st/va: make surface allocate functions more usefully
Signed-off-by: Leo Liu <leo.liu@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com>
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@ -558,9 +558,9 @@ suface_from_external_memory(VADriverContextP ctx, vlVaSurface *surface,
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return VA_STATUS_SUCCESS;
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}
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static VAStatus
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surface_allocate(VADriverContextP ctx, vlVaSurface *surface,
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struct pipe_video_buffer *templat)
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VAStatus
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vlVaHandleSurfaceAllocate(VADriverContextP ctx, vlVaSurface *surface,
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struct pipe_video_buffer *templat)
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{
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vlVaDriver *drv;
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struct pipe_surface **surfaces;
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@ -734,7 +734,7 @@ vlVaCreateSurfaces2(VADriverContextP ctx, unsigned int format,
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!(memory_attibute->flags & VA_SURFACE_EXTBUF_DESC_ENABLE_TILING))
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templat.bind = PIPE_BIND_LINEAR | PIPE_BIND_SHARED;
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vaStatus = surface_allocate(ctx, surf, &templat);
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vaStatus = vlVaHandleSurfaceAllocate(ctx, surf, &templat);
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if (vaStatus != VA_STATUS_SUCCESS)
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goto free_surf;
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break;
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@ -396,6 +396,7 @@ VAStatus vlVaQueryVideoProcPipelineCaps(VADriverContextP ctx, VAContextID contex
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// internal functions
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VAStatus vlVaHandleVAProcPipelineParameterBufferType(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf);
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VAStatus vlVaHandleSurfaceAllocate(VADriverContextP ctx, vlVaSurface *surface, struct pipe_video_buffer *templat);
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void vlVaGetReferenceFrame(vlVaDriver *drv, VASurfaceID surface_id, struct pipe_video_buffer **ref_frame);
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void vlVaHandlePictureParameterBufferMPEG12(vlVaDriver *drv, vlVaContext *context, vlVaBuffer *buf);
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void vlVaHandleIQMatrixBufferMPEG12(vlVaContext *context, vlVaBuffer *buf);
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