virgl: Use virgl_resource_transfer_map for textures

Replace custom texture map code (for maps which don't require resolve)
with virgl_resource_transfer_map.

Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Alexandros Frantzis 2019-07-05 14:27:11 +03:00 committed by Chia-I Wu
parent f8975f8f2f
commit e5b54d0018
2 changed files with 4 additions and 60 deletions

View File

@ -547,6 +547,7 @@ virgl_resource_create_transfer(struct virgl_context *vctx,
util_range_init(&trans->range);
trans->copy_src_hw_res = NULL;
trans->copy_src_offset = 0;
trans->resolve_transfer = NULL;
if (trans->base.resource->target != PIPE_TEXTURE_3D &&
trans->base.resource->target != PIPE_TEXTURE_CUBE &&

View File

@ -112,63 +112,6 @@ static void virgl_init_temp_resource_from_box(struct pipe_resource *res,
}
}
static void *texture_transfer_map_plain(struct pipe_context *ctx,
struct pipe_resource *resource,
unsigned level,
unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **transfer)
{
struct virgl_context *vctx = virgl_context(ctx);
struct virgl_winsys *vws = virgl_screen(ctx->screen)->vws;
struct virgl_resource *vtex = virgl_resource(resource);
struct virgl_transfer *trans;
enum virgl_transfer_map_type map_type;
void *map_addr;
trans = virgl_resource_create_transfer(vctx, resource,
&vtex->metadata, level, usage, box);
trans->resolve_transfer = NULL;
assert(resource->nr_samples <= 1);
map_type = virgl_resource_transfer_prepare(vctx, trans);
switch (map_type) {
case VIRGL_TRANSFER_MAP_REALLOC:
if (!virgl_resource_realloc(vctx, vtex)) {
map_addr = NULL;
break;
}
vws->resource_reference(vws, &trans->hw_res, vtex->hw_res);
/* fall through */
case VIRGL_TRANSFER_MAP_HW_RES:
trans->hw_res_map = vws->resource_map(vws, vtex->hw_res);
if (trans->hw_res_map)
map_addr = trans->hw_res_map + trans->offset;
else
map_addr = NULL;
break;
case VIRGL_TRANSFER_MAP_STAGING:
map_addr = virgl_staging_map(vctx, trans);
/* Copy transfers don't make use of hw_res_map at the moment. */
trans->hw_res_map = NULL;
break;
case VIRGL_TRANSFER_MAP_ERROR:
default:
trans->hw_res_map = NULL;
map_addr = NULL;
break;
}
if (!map_addr) {
virgl_resource_destroy_transfer(vctx, trans);
return NULL;
}
*transfer = &trans->base;
return map_addr;
}
static void *texture_transfer_map_resolve(struct pipe_context *ctx,
struct pipe_resource *resource,
unsigned level,
@ -221,8 +164,8 @@ static void *texture_transfer_map_resolve(struct pipe_context *ctx,
ctx->flush(ctx, NULL, 0);
}
void *ptr = texture_transfer_map_plain(ctx, resolve_tmp, 0, usage, &dst_box,
&trans->resolve_transfer);
void *ptr = virgl_resource_transfer_map(ctx, resolve_tmp, 0, usage, &dst_box,
&trans->resolve_transfer);
if (!ptr)
goto fail;
@ -295,7 +238,7 @@ static void *virgl_texture_transfer_map(struct pipe_context *ctx,
return texture_transfer_map_resolve(ctx, resource, level, usage, box,
transfer);
return texture_transfer_map_plain(ctx, resource, level, usage, box, transfer);
return virgl_resource_transfer_map(ctx, resource, level, usage, box, transfer);
}
static void flush_data(struct pipe_context *ctx,