st/dri: invalidate_resource depth/stencil before flush_resource
This allows freedreno to be aware of the depth invalidate when flushing batches on flush_resource. AFAIK, the only other driver which might care about this change is vc4, where I think it should help by allowing the depth invalidate to work with GALLIUM_HUD. Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -524,13 +524,6 @@ dri_flush(__DRIcontext *cPriv,
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dri_postprocessing(ctx, drawable, ST_ATTACHMENT_BACK_LEFT);
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if (ctx->hud) {
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hud_run(ctx->hud, ctx->st->cso_context,
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drawable->textures[ST_ATTACHMENT_BACK_LEFT]);
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}
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pipe->flush_resource(pipe, drawable->textures[ST_ATTACHMENT_BACK_LEFT]);
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if (pipe->invalidate_resource &&
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(flags & __DRI2_FLUSH_INVALIDATE_ANCILLARY)) {
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if (drawable->textures[ST_ATTACHMENT_DEPTH_STENCIL])
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@ -538,6 +531,13 @@ dri_flush(__DRIcontext *cPriv,
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if (drawable->msaa_textures[ST_ATTACHMENT_DEPTH_STENCIL])
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pipe->invalidate_resource(pipe, drawable->msaa_textures[ST_ATTACHMENT_DEPTH_STENCIL]);
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}
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if (ctx->hud) {
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hud_run(ctx->hud, ctx->st->cso_context,
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drawable->textures[ST_ATTACHMENT_BACK_LEFT]);
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}
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pipe->flush_resource(pipe, drawable->textures[ST_ATTACHMENT_BACK_LEFT]);
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}
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flush_flags = 0;
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