st: Pass TextureTiling option from texture to memory obj

If tiling is linear, also adds the corresponding pipe bind flag
to the resource template when creating a new resource from the
memory object.

Modified TexParameteri to update the TextureTiling option only when the
texObj is not immutable (before TexStorageMem*DEXT is called to create
the texture from external memory).

v2: Ensure that memory object is not NULL before setting the
TextureTiling option (fixes TexStorage*D).

v3: Also add flag PIPE_SHARED to bindings (needed for some gallium
drivers).

v4: Use PIPE_BIND_LINEAR instead of adding a new PIPE_RESOURCE_FLAG
(Marek Olšák)

Co-authored-by: Eduardo Lima Mitev <elima@igalia.com>
Co-authored-by: Eleni Maria Stea <estea@igalia.com>
Co-authored-by: Hyunjun Ko <zzoon@igalia.com>
Reviewed-by: Rohan Garg <rohan.garg@collabora.com>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4565>
This commit is contained in:
Eduardo Lima Mitev 2020-05-07 17:28:44 +02:00 committed by Marge Bot
parent b479de8537
commit e48f27ee64
3 changed files with 13 additions and 2 deletions

View File

@ -602,8 +602,8 @@ set_tex_parameteri(struct gl_context *ctx,
goto invalid_pname;
case GL_TEXTURE_TILING_EXT:
if (ctx->Extensions.EXT_memory_object) {
texObj->TextureTiling = params[0];
if (ctx->Extensions.EXT_memory_object && !texObj->Immutable) {
texObj->TextureTiling = params[0];
return GL_TRUE;
}

View File

@ -34,6 +34,9 @@ struct st_memory_object
{
struct gl_memory_object Base;
struct pipe_memory_object *memory;
/* TEXTURE_TILING_EXT param from gl_texture_object */
GLuint TextureTiling;
};
static inline struct st_memory_object *

View File

@ -2907,6 +2907,9 @@ st_texture_create_from_memory(struct st_context *st,
pt.bind = bind;
/* only set this for OpenGL textures, not renderbuffers */
pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
if (memObj->TextureTiling == GL_LINEAR_TILING_EXT)
pt.bind |= PIPE_BIND_LINEAR;
pt.nr_samples = nr_samples;
pt.nr_storage_samples = nr_samples;
@ -2951,6 +2954,11 @@ st_texture_storage(struct gl_context *ctx,
bindings = default_bindings(st, fmt);
if (smObj) {
smObj->TextureTiling = texObj->TextureTiling;
bindings |= PIPE_BIND_SHARED;
}
if (num_samples > 0) {
/* Find msaa sample count which is actually supported. For example,
* if the user requests 1x but only 4x or 8x msaa is supported, we'll