pvr: Remove unused output_selects from vertex shader state.

Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16999>
This commit is contained in:
Karmjit Mahil 2022-06-06 14:59:23 +01:00 committed by Marge Bot
parent 66f4c9abc9
commit e47350a245
2 changed files with 0 additions and 2 deletions

View File

@ -1336,7 +1336,6 @@ pvr_vertex_state_init(struct pvr_graphics_pipeline *gfx_pipeline,
vertex_state->vertex_input_size = vs_data->num_vertex_input_regs;
vertex_state->vertex_output_size =
vs_data->num_vertex_outputs * ROGUE_REG_SIZE_BYTES;
vertex_state->output_selects = 0;
vertex_state->user_clip_planes_mask = 0;
vertex_state->entry_offset = 0;

View File

@ -1006,7 +1006,6 @@ struct pvr_vertex_shader_state {
struct pvr_stage_allocation_uniform_state uniform_state;
uint32_t vertex_input_size;
uint32_t vertex_output_size;
uint32_t output_selects;
uint32_t user_clip_planes_mask;
};