v3d: Set the SO offsets correctly if we have to re-emit.
This should fix TF across a glFlush() or TF pause/restart. Fixes dEQP-GLES3.functional.transform_feedback.array.interleaved.lines.highp_float and many, many others.
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@ -189,6 +189,8 @@ struct v3d_vertex_stateobj {
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struct v3d_streamout_stateobj {
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struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS];
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/* Number of vertices we've written into the buffer so far. */
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uint32_t offsets[PIPE_MAX_SO_BUFFERS];
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unsigned num_targets;
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};
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@ -152,6 +152,8 @@ v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so,
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vpm_start_offset += write_size;
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vpm_size -= write_size;
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}
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so->base.stream_output.stride[buffer] =
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stream_output->stride[buffer];
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}
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so->num_tf_outputs = slot_count;
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@ -557,6 +557,12 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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}
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job->draw_calls_queued++;
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/* Increment the TF offsets by how many verts we wrote. XXX: This
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* needs some clamping to the buffer size.
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*/
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for (int i = 0; i < v3d->streamout.num_targets; i++)
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v3d->streamout.offsets[i] += info->count;
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if (v3d->zsa && job->zsbuf &&
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(v3d->zsa->base.depth.enabled ||
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v3d->zsa->base.stencil[0].enabled)) {
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@ -694,6 +694,10 @@ v3dX(emit_state)(struct pipe_context *pctx)
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so->targets[i];
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struct v3d_resource *rsc = target ?
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v3d_resource(target->buffer) : NULL;
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struct pipe_shader_state *vs = &v3d->prog.bind_vs->base;
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struct pipe_stream_output_info *info = &vs->stream_output;
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uint32_t offset = (v3d->streamout.offsets[i] *
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info->stride[i] * 4);
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#if V3D_VERSION >= 40
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if (!target)
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@ -702,9 +706,10 @@ v3dX(emit_state)(struct pipe_context *pctx)
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cl_emit(&job->bcl, TRANSFORM_FEEDBACK_BUFFER, output) {
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output.buffer_address =
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cl_address(rsc->bo,
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target->buffer_offset);
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target->buffer_offset +
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offset);
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output.buffer_size_in_32_bit_words =
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target->buffer_size >> 2;
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(target->buffer_size - offset) >> 2;
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output.buffer_number = i;
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}
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#else /* V3D_VERSION < 40 */
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@ -712,7 +717,8 @@ v3dX(emit_state)(struct pipe_context *pctx)
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if (target) {
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output.address =
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cl_address(rsc->bo,
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target->buffer_offset);
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target->buffer_offset +
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offset);
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}
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};
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#endif /* V3D_VERSION < 40 */
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@ -902,8 +902,12 @@ v3d_set_stream_output_targets(struct pipe_context *pctx,
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assert(num_targets <= ARRAY_SIZE(so->targets));
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for (i = 0; i < num_targets; i++)
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for (i = 0; i < num_targets; i++) {
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if (offsets[i] != -1)
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so->offsets[i] = offsets[i];
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pipe_so_target_reference(&so->targets[i], targets[i]);
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}
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for (; i < so->num_targets; i++)
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pipe_so_target_reference(&so->targets[i], NULL);
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