fix for (some of?) the vertex array problems

This commit is contained in:
Keith Whitwell 1999-11-09 09:18:40 +00:00
parent f6a79d045c
commit e43a3aa293
1 changed files with 13 additions and 75 deletions

View File

@ -1,4 +1,4 @@
/* $Id: varray.c,v 1.9 1999/11/09 07:59:54 brianp Exp $ */
/* $Id: varray.c,v 1.10 1999/11/09 09:18:40 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -54,6 +54,9 @@
#include "vbindirect.h"
#include "vbxform.h"
#include "xform.h"
#ifdef XFree86Server
#include "GL/xf86glx.h"
#endif
#endif
#if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server) && !defined(GLX_USE_DLOPEN)
@ -533,20 +536,7 @@ void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
if (fallback & VERT_RGBA)
client_data = &ctx->Fallback.Color;
if (client_data->Type == GL_UNSIGNED_BYTE &&
client_data->Size == 4)
{
VSrc.Color = &col;
col.data = (GLubyte (*)[4]) client_data->Ptr;
col.stride = client_data->StrideB;
col.flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE;
if (client_data->StrideB != 4 * sizeof(GLubyte))
col.flags ^= VEC_STRIDE_FLAGS;
update |= VERT_RGBA;
} else {
translate |= VERT_RGBA;
}
}
if (required & VERT_INDEX)
@ -555,19 +545,7 @@ void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
if (fallback & VERT_INDEX)
client_data = &ctx->Fallback.Index;
if (client_data->Type == GL_UNSIGNED_INT)
{
VSrc.Index = &index;
index.data = (GLuint *) client_data->Ptr;
index.stride = client_data->StrideB;
index.flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE;
if (client_data->StrideB != sizeof(GLuint))
index.flags ^= VEC_STRIDE_FLAGS;
update |= VERT_INDEX;
} else {
translate |= VERT_INDEX;
}
}
for (i = 0 ; i < MAX_TEXTURE_UNITS ; i++)
@ -584,19 +562,7 @@ void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
client_data->Size = gl_texcoord_size( ctx->Current.Flag, i );
}
if (client_data->Type == GL_FLOAT)
{
VSrc.TexCoord[i] = &tc[i];
tc[i].data = (GLfloat (*)[4]) client_data->Ptr;
tc[i].stride = client_data->StrideB;
tc[i].size = client_data->Size;
tc[i].flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE;
if (tc[i].stride != 4 * sizeof(GLfloat))
tc[i].flags ^= VEC_STRIDE_FLAGS;
update |= flag;
} else {
translate |= flag;
}
translate |= flag;
}
}
@ -605,22 +571,7 @@ void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
ctx->Array.Flag[i] = ctx->Array.Flags;
if (ctx->Array.Vertex.Type == GL_FLOAT)
{
VSrc.Obj = &obj;
obj.data = (GLfloat (*)[4]) ctx->Array.Vertex.Ptr;
obj.stride = ctx->Array.Vertex.StrideB;
obj.size = ctx->Array.Vertex.Size;
obj.flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE;
if (obj.stride != 4 * sizeof(GLfloat))
obj.flags ^= VEC_STRIDE_FLAGS;
update |= VERT_OBJ_ANY;
}
else
{
translate |= VERT_OBJ_ANY;
}
translate |= VERT_OBJ_ANY;
if (required & VERT_NORM)
{
@ -628,16 +579,7 @@ void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
if (fallback & VERT_NORM)
client_data = &ctx->Fallback.Normal;
if (client_data->Type == GL_FLOAT)
{
VSrc.Normal = &norm;
norm.flags = 0;
norm.data = (GLfloat (*)[3]) client_data->Ptr;
norm.stride = client_data->StrideB;
update |= VERT_NORM;
} else {
translate |= VERT_NORM;
}
translate |= VERT_NORM;
}
if ( (required & VERT_EDGE) &&
@ -650,14 +592,7 @@ void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
if (fallback & VERT_EDGE)
client_data = &ctx->Fallback.EdgeFlag;
VSrc.EdgeFlag = &edge;
edge.data = (GLboolean *) client_data->Ptr;
edge.stride = client_data->StrideB;
edge.flags = VEC_NOT_WRITABLE|VEC_GOOD_STRIDE;
if (edge.stride != sizeof(GLubyte))
edge.flags ^= VEC_STRIDE_FLAGS;
update |= VERT_EDGE;
translate |= VERT_EDGE;
}
VB->Primitive = IM->Primitive;
@ -684,10 +619,13 @@ void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint start, GLsizei count )
/* Update pointers.
*/
if (update) {
/* Disabled - always do the copy. No real loss
* until we improve vertex copying anyway.
*/
if (0) {
if (update & VERT_OBJ_ANY)
obj.start = VEC_ELT(&obj, GLfloat, start);
if (update & VERT_NORM)
norm.start = VEC_ELT(&norm, GLfloat, start);