freedreno/a6xx: Flush depth at the end of bypass rendering, too.
We apparently don't have anything else making sure that it's flushed in between use as a render target and use as a texture source, so bypass-mode depth texture sampling could get stale data. Fixes consistent (as far as I could see) failures in FD_MESA_DEBUG=nogmem on: dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8146>
This commit is contained in:
parent
f740af2796
commit
e4cdbeab81
|
@ -25,11 +25,6 @@ dEQP-GLES31.functional.ssbo.atomic.compswap.mediump_uint
|
|||
# Non-sysmem flakes
|
||||
dEQP-VK.pipeline.spec_constant.compute.composite.matrix.mat3x2
|
||||
|
||||
# Sysmem flakes
|
||||
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d
|
||||
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d_array
|
||||
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
|
||||
|
||||
# Fails NIR_VALIDATE so probably flaky
|
||||
dEQP-VK.memory_model.write_after_read.core11.u32.coherent.fence_fence.atomicwrite.workgroup.payload_nonlocal.workgroup.guard_local.buffer.comp
|
||||
|
||||
|
|
|
@ -1435,6 +1435,7 @@ fd6_emit_sysmem_fini(struct fd_batch *batch)
|
|||
fd6_emit_lrz_flush(ring);
|
||||
|
||||
fd6_event_write(batch, ring, PC_CCU_FLUSH_COLOR_TS, true);
|
||||
fd6_event_write(batch, ring, PC_CCU_FLUSH_DEPTH_TS, true);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in New Issue