added missing radius multiplication factor to sphere code
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@ -1,36 +1,13 @@
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/* $Id: bounce.c,v 1.2 2000/06/27 17:04:43 brianp Exp $ */
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/* $Id: bounce.c,v 1.3 2000/08/16 20:36:34 brianp Exp $ */
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/*
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* Bouncing ball demo. Color index mode only!
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* Bouncing ball demo.
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*
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* This program is in the public domain
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*
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* Brian Paul
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*/
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/* Conversion to GLUT by Mark J. Kilgard */
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/*
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* $Log: bounce.c,v $
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* Revision 1.2 2000/06/27 17:04:43 brianp
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* fixed compiler warnings
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*
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* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
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* Imported sources
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*
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* Revision 3.3 1999/03/18 08:16:14 joukj
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*
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* cmpstr needs string.h to included to avoid warnings
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*
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* Revision 3.2 1998/11/28 01:13:02 brianp
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* now sets an initial window position and size
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*
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* Revision 3.1 1998/11/28 01:06:57 brianp
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* now works in RGB mode by default
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*
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* Revision 3.0 1998/02/14 18:42:29 brianp
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* initial rev
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*
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* Conversion to GLUT by Mark J. Kilgard
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*/
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@ -84,9 +61,9 @@ make_ball(void)
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glColor3f(1, 1, 1);
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}
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x = COS(b) * COS(a);
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y = SIN(b) * COS(a);
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z = SIN(a);
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x = radius * COS(b) * COS(a);
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y = radius * SIN(b) * COS(a);
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z = radius * SIN(a);
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glVertex3f(x, y, z);
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x = radius * COS(b) * COS(a + da);
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