mesa: remove software-based renderbuffer code from core Mesa

We're now using the functions that live in swrast.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2011-12-05 20:40:48 -07:00
parent d0dc75c000
commit e4bb884dfb
2 changed files with 0 additions and 2039 deletions

File diff suppressed because it is too large Load Diff

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@ -42,35 +42,6 @@ _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name);
extern void
_mesa_delete_renderbuffer(struct gl_renderbuffer *rb);
extern struct gl_renderbuffer *
_mesa_new_soft_renderbuffer(struct gl_context *ctx, GLuint name);
void
_mesa_map_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint x, GLuint y, GLuint w, GLuint h,
GLbitfield mode,
GLubyte **out_map,
GLint *out_stride);
void
_mesa_unmap_soft_renderbuffer(struct gl_context *ctx,
struct gl_renderbuffer *rb);
extern void
_mesa_set_renderbuffer_accessors(struct gl_renderbuffer *rb);
extern void
_mesa_add_soft_renderbuffers(struct gl_framebuffer *fb,
GLboolean color,
GLboolean depth,
GLboolean stencil,
GLboolean accum,
GLboolean alpha,
GLboolean aux);
extern void
_mesa_add_renderbuffer(struct gl_framebuffer *fb,
gl_buffer_index bufferName, struct gl_renderbuffer *rb);