enable hw quad primitive for swtcl
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@ -334,7 +334,7 @@ static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
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R200_VF_PRIM_TRIANGLES,
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R200_VF_PRIM_TRIANGLES,
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R200_VF_PRIM_TRIANGLES,
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R200_VF_PRIM_TRIANGLES,
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R200_VF_PRIM_QUADS,
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R200_VF_PRIM_TRIANGLES,
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R200_VF_PRIM_TRIANGLES
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};
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@ -354,7 +354,7 @@ static void r200ResetLineStipple( GLcontext *ctx );
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#define HAVE_TRI_STRIPS 1
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#define HAVE_TRI_STRIP_1 0
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#define HAVE_TRI_FANS 1
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#define HAVE_QUADS 0
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#define HAVE_QUADS 1
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#define HAVE_QUAD_STRIPS 0
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#define HAVE_POLYGONS 1
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#define HAVE_ELTS 0
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