broadcom: add no_merge_jobs debug option
To avoid having a custom getenv on v3dv. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17609>
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@ -94,6 +94,8 @@ static const struct debug_named_value debug_control[] = {
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{ "cache", V3D_DEBUG_CACHE,
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"Print on-disk cache events (only with cache enabled)" },
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#endif
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{ "no_merge_jobs", V3D_DEBUG_NO_MERGE_JOBS,
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"Don't try to merge subpasses in the same job even if they share framebuffer configuration (v3dv only)" },
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{ NULL }
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};
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@ -65,6 +65,7 @@ extern uint32_t V3D_DEBUG;
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#define V3D_DEBUG_CL_NO_BIN (1 << 21)
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#define V3D_DEBUG_DOUBLE_BUFFER (1 << 22)
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#define V3D_DEBUG_CACHE (1 << 23)
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#define V3D_DEBUG_NO_MERGE_JOBS (1 << 24)
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#define V3D_DEBUG_SHADERS (V3D_DEBUG_TGSI | V3D_DEBUG_NIR | \
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V3D_DEBUG_VIR | V3D_DEBUG_QPU | \
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@ -853,7 +853,7 @@ physical_device_init(struct v3dv_physical_device *device,
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/* Initialize sparse array for refcounting imported BOs */
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util_sparse_array_init(&device->bo_map, sizeof(struct v3dv_bo), 512);
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device->options.merge_jobs = getenv("V3DV_NO_MERGE_JOBS") == NULL;
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device->options.merge_jobs = !(V3D_DEBUG & V3D_DEBUG_NO_MERGE_JOBS);
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device->drm_syncobj_type = vk_drm_syncobj_get_type(device->render_fd);
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