remove debug code
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@ -45,7 +45,6 @@ void main()
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distance[2] = dot(p, HalfSpace2);
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distance[3] = dot(p, HalfSpace3);
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#if 1
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distance = smoothstep(-FWidth, FWidth, distance);
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inorout += dot(distance, vec4(1.0));
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@ -73,7 +72,4 @@ void main()
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surfColor += SpecularColor * intensity;
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gl_FragColor = surfColor;
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#else
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gl_FragColor = distance;
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#endif
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}
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