use INDEX8_SPAN_ARGS
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@ -1,10 +1,8 @@
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/* $Id: xm_span.c,v 1.20 2003/04/01 17:28:12 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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*
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -3369,9 +3367,7 @@ static void write_span_index_ximage( INDEX_SPAN_ARGS )
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/*
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* Write a span of 8-bit CI pixels to a non 8-bit XImage.
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*/
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static void write_span_index8_ximage( const GLcontext *ctx, GLuint n,
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GLint x, GLint y, const GLubyte index[],
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const GLubyte mask[] )
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static void write_span_index8_ximage( INDEX8_SPAN_ARGS )
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{
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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if (mask) {
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@ -3393,9 +3389,7 @@ static void write_span_index8_ximage( const GLcontext *ctx, GLuint n,
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/*
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* Write a span of 8-bit CI pixels to an 8-bit XImage.
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*/
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static void write_span_index8_ximage8( const GLcontext *ctx, GLuint n,
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GLint x, GLint y, const GLubyte index[],
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const GLubyte mask[] )
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static void write_span_index8_ximage8( INDEX8_SPAN_ARGS )
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{
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const XMesaContext xmesa = XMESA_CONTEXT(ctx);
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GLubyte *dst = PIXELADDR1( xmesa->xm_buffer,x,y);
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