egl: Clean up Haiku visual creation

* Only create one struct
* 'final' also is a language conflict
* Some style cleanup
This commit is contained in:
Alexander von Gluck IV 2014-12-22 16:02:50 +00:00
parent 400b833592
commit e7ac21202d
1 changed files with 47 additions and 49 deletions

View File

@ -51,16 +51,16 @@ _EGL_DRIVER_STANDARD_TYPECASTS(haiku_egl)
struct haiku_egl_driver struct haiku_egl_driver
{ {
_EGLDriver base; _EGLDriver base;
void *handle; void *handle;
_EGLProc (*get_proc_address)(const char *procname); _EGLProc (*get_proc_address)(const char *procname);
void (*glFlush)(void); void (*glFlush)(void);
}; };
struct haiku_egl_config struct haiku_egl_config
{ {
_EGLConfig base; _EGLConfig base;
}; };
struct haiku_egl_context struct haiku_egl_context
@ -146,7 +146,7 @@ static _EGLSurface *
haiku_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type, haiku_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
_EGLConfig *conf, void *native_surface, const EGLint *attrib_list) _EGLConfig *conf, void *native_surface, const EGLint *attrib_list)
{ {
return NULL; return NULL;
} }
@ -183,7 +183,7 @@ static _EGLSurface *
haiku_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *disp, haiku_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, void *native_pixmap, const EGLint *attrib_list) _EGLConfig *conf, void *native_pixmap, const EGLint *attrib_list)
{ {
return NULL; return NULL;
} }
@ -191,7 +191,7 @@ static _EGLSurface *
haiku_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *disp, haiku_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, const EGLint *attrib_list) _EGLConfig *conf, const EGLint *attrib_list)
{ {
return NULL; return NULL;
} }
@ -206,57 +206,55 @@ static EGLBoolean
haiku_add_configs_for_visuals(_EGLDisplay *dpy) haiku_add_configs_for_visuals(_EGLDisplay *dpy)
{ {
printf("Adding configs\n"); printf("Adding configs\n");
struct haiku_egl_config conf, *final;
//conf=CALLOC_STRUCT(haiku_egl_config);
memset(&conf, 0, sizeof(conf));
_eglInitConfig(&conf.base, dpy, 1);
_eglLog(_EGL_DEBUG,"Config inited\n");
_eglSetConfigKey(&conf.base, EGL_RED_SIZE ,8);
_eglSetConfigKey(&conf.base, EGL_BLUE_SIZE ,8);
_eglSetConfigKey(&conf.base, EGL_GREEN_SIZE ,8);
_eglSetConfigKey(&conf.base, EGL_LUMINANCE_SIZE ,0);
_eglSetConfigKey(&conf.base, EGL_ALPHA_SIZE ,8);
_eglSetConfigKey(&conf.base, EGL_COLOR_BUFFER_TYPE ,EGL_RGB_BUFFER);
EGLint r = (_eglGetConfigKey(&conf.base, EGL_RED_SIZE)
+ _eglGetConfigKey(&conf.base, EGL_GREEN_SIZE)
+ _eglGetConfigKey(&conf.base, EGL_BLUE_SIZE)
+ _eglGetConfigKey(&conf.base, EGL_ALPHA_SIZE));
_eglSetConfigKey(&conf.base, EGL_BUFFER_SIZE, r);
_eglSetConfigKey(&conf.base, EGL_CONFIG_CAVEAT, EGL_NONE);
_eglSetConfigKey(&conf.base, EGL_CONFIG_ID, 1);
_eglSetConfigKey(&conf.base, EGL_BIND_TO_TEXTURE_RGB ,EGL_FALSE);
_eglSetConfigKey(&conf.base, EGL_BIND_TO_TEXTURE_RGBA ,EGL_FALSE);
_eglSetConfigKey(&conf.base, EGL_STENCIL_SIZE ,0);
_eglSetConfigKey(&conf.base, EGL_TRANSPARENT_TYPE ,EGL_NONE);
_eglSetConfigKey(&conf.base, EGL_NATIVE_RENDERABLE ,EGL_TRUE); // Let's say yes
_eglSetConfigKey(&conf.base, EGL_NATIVE_VISUAL_ID ,0); // No visual
_eglSetConfigKey(&conf.base, EGL_NATIVE_VISUAL_TYPE ,EGL_NONE); // No visual
_eglSetConfigKey(&conf.base, EGL_RENDERABLE_TYPE ,0x8);
_eglSetConfigKey(&conf.base, EGL_SAMPLE_BUFFERS ,0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf.base, EGL_SAMPLES ,_eglGetConfigKey(&conf.base, EGL_SAMPLE_BUFFERS) == 0 ? 0 : 0);
_eglSetConfigKey(&conf.base, EGL_DEPTH_SIZE ,24); // TODO: How to get the right value ?
_eglSetConfigKey(&conf.base, EGL_LEVEL ,0);
_eglSetConfigKey(&conf.base, EGL_MAX_PBUFFER_WIDTH ,0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf.base, EGL_MAX_PBUFFER_HEIGHT ,0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf.base, EGL_MAX_PBUFFER_PIXELS ,0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf.base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/);
printf("Config configurated\n"); struct haiku_egl_config* conf;
if (!_eglValidateConfig(&conf.base, EGL_FALSE)) { conf = CALLOC_STRUCT(haiku_egl_config);
_eglInitConfig(&conf->base, dpy, 1);
_eglLog(_EGL_DEBUG,"Config inited\n");
_eglSetConfigKey(&conf->base, EGL_RED_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_BLUE_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_GREEN_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_LUMINANCE_SIZE, 0);
_eglSetConfigKey(&conf->base, EGL_ALPHA_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
EGLint r = (_eglGetConfigKey(&conf->base, EGL_RED_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_GREEN_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_BLUE_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_ALPHA_SIZE));
_eglSetConfigKey(&conf->base, EGL_BUFFER_SIZE, r);
_eglSetConfigKey(&conf->base, EGL_CONFIG_CAVEAT, EGL_NONE);
_eglSetConfigKey(&conf->base, EGL_CONFIG_ID, 1);
_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE);
_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE);
_eglSetConfigKey(&conf->base, EGL_STENCIL_SIZE, 0);
_eglSetConfigKey(&conf->base, EGL_TRANSPARENT_TYPE, EGL_NONE);
_eglSetConfigKey(&conf->base, EGL_NATIVE_RENDERABLE, EGL_TRUE); // Let's say yes
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0); // No visual
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE, EGL_NONE); // No visual
_eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, 0x8);
_eglSetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_SAMPLES, _eglGetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS) == 0 ? 0 : 0);
_eglSetConfigKey(&conf->base, EGL_DEPTH_SIZE, 24); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_LEVEL, 0);
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_WIDTH, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_HEIGHT, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_PIXELS, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/);
printf("Config configuated\n");
if (!_eglValidateConfig(&conf->base, EGL_FALSE)) {
_eglLog(_EGL_DEBUG, "Haiku failed to validate config"); _eglLog(_EGL_DEBUG, "Haiku failed to validate config");
return EGL_FALSE; return EGL_FALSE;
} }
printf("Validated config\n"); printf("Validated config\n");
final = CALLOC_STRUCT(haiku_egl_config); _eglLinkConfig(&conf->base);
memcpy(final, &conf, sizeof(conf));
_eglLinkConfig(&final->base);
if (!_eglGetArraySize(dpy->Configs)) { if (!_eglGetArraySize(dpy->Configs)) {
_eglLog(_EGL_WARNING, "Haiku: failed to create any config"); _eglLog(_EGL_WARNING, "Haiku: failed to create any config");
return EGL_FALSE; return EGL_FALSE;
} }
printf("Config succesfull\n"); printf("Config successful!\n");
return EGL_TRUE; return EGL_TRUE;
} }