mesa: remove software-based renderbuffer code from core Mesa
We're now using the functions that live in swrast. Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -42,35 +42,6 @@ _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
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extern void
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extern void
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_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
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_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
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extern struct gl_renderbuffer *
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_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
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void
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_mesa_map_soft_renderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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GLuint x, GLuint y, GLuint w, GLuint h,
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GLbitfield mode,
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GLubyte **out_map,
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GLint *out_stride);
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void
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_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
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struct gl_renderbuffer *rb);
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extern void
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_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
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extern void
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_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
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GLboolean color,
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GLboolean depth,
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GLboolean stencil,
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GLboolean accum,
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GLboolean alpha,
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GLboolean aux);
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extern void
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extern void
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_mesa_add_renderbuffer(struct gl_framebuffer *fb,
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_mesa_add_renderbuffer(struct gl_framebuffer *fb,
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gl_buffer_index bufferName, struct gl_renderbuffer *rb);
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gl_buffer_index bufferName, struct gl_renderbuffer *rb);
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