gallium: decrease the size of pipe_resource - 64 -> 48 bytes
Some other changes needed here. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@ -283,9 +283,9 @@ int rbug_send_texture_info_reply(struct rbug_connection *__con,
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uint32_t format,
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uint32_t *width,
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uint32_t width_len,
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uint32_t *height,
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uint16_t *height,
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uint32_t height_len,
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uint32_t *depth,
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uint16_t *depth,
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uint32_t depth_len,
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uint32_t blockw,
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uint32_t blockh,
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@ -166,9 +166,9 @@ int rbug_send_texture_info_reply(struct rbug_connection *__con,
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uint32_t format,
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uint32_t *width,
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uint32_t width_len,
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uint32_t *height,
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uint16_t *height,
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uint32_t height_len,
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uint32_t *depth,
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uint16_t *depth,
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uint32_t depth_len,
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uint32_t blockw,
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uint32_t blockh,
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@ -248,6 +248,8 @@ vl_video_buffer_template(struct pipe_resource *templ,
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unsigned depth, unsigned array_size,
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unsigned usage, unsigned plane)
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{
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unsigned height = tmpl->height;
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memset(templ, 0, sizeof(*templ));
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if (depth > 1)
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templ->target = PIPE_TEXTURE_3D;
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@ -257,14 +259,14 @@ vl_video_buffer_template(struct pipe_resource *templ,
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templ->target = PIPE_TEXTURE_2D;
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templ->format = resource_format;
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templ->width0 = tmpl->width;
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templ->height0 = tmpl->height;
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templ->depth0 = depth;
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templ->array_size = array_size;
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templ->bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET | tmpl->bind;
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templ->usage = usage;
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vl_video_buffer_adjust_size(&templ->width0, &templ->height0, plane,
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vl_video_buffer_adjust_size(&templ->width0, &height, plane,
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tmpl->chroma_format, false);
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templ->height0 = height;
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}
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static void
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@ -205,7 +205,7 @@ rbug_texture_info(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_
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struct rbug_proto_texture_info *gpti = (struct rbug_proto_texture_info *)header;
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struct rbug_list *ptr;
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struct pipe_resource *t;
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unsigned num_layers;
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uint16_t num_layers;
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mtx_lock(&rb_screen->list_mutex);
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foreach(ptr, &rb_screen->resources) {
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@ -497,14 +497,14 @@ struct pipe_resource
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{
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struct pipe_reference reference;
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struct pipe_screen *screen; /**< screen that this texture belongs to */
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enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
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enum pipe_format format; /**< PIPE_FORMAT_x */
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unsigned width0;
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unsigned height0;
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unsigned depth0;
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unsigned array_size;
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unsigned width0; /**< Used by both buffers and textures. */
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uint16_t height0; /* Textures: The maximum height/depth/array_size is 16k. */
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uint16_t depth0;
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uint16_t array_size;
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enum pipe_format format:16; /**< PIPE_FORMAT_x */
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enum pipe_texture_target target:8; /**< PIPE_TEXTURE_x */
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unsigned last_level:8; /**< Index of last mipmap level present/defined */
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unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
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unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */
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@ -497,7 +497,8 @@ guess_and_alloc_texture(struct st_context *st,
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const struct gl_texture_image *firstImage;
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GLuint lastLevel, width, height, depth;
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GLuint bindings;
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GLuint ptWidth, ptHeight, ptDepth, ptLayers;
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unsigned ptWidth;
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uint16_t ptHeight, ptDepth, ptLayers;
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enum pipe_format fmt;
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bool guessed_box = false;
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@ -649,7 +650,8 @@ st_AllocTextureImageBuffer(struct gl_context *ctx,
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enum pipe_format format =
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st_mesa_format_to_pipe_format(st, texImage->TexFormat);
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GLuint bindings = default_bindings(st, format);
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GLuint ptWidth, ptHeight, ptDepth, ptLayers;
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unsigned ptWidth;
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uint16_t ptHeight, ptDepth, ptLayers;
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st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
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width, height, depth,
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@ -2443,7 +2445,8 @@ st_finalize_texture(struct gl_context *ctx,
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GLuint face;
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const struct st_texture_image *firstImage;
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enum pipe_format firstImageFormat;
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GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
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unsigned ptWidth;
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uint16_t ptHeight, ptDepth, ptLayers, ptNumSamples;
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if (tObj->Immutable)
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return GL_TRUE;
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@ -2505,7 +2508,8 @@ st_finalize_texture(struct gl_context *ctx,
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/* Find size of level=0 Gallium mipmap image, plus number of texture layers */
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{
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GLuint width, height, depth;
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unsigned width;
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uint16_t height, depth;
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st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
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firstImage->base.Width2,
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@ -2646,7 +2650,8 @@ st_AllocTextureStorage(struct gl_context *ctx,
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struct st_context *st = st_context(ctx);
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struct st_texture_object *stObj = st_texture_object(texObj);
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struct pipe_screen *screen = st->pipe->screen;
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GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
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unsigned ptWidth, bindings;
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uint16_t ptHeight, ptDepth, ptLayers;
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enum pipe_format fmt;
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GLint level;
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GLuint num_samples = texImage->NumSamples;
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@ -111,13 +111,13 @@ st_texture_create(struct st_context *st,
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*/
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void
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st_gl_texture_dims_to_pipe_dims(GLenum texture,
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GLuint widthIn,
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GLuint heightIn,
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GLuint depthIn,
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GLuint *widthOut,
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GLuint *heightOut,
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GLuint *depthOut,
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GLuint *layersOut)
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unsigned widthIn,
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uint16_t heightIn,
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uint16_t depthIn,
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unsigned *widthOut,
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uint16_t *heightOut,
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uint16_t *depthOut,
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uint16_t *layersOut)
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{
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switch (texture) {
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case GL_TEXTURE_1D:
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@ -202,7 +202,8 @@ st_texture_match_image(struct st_context *st,
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const struct pipe_resource *pt,
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const struct gl_texture_image *image)
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{
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GLuint ptWidth, ptHeight, ptDepth, ptLayers;
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unsigned ptWidth;
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uint16_t ptHeight, ptDepth, ptLayers;
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/* Images with borders are never pulled into mipmap textures.
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*/
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@ -202,13 +202,13 @@ st_texture_create(struct st_context *st,
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extern void
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st_gl_texture_dims_to_pipe_dims(GLenum texture,
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GLuint widthIn,
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GLuint heightIn,
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GLuint depthIn,
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GLuint *widthOut,
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GLuint *heightOut,
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GLuint *depthOut,
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GLuint *layersOut);
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unsigned widthIn,
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uint16_t heightIn,
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uint16_t depthIn,
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unsigned *widthOut,
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uint16_t *heightOut,
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uint16_t *depthOut,
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uint16_t *layersOut);
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/* Check if an image fits into an existing texture object.
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*/
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