llvmpipe: more wipping
This commit is contained in:
parent
89498d0153
commit
e529170c11
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@ -138,7 +138,7 @@ lp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
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struct llvmpipe_vbuf_render *cvbr = llvmpipe_vbuf_render(vbr);
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struct setup_context *setup_ctx = cvbr->setup;
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llvmpipe_setup_prepare( setup_ctx );
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llvmpipe_update_state( setup_ctx->llvmpipe );
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cvbr->llvmpipe->reduced_prim = u_reduced_prim(prim);
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cvbr->prim = prim;
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@ -1,29 +1,4 @@
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struct lp_rasterizer {
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/* We can choose whatever layout for the internal tile storage we
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* prefer:
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*/
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struct {
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unsigned color[TILESIZE][TILESIZE];
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unsigned depth[TILESIZE][TILESIZE];
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char stencil[TILESIZE][TILESIZE];
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} tile;
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unsigned x;
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unsigned y;
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struct {
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struct pipe_surface *color;
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struct pipe_surface *zstencil;
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unsigned clear_color;
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unsigned clear_depth;
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char clear_stencil;
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} state;
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};
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struct lp_rasterizer *lp_rast_create( void )
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{
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return CALLOC_STRUCT(lp_rasterizer);
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@ -96,31 +71,18 @@ void lp_rast_set_state( struct lp_rasterizer *rast,
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const struct lp_rast_state *state )
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{
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rast->shader_state = state;
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}
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void lp_rast_triangle( struct lp_rasterizer *rast,
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const struct lp_rast_triangle *inputs )
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{
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/* Set up the silly quad coef pointers
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*/
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for (i = 0; i < 4; i++) {
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rast->quads[i].posCoef = inputs->posCoef;
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rast->quads[i].coef = inputs->coef;
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}
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/* Scan the tile in 4x4 chunks (?) and figure out which bits to
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* rasterize:
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*/
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lp->quad.first->begin( lp->quad.first );
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}
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void lp_rast_shade_tile( struct lp_rasterizer *rast,
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const struct lp_rast_shader_inputs *inputs )
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{
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/* Set up the silly quad coef pointers
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*/
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for (i = 0; i < 4; i++) {
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rast->quads[i].posCoef = inputs->posCoef;
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rast->quads[i].posCoef = &inputs->posCoef;
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rast->quads[i].coef = inputs->coef;
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}
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@ -1,4 +1,7 @@
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#ifndef LP_RAST_H
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#define LP_RAST_H
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/* Initially create and program a single rasterizer directly. Later
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* will want multiple of these, one or two per core. At that stage
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* will probably pass command buffers into the rasterizers rather than
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@ -7,12 +10,16 @@
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struct lp_rasterizer;
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struct lp_rast_state {
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/* State:
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/* State for the shader:
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*/
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struct lp_jit_context jc;
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/* Shader itself:
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/* The shader itself. Probably we also need to pass a pointer to
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* the tile color/z/stencil data somehow:
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*/
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void (*run)( struct lp_jit_context *jc,
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struct quad_header **quads,
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unsigned nr );
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};
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/* Coefficients necessary to run the shader at a given location:
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@ -25,10 +32,6 @@ struct lp_rast_shader_inputs {
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/* Attribute interpolation:
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*/
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float oneoverarea;
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float x1;
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float y1;
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struct tgsi_interp_coef position_coef;
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struct tgsi_interp_coef *coef;
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};
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@ -79,34 +82,48 @@ void lp_rast_start_tile( struct lp_rasterizer *,
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unsigned x,
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unsigned y );
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void lp_rast_clear_color( struct lp_rasterizer * );
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void lp_rast_clear_zstencil( struct lp_rasterizer * );
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void lp_rast_load_color( struct lp_rasterizer * );
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void lp_rast_load_zstencil( struct lp_rasterizer * );
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/* Within a tile:
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union lp_rast_cmd_arg {
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const struct lp_rast_shader_inputs *shade_tile;
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const struct lp_rast_triangle *triangle;
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const struct lp_rast_state *set_state;
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};
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/* Binnable Commands:
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*/
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void lp_rast_set_state( struct lp_rasterizer *,
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const struct lp_rast_state * );
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void lp_rast_clear_color( struct lp_rasterizer *,
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const union lp_rast_cmd_arg *);
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void lp_rast_triangle( struct lp_rasterizer *,
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const struct lp_rast_triangle * );
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void lp_rast_clear_zstencil( struct lp_rasterizer *,
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const union lp_rast_cmd_arg *);
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void lp_rast_load_color( struct lp_rasterizer *,
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const union lp_rast_cmd_arg *);
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void lp_rast_load_zstencil( struct lp_rasterizer *,
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const union lp_rast_cmd_arg *);
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void lp_rast_set_state( struct lp_rasterizer *,
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const union lp_rast_cmd_arg * );
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void lp_rast_triangle( struct lp_rasterizer *,
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const union lp_rast_cmd_arg * );
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void lp_rast_shade_tile( struct lp_rasterizer *,
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const struct lp_rast_shader_inputs * );
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const union lp_rast_cmd_arg * );
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/* End of tile:
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*/
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void lp_rast_store_color( struct lp_rasterizer * );
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void lp_rast_store_color( struct lp_rasterizer *,
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const union lp_rast_cmd_arg *);
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void lp_rast_store_zstencil( struct lp_rasterizer * );
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void lp_rast_store_zstencil( struct lp_rasterizer *,
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const union lp_rast_cmd_arg *);
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/* Shutdown:
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*/
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void lp_rast_destroy( struct lp_rasterizer * );
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#endif
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@ -0,0 +1,31 @@
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#ifndef LP_RAST_PRIV_H
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#define LP_RAST_PRIV_H
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#include "lp_rast.h"
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struct lp_rasterizer {
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/* We can choose whatever layout for the internal tile storage we
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* prefer:
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*/
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struct {
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unsigned color[TILESIZE][TILESIZE];
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unsigned depth[TILESIZE][TILESIZE];
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char stencil[TILESIZE][TILESIZE];
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} tile;
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unsigned x;
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unsigned y;
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struct {
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struct pipe_surface *color;
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struct pipe_surface *zstencil;
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unsigned clear_color;
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unsigned clear_depth;
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char clear_stencil;
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} state;
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};
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#endif
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@ -0,0 +1,348 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Rasterization for binned triangles within a tile
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*/
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#include "lp_context.h"
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#include "lp_quad.h"
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#include "lp_quad_pipe.h"
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#include "lp_setup.h"
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#include "lp_state.h"
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#include "draw/draw_context.h"
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#include "draw/draw_private.h"
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#include "draw/draw_vertex.h"
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#include "pipe/p_shader_tokens.h"
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#include "pipe/p_thread.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#define BLOCKSIZE 4
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/* Convert 8x8 block into four runs of quads and render each in turn.
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*/
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#if (BLOCKSIZE == 8)
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static void block_full( struct triangle *tri, int x, int y )
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{
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struct quad_header *ptrs[4];
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int i;
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tri->quad[0].input.x0 = x + 0;
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tri->quad[1].input.x0 = x + 2;
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tri->quad[2].input.x0 = x + 4;
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tri->quad[3].input.x0 = x + 6;
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for (i = 0; i < 4; i++, y += 2) {
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tri->quad[0].inout.mask = 0xf;
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tri->quad[1].inout.mask = 0xf;
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tri->quad[2].inout.mask = 0xf;
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tri->quad[3].inout.mask = 0xf;
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tri->quad[0].input.y0 = y;
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tri->quad[1].input.y0 = y;
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tri->quad[2].input.y0 = y;
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tri->quad[3].input.y0 = y;
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/* XXX: don't bother with this ptrs business */
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ptrs[0] = &tri->quad[0];
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ptrs[1] = &tri->quad[1];
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ptrs[2] = &tri->quad[2];
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ptrs[3] = &tri->quad[3];
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tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, ptrs, 4 );
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}
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}
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#else
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static void block_full( struct triangle *tri, int x, int y )
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{
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struct quad_header *ptrs[4];
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int iy;
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tri->quad[0].input.x0 = x + 0;
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tri->quad[1].input.x0 = x + 2;
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for (iy = 0; iy < 4; iy += 2) {
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tri->quad[0].inout.mask = 0xf;
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tri->quad[1].inout.mask = 0xf;
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tri->quad[0].input.y0 = y + iy;
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tri->quad[1].input.y0 = y + iy;
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/* XXX: don't bother with this ptrs business */
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ptrs[0] = &tri->quad[0];
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ptrs[1] = &tri->quad[1];
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tri->llvmpipe->quad.first->run( tri->llvmpipe->quad.first, ptrs, 2 );
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}
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}
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#endif
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static void
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do_quad( struct lp_rasterizer *rast,
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int x, int y,
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float c1, float c2, float c3 )
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{
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struct triangle *tri = rast->tri;
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struct quad_header *quad = &rast->quad[0];
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float xstep1 = -tri->dy12;
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float xstep2 = -tri->dy23;
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float xstep3 = -tri->dy31;
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float ystep1 = tri->dx12;
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float ystep2 = tri->dx23;
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float ystep3 = tri->dx31;
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quad->input.x0 = x;
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quad->input.y0 = y;
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quad->inout.mask = 0;
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if (c1 > 0 &&
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c2 > 0 &&
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c3 > 0)
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quad->inout.mask |= 1;
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if (c1 + xstep1 > 0 &&
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c2 + xstep2 > 0 &&
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c3 + xstep3 > 0)
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quad->inout.mask |= 2;
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if (c1 + ystep1 > 0 &&
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c2 + ystep2 > 0 &&
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c3 + ystep3 > 0)
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quad->inout.mask |= 4;
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if (c1 + ystep1 + xstep1 > 0 &&
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c2 + ystep2 + xstep2 > 0 &&
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c3 + ystep3 + xstep3 > 0)
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quad->inout.mask |= 8;
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if (quad->inout.mask)
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rast->state->run( rast->state->state, &quad, 1 );
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}
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/* Evaluate each pixel in a block, generate a mask and possibly render
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* the quad:
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*/
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static void
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do_block( struct triangle *tri,
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int x, int y,
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float c1,
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float c2,
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float c3 )
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{
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const int step = 2;
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float xstep1 = -step * tri->dy12;
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float xstep2 = -step * tri->dy23;
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float xstep3 = -step * tri->dy31;
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float ystep1 = step * tri->dx12;
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float ystep2 = step * tri->dx23;
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float ystep3 = step * tri->dx31;
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int ix, iy;
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for (iy = 0; iy < BLOCKSIZE; iy += 2) {
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float cx1 = c1;
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float cx2 = c2;
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float cx3 = c3;
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for (ix = 0; ix < BLOCKSIZE; ix += 2) {
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do_quad(tri, x+ix, y+iy, cx1, cx2, cx3);
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cx1 += xstep1;
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cx2 += xstep2;
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cx3 += xstep3;
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}
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c1 += ystep1;
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c2 += ystep2;
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c3 += ystep3;
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}
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}
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/* Scan the tile in chunks and figure out which pixels to rasterize
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* for this triangle:
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*/
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void lp_rast_triangle( struct lp_rasterizer *rast,
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const struct lp_rast_triangle *tri )
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{
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int minx, maxx, miny, maxy;
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/* Clamp to tile dimensions:
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*/
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minx = MAX2(tri->maxx, rast->x);
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miny = MAX2(tri->miny, rast->y);
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maxx = MIN2(tri->maxx, rast->x + TILESIZE);
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maxy = MIN2(tri->maxy, rast->y + TILESIZE);
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if (miny == maxy ||
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minx == maxx) {
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debug_printf("%s: non-intersecting triangle in bin\n", __FUNCTION__);
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//assert(0);
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return;
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}
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/* Bind parameter interpolants:
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*/
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for (i = 0; i < Elements(rast->quad); i++) {
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rast->quad[i].coef = tri->coef;
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rast->quad[i].posCoef = &tri->position_coef;
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}
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/* Small area?
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*/
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if (miny + 16 > maxy &&
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minx + 16 > maxx)
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{
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const int step = 2;
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float xstep1 = -step * tri->dy12;
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float xstep2 = -step * tri->dy23;
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float xstep3 = -step * tri->dy31;
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float ystep1 = step * tri->dx12;
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float ystep2 = step * tri->dx23;
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float ystep3 = step * tri->dx31;
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float eo1 = tri->eo1 * step;
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float eo2 = tri->eo2 * step;
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float eo3 = tri->eo3 * step;
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int x, y;
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minx &= ~(step-1);
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maxx &= ~(step-1);
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/* Subdivide space into NxM blocks, where each block is square and
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* power-of-four in dimension.
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*
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* Trivially accept or reject blocks, else jump to per-pixel
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* examination above.
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*/
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for (y = miny; y < maxy; y += step)
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{
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float cx1 = c1;
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float cx2 = c2;
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float cx3 = c3;
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for (x = minx; x < maxx; x += step)
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{
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if (cx1 + eo1 < 0 ||
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cx2 + eo2 < 0 ||
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cx3 + eo3 < 0)
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{
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}
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else
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{
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do_quad(&tri, x, y, cx1, cx2, cx3);
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}
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/* Iterate cx values across the region:
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*/
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cx1 += xstep1;
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cx2 += xstep2;
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cx3 += xstep3;
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}
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/* Iterate c values down the region:
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*/
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c1 += ystep1;
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c2 += ystep2;
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c3 += ystep3;
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}
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}
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else
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{
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const int step = BLOCKSIZE;
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float ei1 = tri->ei1 * step;
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float ei2 = tri->ei2 * step;
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float ei3 = tri->ei3 * step;
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float eo1 = tri->eo1 * step;
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float eo2 = tri->eo2 * step;
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float eo3 = tri->eo3 * step;
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float xstep1 = -step * tri->dy12;
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||||
float xstep2 = -step * tri->dy23;
|
||||
float xstep3 = -step * tri->dy31;
|
||||
|
||||
float ystep1 = step * tri->dx12;
|
||||
float ystep2 = step * tri->dx23;
|
||||
float ystep3 = step * tri->dx31;
|
||||
int x, y;
|
||||
|
||||
minx &= ~(step-1);
|
||||
miny &= ~(step-1);
|
||||
|
||||
for (y = miny; y < maxy; y += step)
|
||||
{
|
||||
float cx1 = c1;
|
||||
float cx2 = c2;
|
||||
float cx3 = c3;
|
||||
|
||||
for (x = minx; x < maxx; x += step)
|
||||
{
|
||||
if (cx1 + eo1 < 0 ||
|
||||
cx2 + eo2 < 0 ||
|
||||
cx3 + eo3 < 0)
|
||||
{
|
||||
}
|
||||
else if (cx1 + ei1 > 0 &&
|
||||
cx2 + ei2 > 0 &&
|
||||
cx3 + ei3 > 0)
|
||||
{
|
||||
block_full(&tri, x, y); /* trivial accept */
|
||||
}
|
||||
else
|
||||
{
|
||||
do_block(&tri, x, y, cx1, cx2, cx3);
|
||||
}
|
||||
|
||||
/* Iterate cx values across the region:
|
||||
*/
|
||||
cx1 += xstep1;
|
||||
cx2 += xstep2;
|
||||
cx3 += xstep3;
|
||||
}
|
||||
|
||||
/* Iterate c values down the region:
|
||||
*/
|
||||
c1 += ystep1;
|
||||
c2 += ystep2;
|
||||
c3 += ystep3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -48,6 +48,23 @@
|
|||
|
||||
#define DEBUG_VERTS 0
|
||||
|
||||
|
||||
void
|
||||
llvmpipe_setup_flush()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
llvmpipe_setup_bind_framebuffer()
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
llvmpipe_setup_clear()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/* Stubs for lines & points for now:
|
||||
*/
|
||||
void
|
||||
|
|
|
@ -1,7 +1,20 @@
|
|||
|
||||
void
|
||||
rasterize( struct llvmpipe_context *llvmpipe,
|
||||
struct binned_scene *scene )
|
||||
lp_setup_rasterize( struct llvmpipe_context *llvmpipe,
|
||||
struct binned_scene *scene )
|
||||
{
|
||||
|
||||
lp_rast_bind_surfaces( rast, scene->framebuffer );
|
||||
|
||||
for (i = 0; i < scene->tiles_x; i++) {
|
||||
for (j = 0; j < scene->tiles_y; j++) {
|
||||
|
||||
lp_rast_start_tile( rast, i * TILESIZE, j * TILESIZE );
|
||||
|
||||
for (block = scene->tile[i][j].first; block; block = block->next) {
|
||||
for (k = 0; k < block->nr_cmds; k++) {
|
||||
block->cmd[k].func( rast, block->cmd[k].arg );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -728,9 +728,9 @@ static void triangle_nop( struct llvmpipe_context *llvmpipe,
|
|||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Do setup for triangle rasterization, then render the triangle.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
void setup_prepare_tri( struct llvmpipe_context *llvmpipe )
|
||||
{
|
||||
llvmpipe->ccw_is_frontface = (llvmpipe->rasterizer->front_winding ==
|
||||
|
|
|
@ -232,6 +232,22 @@ update_tgsi_samplers( struct llvmpipe_context *llvmpipe )
|
|||
llvmpipe->jit_context.samplers = (struct tgsi_sampler **)llvmpipe->tgsi.frag_samplers_list;
|
||||
}
|
||||
|
||||
static void
|
||||
update_culling()
|
||||
{
|
||||
if (lp->reduced_api_prim == PIPE_PRIM_TRIANGLES &&
|
||||
lp->rasterizer->fill_cw == PIPE_POLYGON_MODE_FILL &&
|
||||
lp->rasterizer->fill_ccw == PIPE_POLYGON_MODE_FILL) {
|
||||
/* we'll do culling */
|
||||
setup->winding = lp->rasterizer->cull_mode;
|
||||
}
|
||||
else {
|
||||
/* 'draw' will do culling */
|
||||
setup->winding = PIPE_WINDING_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Hopefully this will remain quite simple, otherwise need to pull in
|
||||
* something like the state tracker mechanism.
|
||||
*/
|
||||
|
@ -270,3 +286,14 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
|
|||
|
||||
llvmpipe->dirty = 0;
|
||||
}
|
||||
|
||||
|
||||
void llvmpipe_prepare( )
|
||||
{
|
||||
struct llvmpipe_context *lp = setup->llvmpipe;
|
||||
|
||||
if (lp->dirty) {
|
||||
llvmpipe_update_derived(lp);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue