dri2: release texture image.

Add release function for texture_from_pixmap extension.
Some platform need to release texture image for texture_from_pixmap
extension, add this interface for those platforms.
This commit is contained in:
Juan Zhao 2011-01-09 12:03:02 -05:00 committed by Kristian Høgsberg
parent fb9c6e681f
commit e59fa4c46c
3 changed files with 55 additions and 4 deletions

View File

@ -251,6 +251,15 @@ struct __DRItexBufferExtensionRec {
GLint target,
GLint format,
__DRIdrawable *pDraw);
/**
* Method to release texture buffer in case some special platform
* need this.
*
* For GLX_EXT_texture_from_pixmap with AIGLX.
*/
void (*releaseTexBuffer)(__DRIcontext *pDRICtx,
GLint target,
__DRIdrawable *pDraw);
};
/**

View File

@ -1983,10 +1983,31 @@ static EGLBoolean
dri2_release_tex_image(_EGLDriver *drv,
_EGLDisplay *disp, _EGLSurface *surf, EGLint buffer)
{
(void) drv;
(void) disp;
(void) surf;
(void) buffer;
#if __DRI_TEX_BUFFER_VERSION >= 3
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(surf);
struct dri2_egl_context *dri2_ctx;
_EGLContext *ctx;
GLint target;
ctx = _eglGetCurrentContext();
dri2_ctx = dri2_egl_context(ctx);
if (!_eglReleaseTexImage(drv, disp, surf, buffer))
return EGL_FALSE;
switch (dri2_surf->base.TextureTarget) {
case EGL_TEXTURE_2D:
target = GL_TEXTURE_2D;
break;
default:
assert(0);
}
if (dri2_dpy->tex_buffer->releaseTexBuffer!=NULL)
(*dri2_dpy->tex_buffer->releaseTexBuffer)(dri2_ctx->dri_context,
target,
dri2_surf->dri_drawable);
#endif
return EGL_TRUE;
}

View File

@ -719,6 +719,27 @@ dri2_bind_tex_image(Display * dpy,
static void
dri2_release_tex_image(Display * dpy, GLXDrawable drawable, int buffer)
{
#if __DRI_TEX_BUFFER_VERSION >= 3
struct glx_context *gc = __glXGetCurrentContext();
struct dri2_context *pcp = (struct dri2_context *) gc;
__GLXDRIdrawable *base = GetGLXDRIDrawable(dpy, drawable);
struct glx_display *dpyPriv = __glXInitialize(dpy);
struct dri2_drawable *pdraw = (struct dri2_drawable *) base;
struct dri2_display *pdp =
(struct dri2_display *) dpyPriv->dri2Display;
struct dri2_screen *psc;
if (pdraw != NULL) {
psc = (struct dri2_screen *) base->psc;
if (psc->texBuffer->base.version >= 3 &&
psc->texBuffer->releaseTexBuffer != NULL) {
(*psc->texBuffer->releaseTexBuffer) (pcp->driContext,
pdraw->base.textureTarget,
pdraw->driDrawable);
}
}
#endif
}
static const struct glx_context_vtable dri2_context_vtable = {