egl: Clean up Haiku visual creation
* Only create one struct * 'final' also is a language conflict * Some style cleanup
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400b833592
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@ -206,57 +206,55 @@ static EGLBoolean
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haiku_add_configs_for_visuals(_EGLDisplay *dpy)
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{
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printf("Adding configs\n");
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struct haiku_egl_config conf, *final;
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//conf=CALLOC_STRUCT(haiku_egl_config);
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memset(&conf, 0, sizeof(conf));
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_eglInitConfig(&conf.base, dpy, 1);
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_eglLog(_EGL_DEBUG,"Config inited\n");
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_eglSetConfigKey(&conf.base, EGL_RED_SIZE ,8);
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_eglSetConfigKey(&conf.base, EGL_BLUE_SIZE ,8);
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_eglSetConfigKey(&conf.base, EGL_GREEN_SIZE ,8);
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_eglSetConfigKey(&conf.base, EGL_LUMINANCE_SIZE ,0);
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_eglSetConfigKey(&conf.base, EGL_ALPHA_SIZE ,8);
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_eglSetConfigKey(&conf.base, EGL_COLOR_BUFFER_TYPE ,EGL_RGB_BUFFER);
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EGLint r = (_eglGetConfigKey(&conf.base, EGL_RED_SIZE)
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+ _eglGetConfigKey(&conf.base, EGL_GREEN_SIZE)
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+ _eglGetConfigKey(&conf.base, EGL_BLUE_SIZE)
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+ _eglGetConfigKey(&conf.base, EGL_ALPHA_SIZE));
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_eglSetConfigKey(&conf.base, EGL_BUFFER_SIZE, r);
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_eglSetConfigKey(&conf.base, EGL_CONFIG_CAVEAT, EGL_NONE);
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_eglSetConfigKey(&conf.base, EGL_CONFIG_ID, 1);
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_eglSetConfigKey(&conf.base, EGL_BIND_TO_TEXTURE_RGB ,EGL_FALSE);
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_eglSetConfigKey(&conf.base, EGL_BIND_TO_TEXTURE_RGBA ,EGL_FALSE);
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_eglSetConfigKey(&conf.base, EGL_STENCIL_SIZE ,0);
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_eglSetConfigKey(&conf.base, EGL_TRANSPARENT_TYPE ,EGL_NONE);
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_eglSetConfigKey(&conf.base, EGL_NATIVE_RENDERABLE ,EGL_TRUE); // Let's say yes
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_eglSetConfigKey(&conf.base, EGL_NATIVE_VISUAL_ID ,0); // No visual
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_eglSetConfigKey(&conf.base, EGL_NATIVE_VISUAL_TYPE ,EGL_NONE); // No visual
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_eglSetConfigKey(&conf.base, EGL_RENDERABLE_TYPE ,0x8);
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_eglSetConfigKey(&conf.base, EGL_SAMPLE_BUFFERS ,0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf.base, EGL_SAMPLES ,_eglGetConfigKey(&conf.base, EGL_SAMPLE_BUFFERS) == 0 ? 0 : 0);
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_eglSetConfigKey(&conf.base, EGL_DEPTH_SIZE ,24); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf.base, EGL_LEVEL ,0);
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_eglSetConfigKey(&conf.base, EGL_MAX_PBUFFER_WIDTH ,0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf.base, EGL_MAX_PBUFFER_HEIGHT ,0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf.base, EGL_MAX_PBUFFER_PIXELS ,0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf.base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/);
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printf("Config configurated\n");
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if (!_eglValidateConfig(&conf.base, EGL_FALSE)) {
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struct haiku_egl_config* conf;
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conf = CALLOC_STRUCT(haiku_egl_config);
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_eglInitConfig(&conf->base, dpy, 1);
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_eglLog(_EGL_DEBUG,"Config inited\n");
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_eglSetConfigKey(&conf->base, EGL_RED_SIZE, 8);
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_eglSetConfigKey(&conf->base, EGL_BLUE_SIZE, 8);
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_eglSetConfigKey(&conf->base, EGL_GREEN_SIZE, 8);
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_eglSetConfigKey(&conf->base, EGL_LUMINANCE_SIZE, 0);
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_eglSetConfigKey(&conf->base, EGL_ALPHA_SIZE, 8);
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_eglSetConfigKey(&conf->base, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
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EGLint r = (_eglGetConfigKey(&conf->base, EGL_RED_SIZE)
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+ _eglGetConfigKey(&conf->base, EGL_GREEN_SIZE)
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+ _eglGetConfigKey(&conf->base, EGL_BLUE_SIZE)
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+ _eglGetConfigKey(&conf->base, EGL_ALPHA_SIZE));
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_eglSetConfigKey(&conf->base, EGL_BUFFER_SIZE, r);
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_eglSetConfigKey(&conf->base, EGL_CONFIG_CAVEAT, EGL_NONE);
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_eglSetConfigKey(&conf->base, EGL_CONFIG_ID, 1);
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_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE);
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_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE);
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_eglSetConfigKey(&conf->base, EGL_STENCIL_SIZE, 0);
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_eglSetConfigKey(&conf->base, EGL_TRANSPARENT_TYPE, EGL_NONE);
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_eglSetConfigKey(&conf->base, EGL_NATIVE_RENDERABLE, EGL_TRUE); // Let's say yes
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_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0); // No visual
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_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE, EGL_NONE); // No visual
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_eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, 0x8);
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_eglSetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS, 0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf->base, EGL_SAMPLES, _eglGetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS) == 0 ? 0 : 0);
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_eglSetConfigKey(&conf->base, EGL_DEPTH_SIZE, 24); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf->base, EGL_LEVEL, 0);
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_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_WIDTH, 0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_HEIGHT, 0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_PIXELS, 0); // TODO: How to get the right value ?
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_eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/);
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printf("Config configuated\n");
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if (!_eglValidateConfig(&conf->base, EGL_FALSE)) {
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_eglLog(_EGL_DEBUG, "Haiku failed to validate config");
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return EGL_FALSE;
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}
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printf("Validated config\n");
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final = CALLOC_STRUCT(haiku_egl_config);
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memcpy(final, &conf, sizeof(conf));
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_eglLinkConfig(&final->base);
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_eglLinkConfig(&conf->base);
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if (!_eglGetArraySize(dpy->Configs)) {
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_eglLog(_EGL_WARNING, "Haiku: failed to create any config");
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return EGL_FALSE;
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}
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printf("Config succesfull\n");
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printf("Config successful!\n");
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return EGL_TRUE;
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}
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