st/mesa: expose ARB_sync unconditionally
All drivers support it. Reviewed-by: Roland Scheidegger <sroland@vmware.com> Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
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@ -873,7 +873,8 @@ void st_init_extensions(struct pipe_screen *screen,
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extensions->ARB_internalformat_query = GL_TRUE;
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extensions->ARB_internalformat_query2 = GL_TRUE;
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extensions->ARB_map_buffer_range = GL_TRUE;
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extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
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extensions->ARB_sync = GL_TRUE;
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extensions->ARB_texture_border_clamp = GL_TRUE;
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extensions->ARB_texture_cube_map = GL_TRUE;
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extensions->ARB_texture_env_combine = GL_TRUE;
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extensions->ARB_texture_env_crossbar = GL_TRUE;
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@ -1021,10 +1022,6 @@ void st_init_extensions(struct pipe_screen *screen,
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extensions->OES_geometry_shader = GL_TRUE;
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}
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if (screen->fence_finish) {
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extensions->ARB_sync = GL_TRUE;
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}
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/* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
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* ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
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*/
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