fixed bug in loop over screens

This commit is contained in:
Brian Paul 2000-05-08 14:53:57 +00:00
parent 0665d482d2
commit e691ee2753
1 changed files with 4 additions and 4 deletions

View File

@ -1,4 +1,4 @@
/* $Id: glxinfo.c,v 1.9 2000/05/07 18:07:23 brianp Exp $ */
/* $Id: glxinfo.c,v 1.10 2000/05/08 14:53:57 brianp Exp $ */
/*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
@ -197,7 +197,7 @@ print_screen_info(Display *dpy, int scrnum)
const char *gluVersion = (const char *) gluGetString(GLU_VERSION);
const char *gluExtensions = (const char *) gluGetString(GLU_EXTENSIONS);
printf("display: %s screen:%d\n", DisplayString(dpy), scrnum);
printf("Direct: %d\n", glXIsDirect(dpy, ctx));
printf("direct rendering: %s\n", glXIsDirect(dpy, ctx) ? "Yes" : "No");
printf("server glx vendor string: %s\n", serverVendor);
printf("server glx version string: %s\n", serverVersion);
printf("server glx extensions:\n");
@ -519,9 +519,9 @@ main(int argc, char *argv[])
numScreens = ScreenCount(dpy);
for (scrnum = 0; scrnum < numScreens; scrnum++) {
print_screen_info(dpy, 0);
print_screen_info(dpy, scrnum);
printf("\n");
print_visual_info(dpy, 0, mode);
print_visual_info(dpy, scrnum, mode);
if (scrnum + 1 < numScreens)
printf("\n\n");
}