tgsi/exec: Correctly reset NumOutputs before parsing the shader

Whenever we're binding the shaders we're incrementing NumOutputs,
assuming the parser spots an output decleration, but we were never
reseting the variable. That means that each subsequent bind of
a geometry shader would add its number of output to the number
of output bound by all previously ran shaders and our indexes
would get completely messed up.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Zack Rusin 2013-03-07 19:11:28 -08:00
parent 9060c835fd
commit e5406f7058
1 changed files with 7 additions and 3 deletions

View File

@ -681,6 +681,7 @@ tgsi_exec_machine_bind_shader(
mach->Processor = parse.FullHeader.Processor.Processor;
mach->ImmLimit = 0;
mach->NumOutputs = 0;
if (mach->Processor == TGSI_PROCESSOR_GEOMETRY &&
!mach->UsedGeometryShader) {
@ -1484,12 +1485,15 @@ store_dest(struct tgsi_exec_machine *mach,
+ reg->Register.Index;
dst = &mach->Outputs[offset + index].xyzw[chan_index];
#if 0
debug_printf("NumOutputs = %d, TEMP_O_C/I = %d, redindex = %d\n",
mach->NumOutputs, mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0],
reg->Register.Index);
if (TGSI_PROCESSOR_GEOMETRY == mach->Processor) {
fprintf(stderr, "STORING OUT[%d] mask(%d), = (", offset + index, execmask);
debug_printf("STORING OUT[%d] mask(%d), = (", offset + index, execmask);
for (i = 0; i < TGSI_QUAD_SIZE; i++)
if (execmask & (1 << i))
fprintf(stderr, "%f, ", chan->f[i]);
fprintf(stderr, ")\n");
debug_printf("%f, ", chan->f[i]);
debug_printf(")\n");
}
#endif
break;