panfrost: Document "depth-buffer writeback" bit

This bit, if set, causes the depth buffer to be copied from GPU tile
memory to the provided depth buffer in main memory. If not set, the GPU
will not access the main memory (saving considerable memory bandwidth if
depth results are not actually used).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This commit is contained in:
Alyssa Rosenzweig 2019-03-09 00:12:07 +00:00
parent 2df4537f91
commit e57ea53acf
2 changed files with 9 additions and 1 deletions

View File

@ -1457,6 +1457,14 @@ struct bifrost_fb_extra {
} __attribute__((packed));
/* flags for unk3 */
/* Enables writing depth results back to main memory (rather than keeping them
* on-chip in the tile buffer and then discarding) */
#define MALI_MFBD_DEPTH_WRITE (1 << 10)
/* The MFBD contains the extra bifrost_fb_extra section */
#define MALI_MFBD_EXTRA (1 << 13)
struct bifrost_framebuffer {

View File

@ -257,7 +257,7 @@ panfrost_set_fragment_target(struct panfrost_context *ctx)
ctx->fragment_extra.unk = 0x435; /* General 0x400 in all unks. 0x5 for depth/stencil. 0x10 for AFBC encoded depth stencil. Unclear where the 0x20 is from */
ctx->fragment_mfbd.unk3 |= 0x400;
ctx->fragment_mfbd.unk3 |= MALI_MFBD_DEPTH_WRITE;
}
}