nvc0: enable compute support by default on GK110+

Compute support seems to be pretty stable now, and according to piglit
it doesn't seem to break 3D state.

As a side effect, this will expose ARB_compute_shader on GK110/GK208.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Samuel Pitoiset 2016-05-10 00:22:35 +02:00
parent 2b58bc4461
commit e46ac18ebe
1 changed files with 3 additions and 15 deletions

View File

@ -231,9 +231,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
case PIPE_CAP_COMPUTE:
if (debug_get_bool_option("NVF0_COMPUTE", false))
return 1;
return (class_3d <= NVE4_3D_CLASS) ? 1 : 0;
return 1;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return nouveau_screen(pscreen)->vram_domain & NOUVEAU_BO_VRAM ? 1 : 0;
@ -295,17 +293,13 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_FRAGMENT:
case PIPE_SHADER_COMPUTE:
break;
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
if (class_3d >= GM107_3D_CLASS)
return 0;
break;
case PIPE_SHADER_COMPUTE:
if (!debug_get_bool_option("NVF0_COMPUTE", false))
if (class_3d > NVE4_3D_CLASS)
return 0;
break;
default:
return 0;
}
@ -314,9 +308,6 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
if (class_3d == NVF0_3D_CLASS &&
!debug_get_bool_option("NVF0_COMPUTE", false))
return 0;
return 1 << PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
@ -653,14 +644,11 @@ nvc0_screen_init_compute(struct nvc0_screen *screen)
case 0xd0:
return nvc0_screen_compute_setup(screen, screen->base.pushbuf);
case 0xe0:
return nve4_screen_compute_setup(screen, screen->base.pushbuf);
case 0xf0:
case 0x100:
case 0x110:
case 0x120:
if (debug_get_bool_option("NVF0_COMPUTE", false))
return nve4_screen_compute_setup(screen, screen->base.pushbuf);
return 0;
return nve4_screen_compute_setup(screen, screen->base.pushbuf);
default:
return -1;
}