vbo: process buffer binding state changes on draw when recording

The VBO module keeps track of any vbo buffers. It updates this list when
receiving an InvalidateState call, however this never happens when
recording draws right now. Make sure that we do all the usual state
updates when recording draws so that the VBO list may be kept up to
date.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99631
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Ilia Mirkin 2017-02-01 16:11:41 -05:00
parent 6cc3c46f58
commit e73f87fcbd
1 changed files with 7 additions and 0 deletions

View File

@ -78,6 +78,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/api_arrayelt.h"
#include "main/vtxfmt.h"
#include "main/dispatch.h"
#include "main/state.h"
#include "util/bitscan.h"
#include "vbo_context.h"
@ -1159,6 +1160,9 @@ _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
if (save->out_of_memory)
return;
/* Make sure to process any VBO binding changes */
_mesa_update_state(ctx);
_ae_map_vbos(ctx);
vbo_save_NotifyBegin(ctx, (mode | VBO_SAVE_PRIM_WEAK
@ -1202,6 +1206,9 @@ _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
if (save->out_of_memory)
return;
/* Make sure to process any VBO binding changes */
_mesa_update_state(ctx);
_ae_map_vbos(ctx);
if (_mesa_is_bufferobj(indexbuf))