radv: fix fast clearing depth-only or stencil-only aspects with HTILE
DB isn't coherent with L2 on GFX6-8. This is needed when the clear HTILE mask path is selected. This fixes an issue with avatars in Heroes of The Storm. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3362 Cc: 21.1 mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10277>
This commit is contained in:
parent
00ff60f799
commit
e4c0724dc6
|
@ -965,7 +965,8 @@ radv_fast_clear_depth(struct radv_cmd_buffer *cmd_buffer, const struct radv_imag
|
||||||
enum radv_cmd_flush_bits bits =
|
enum radv_cmd_flush_bits bits =
|
||||||
radv_src_access_flush(cmd_buffer, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
radv_src_access_flush(cmd_buffer, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||||
iview->image) |
|
iview->image) |
|
||||||
radv_dst_access_flush(cmd_buffer, VK_ACCESS_SHADER_WRITE_BIT, iview->image);
|
radv_dst_access_flush(cmd_buffer, VK_ACCESS_SHADER_WRITE_BIT |
|
||||||
|
VK_ACCESS_SHADER_READ_BIT, iview->image);
|
||||||
cmd_buffer->state.flush_bits |= bits & ~*pre_flush;
|
cmd_buffer->state.flush_bits |= bits & ~*pre_flush;
|
||||||
*pre_flush |= cmd_buffer->state.flush_bits;
|
*pre_flush |= cmd_buffer->state.flush_bits;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue