updated to version 23
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@ -52,9 +52,9 @@ extern "C" {
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/*************************************************************/
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/* Header file version number, required by OpenGL ABI for Linux */
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/* glext.h last updated 2004/2/23 */
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/* glext.h last updated 2004/6/22 */
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/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
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#define GL_GLEXT_VERSION 22
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#define GL_GLEXT_VERSION 23
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#ifndef GL_VERSION_1_2
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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@ -251,7 +251,6 @@ extern "C" {
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define GL_CLAMP_TO_BORDER 0x812D
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#define GL_CLAMP_TO_BORDER_SGIS 0x812D
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#define GL_COMBINE 0x8570
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#define GL_COMBINE_RGB 0x8571
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#define GL_COMBINE_ALPHA 0x8572
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@ -749,6 +748,14 @@ extern "C" {
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#define GL_FLOAT_MAT2_ARB 0x8B5A
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#define GL_FLOAT_MAT3_ARB 0x8B5B
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#define GL_FLOAT_MAT4_ARB 0x8B5C
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#define GL_SAMPLER_1D_ARB 0x8B5D
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#define GL_SAMPLER_2D_ARB 0x8B5E
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#define GL_SAMPLER_3D_ARB 0x8B5F
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#define GL_SAMPLER_CUBE_ARB 0x8B60
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#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
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#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
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#define GL_SAMPLER_2D_RECT_ARB 0x8B63
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#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
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#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
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#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
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#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
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@ -773,9 +780,11 @@ extern "C" {
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#ifndef GL_ARB_fragment_shader
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#define GL_FRAGMENT_SHADER_ARB 0x8B30
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
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#endif
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#ifndef GL_ARB_shading_language_100
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#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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#endif
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#ifndef GL_ARB_texture_non_power_of_two
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@ -1119,6 +1128,10 @@ extern "C" {
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#define GL_CLAMP_TO_EDGE_SGIS 0x812F
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#endif
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#ifndef GL_SGIS_texture_border_clamp
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#define GL_CLAMP_TO_BORDER_SGIS 0x812D
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#endif
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#ifndef GL_EXT_blend_minmax
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#define GL_FUNC_ADD_EXT 0x8006
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#define GL_MIN_EXT 0x8007
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@ -2774,6 +2787,33 @@ extern "C" {
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#define GL_YCBCR_MESA 0x8757
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#endif
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#ifndef GL_EXT_pixel_buffer_object
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#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
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#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
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#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
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#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
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#endif
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#ifndef GL_NV_fragment_program_option
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#endif
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#ifndef GL_NV_fragment_program2
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#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
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#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
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#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
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#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
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#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
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#endif
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#ifndef GL_NV_vertex_program2_option
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/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
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/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
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#endif
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#ifndef GL_NV_vertex_program3
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/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
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#endif
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/*************************************************************/
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@ -5911,6 +5951,26 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLen
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#define GL_MESA_ycbcr_texture 1
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#endif
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#ifndef GL_EXT_pixel_buffer_object
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#define GL_EXT_pixel_buffer_object 1
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#endif
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#ifndef GL_NV_fragment_program_option
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#define GL_NV_fragment_program_option 1
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#endif
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#ifndef GL_NV_fragment_program2
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#define GL_NV_fragment_program2 1
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#endif
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#ifndef GL_NV_vertex_program2_option
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#define GL_NV_vertex_program2_option 1
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#endif
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#ifndef GL_NV_vertex_program3
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#define GL_NV_vertex_program3 1
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#endif
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#ifdef __cplusplus
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}
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