mesa: Implement _mesa_DeleteBuffers for target GL_SHADER_STORAGE_BUFFER

v2:
- Remove the extra spaces (Jordan)

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Iago Toral Quiroga 2015-03-19 10:31:23 +01:00 committed by Samuel Iglesias Gonsalvez
parent 98a1a2c730
commit e72f5ef502
1 changed files with 11 additions and 0 deletions

View File

@ -1264,6 +1264,17 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids)
_mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 );
}
/* unbind SSBO binding points */
for (j = 0; j < ctx->Const.MaxShaderStorageBufferBindings; j++) {
if (ctx->ShaderStorageBufferBindings[j].BufferObject == bufObj) {
_mesa_BindBufferBase(GL_SHADER_STORAGE_BUFFER, j, 0);
}
}
if (ctx->ShaderStorageBuffer == bufObj) {
_mesa_BindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
}
/* unbind Atomci Buffer binding points */
for (j = 0; j < ctx->Const.MaxAtomicBufferBindings; j++) {
if (ctx->AtomicBufferBindings[j].BufferObject == bufObj) {