freedreno/a5xx: indirect grids
Signed-off-by: Rob Clark <robdclark@gmail.com>
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471aa1b6d0
commit
e7b2719f69
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@ -26,6 +26,8 @@
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#include "pipe/p_state.h"
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#include "freedreno_resource.h"
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#include "fd5_compute.h"
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#include "fd5_context.h"
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#include "fd5_emit.h"
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@ -110,9 +112,9 @@ cs_program_emit(struct fd_ringbuffer *ring, struct ir3_shader_variant *v)
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OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CNTL_0, 2);
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OUT_RING(ring, A5XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id) |
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A5XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
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A5XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
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A5XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id));
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A5XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
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A5XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
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A5XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id));
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OUT_RING(ring, 0x1); /* HLSQ_CS_CNTL_1 */
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fd5_emit_shader(ring, v);
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@ -126,9 +128,6 @@ fd5_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
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struct ir3_shader_variant *v;
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struct fd_ringbuffer *ring = ctx->batch->draw;
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if (info->indirect)
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return; // TODO
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v = ir3_shader_variant(so->shader, key, &ctx->debug);
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if (ctx->dirty_shader[PIPE_SHADER_COMPUTE] & FD_DIRTY_SHADER_PROG)
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@ -158,11 +157,29 @@ fd5_launch_grid(struct fd_context *ctx, const struct pipe_grid_info *info)
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OUT_RING(ring, 1); /* HLSQ_CS_KERNEL_GROUP_Y */
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OUT_RING(ring, 1); /* HLSQ_CS_KERNEL_GROUP_Z */
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OUT_PKT7(ring, CP_EXEC_CS, 4);
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OUT_RING(ring, 0x00000000);
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OUT_RING(ring, CP_EXEC_CS_1_NGROUPS_X(info->grid[0]));
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OUT_RING(ring, CP_EXEC_CS_2_NGROUPS_Y(info->grid[1]));
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OUT_RING(ring, CP_EXEC_CS_3_NGROUPS_Z(info->grid[2]));
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if (info->indirect) {
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struct fd_resource *rsc = fd_resource(info->indirect);
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OUT_PKT7(ring, CP_EVENT_WRITE, 4);
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OUT_RING(ring, CACHE_FLUSH_TS);
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OUT_RELOCW(ring, fd5_context(ctx)->blit_mem, 0, 0, 0); /* ADDR_LO/HI */
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OUT_RING(ring, 0x00000000);
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OUT_WFI5(ring);
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OUT_PKT7(ring, CP_EXEC_CS_INDIRECT, 4);
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OUT_RING(ring, 0x00000000);
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OUT_RELOC(ring, rsc->bo, info->indirect_offset, 0, 0); /* ADDR_LO/HI */
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OUT_RING(ring, CP_EXEC_CS_INDIRECT_3_LOCALSIZEX(local_size[0] - 1) |
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CP_EXEC_CS_INDIRECT_3_LOCALSIZEY(local_size[1] - 1) |
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CP_EXEC_CS_INDIRECT_3_LOCALSIZEZ(local_size[2] - 1));
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} else {
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OUT_PKT7(ring, CP_EXEC_CS, 4);
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OUT_RING(ring, 0x00000000);
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OUT_RING(ring, CP_EXEC_CS_1_NGROUPS_X(info->grid[0]));
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OUT_RING(ring, CP_EXEC_CS_2_NGROUPS_Y(info->grid[1]));
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OUT_RING(ring, CP_EXEC_CS_3_NGROUPS_Z(info->grid[2]));
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}
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}
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void
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@ -859,15 +859,59 @@ ir3_emit_cs_consts(const struct ir3_shader_variant *v, struct fd_ringbuffer *rin
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/* emit compute-shader driver-params: */
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uint32_t offset = v->constbase.driver_param;
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if (v->constlen > offset) {
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uint32_t compute_params[IR3_DP_CS_COUNT] = {
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[IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
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[IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
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[IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
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/* do we need work-group-size? */
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};
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fd_wfi(ctx->batch, ring);
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ctx->emit_const(ring, SHADER_COMPUTE, offset * 4, 0,
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ARRAY_SIZE(compute_params), compute_params, NULL);
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if (info->indirect) {
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struct pipe_resource *indirect = NULL;
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unsigned indirect_offset;
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/* This is a bit awkward, but CP_LOAD_STATE.EXT_SRC_ADDR needs
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* to be aligned more strongly than 4 bytes. So in this case
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* we need a temporary buffer to copy NumWorkGroups.xyz to.
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*
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* TODO if previous compute job is writing to info->indirect,
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* we might need a WFI.. but since we currently flush for each
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* compute job, we are probably ok for now.
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*/
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if (info->indirect_offset & 0xf) {
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indirect = pipe_buffer_create(&ctx->screen->base,
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PIPE_BIND_COMMAND_ARGS_BUFFER, PIPE_USAGE_STREAM,
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0x1000);
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indirect_offset = 0;
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if (is_a5xx(ctx->screen)) {
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struct fd_bo *src = fd_resource(info->indirect)->bo;
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struct fd_bo *dst = fd_resource(indirect)->bo;
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for (unsigned i = 0; i < 3; i++) {
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unsigned dst_off = i * 4;
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unsigned src_off = (i * 4) + info->indirect_offset;
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OUT_PKT7(ring, CP_MEM_TO_MEM, 5);
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OUT_RING(ring, 0x00000000);
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OUT_RELOCW(ring, dst, dst_off, 0, 0);
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OUT_RELOC (ring, src, src_off, 0, 0);
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}
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} else {
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assert(0);
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}
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} else {
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pipe_resource_reference(&indirect, info->indirect);
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indirect_offset = info->indirect_offset;
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}
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ctx->emit_const(ring, SHADER_COMPUTE, offset * 4,
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indirect_offset, 4, NULL, indirect);
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pipe_resource_reference(&indirect, NULL);
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} else {
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uint32_t compute_params[IR3_DP_CS_COUNT] = {
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[IR3_DP_NUM_WORK_GROUPS_X] = info->grid[0],
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[IR3_DP_NUM_WORK_GROUPS_Y] = info->grid[1],
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[IR3_DP_NUM_WORK_GROUPS_Z] = info->grid[2],
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/* do we need work-group-size? */
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};
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ctx->emit_const(ring, SHADER_COMPUTE, offset * 4, 0,
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ARRAY_SIZE(compute_params), compute_params, NULL);
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}
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}
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}
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@ -44,6 +44,11 @@ enum ir3_driver_param {
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IR3_DP_NUM_WORK_GROUPS_X = 0,
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IR3_DP_NUM_WORK_GROUPS_Y = 1,
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IR3_DP_NUM_WORK_GROUPS_Z = 2,
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/* NOTE: gl_NumWorkGroups should be vec4 aligned because
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* glDispatchComputeIndirect() needs to load these from
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* the info->indirect buffer. Keep that in mind when/if
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* adding any addition CS driver params.
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*/
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IR3_DP_CS_COUNT = 4, /* must be aligned to vec4 */
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/* vertex shader driver params: */
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