tu: Expose shaderStorageImage*WithoutFormat

We don't use the format anymore in the backend, except determining the
number of components, and we fallback to 4 there if it's not specified.
So we should be safe to enable this.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6800>
This commit is contained in:
Connor Abbott 2020-09-21 14:04:27 +02:00 committed by Marge Bot
parent 37054a3ef5
commit e781cc7025
1 changed files with 2 additions and 2 deletions

View File

@ -407,8 +407,8 @@ tu_GetPhysicalDeviceFeatures(VkPhysicalDevice physicalDevice,
.shaderSampledImageArrayDynamicIndexing = true,
.shaderStorageBufferArrayDynamicIndexing = true,
.shaderStorageImageArrayDynamicIndexing = true,
.shaderStorageImageReadWithoutFormat = false,
.shaderStorageImageWriteWithoutFormat = false,
.shaderStorageImageReadWithoutFormat = true,
.shaderStorageImageWriteWithoutFormat = true,
.shaderClipDistance = false,
.shaderCullDistance = false,
.shaderFloat64 = false,