pvr: Remove unused output_selects from vertex shader state.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com> Acked-by: Alyssa Rosenzweig <alyssa@collabora.com> Reviewed-by: Frank Binns <frank.binns@imgtec.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16999>
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@ -1336,7 +1336,6 @@ pvr_vertex_state_init(struct pvr_graphics_pipeline *gfx_pipeline,
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vertex_state->vertex_input_size = vs_data->num_vertex_input_regs;
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vertex_state->vertex_output_size =
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vs_data->num_vertex_outputs * ROGUE_REG_SIZE_BYTES;
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vertex_state->output_selects = 0;
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vertex_state->user_clip_planes_mask = 0;
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vertex_state->entry_offset = 0;
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@ -1006,7 +1006,6 @@ struct pvr_vertex_shader_state {
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struct pvr_stage_allocation_uniform_state uniform_state;
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uint32_t vertex_input_size;
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uint32_t vertex_output_size;
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uint32_t output_selects;
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uint32_t user_clip_planes_mask;
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};
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