glx: be explicit about when mapping X <> GLX visuals
Write down both X and GLX visual types when mapping from one to the other. Makes grepping through the code a tiny bit easier. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -343,9 +343,12 @@ static GLint
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convert_from_x_visual_type(int visualType)
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{
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static const int glx_visual_types[] = {
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GLX_STATIC_GRAY, GLX_GRAY_SCALE,
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GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
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GLX_TRUE_COLOR, GLX_DIRECT_COLOR
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[StaticGray] = GLX_STATIC_GRAY,
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[GrayScale] = GLX_GRAY_SCALE,
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[StaticColor] = GLX_STATIC_COLOR,
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[PseudoColor] = GLX_PSEUDO_COLOR,
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[TrueColor] = GLX_TRUE_COLOR,
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[DirectColor] = GLX_DIRECT_COLOR,
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};
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if (visualType < ARRAY_SIZE(glx_visual_types))
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