mesa: Handle pbuffers in desktop GL framebuffer attachment queries
Once again, we were handling back-to-front in the GLES3 case, but not the desktop GL case. Fixes GTF-GL46.gtf30.GL3Tests.framebuffer_srgb.framebuffer_srgb_default_encoding when run with --deqp-surface-type=pbuffer --deqp-gl-context-type=egl. Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -326,22 +326,24 @@ get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
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{
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assert(_mesa_is_winsys_fbo(fb));
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attachment = _mesa_back_to_front_if_single_buffered(fb, attachment);
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if (_mesa_is_gles3(ctx)) {
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assert(attachment == GL_BACK ||
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attachment == GL_DEPTH ||
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attachment == GL_STENCIL);
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switch (attachment) {
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case GL_BACK:
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/* Since there is no stereo rendering in ES 3.0, only return the
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* LEFT bits.
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*/
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if (ctx->DrawBuffer->Visual.doubleBufferMode)
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return &fb->Attachment[BUFFER_BACK_LEFT];
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return &fb->Attachment[BUFFER_BACK_LEFT];
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case GL_FRONT:
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/* We might get this if back_to_front triggers above */
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return &fb->Attachment[BUFFER_FRONT_LEFT];
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case GL_DEPTH:
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return &fb->Attachment[BUFFER_DEPTH];
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case GL_STENCIL:
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return &fb->Attachment[BUFFER_STENCIL];
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default:
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unreachable("invalid attachment");
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}
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}
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