freedreno/a6xx: Flush depth at the end of bypass rendering, too.

We apparently don't have anything else making sure that it's flushed in
between use as a render target and use as a texture source, so bypass-mode
depth texture sampling could get stale data.

Fixes consistent (as far as I could see) failures in FD_MESA_DEBUG=nogmem
on:

dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8146>
This commit is contained in:
Eric Anholt 2020-12-17 12:30:16 -08:00 committed by Marge Bot
parent f740af2796
commit e4cdbeab81
2 changed files with 1 additions and 5 deletions

View File

@ -25,11 +25,6 @@ dEQP-GLES31.functional.ssbo.atomic.compswap.mediump_uint
# Non-sysmem flakes
dEQP-VK.pipeline.spec_constant.compute.composite.matrix.mat3x2
# Sysmem flakes
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d_array
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
# Fails NIR_VALIDATE so probably flaky
dEQP-VK.memory_model.write_after_read.core11.u32.coherent.fence_fence.atomicwrite.workgroup.payload_nonlocal.workgroup.guard_local.buffer.comp

View File

@ -1435,6 +1435,7 @@ fd6_emit_sysmem_fini(struct fd_batch *batch)
fd6_emit_lrz_flush(ring);
fd6_event_write(batch, ring, PC_CCU_FLUSH_COLOR_TS, true);
fd6_event_write(batch, ring, PC_CCU_FLUSH_DEPTH_TS, true);
}
void