mesa: freshen-up comments, move some fields in prog_instruction
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@ -341,14 +341,6 @@ struct prog_dst_register
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struct prog_instruction
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{
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gl_inst_opcode Opcode;
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#if FEATURE_MESA_program_debug
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GLshort StringPos;
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#endif
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/**
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* Arbitrary data. Used for the PRINT, CAL, and BRA instructions.
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*/
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void *Data;
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struct prog_src_register SrcReg[3];
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struct prog_dst_register DstReg;
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@ -388,7 +380,7 @@ struct prog_instruction
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GLuint SaturateMode:2;
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/**
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* Per-instruction selectable precision.
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* Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12.
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*
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* \since
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* NV_fragment_program, NV_fragment_program_option.
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@ -396,24 +388,13 @@ struct prog_instruction
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GLuint Precision:3;
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/**
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* \name Texture source controls.
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*
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* The texture source controls are only used with the \c TEX, \c TXD,
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* \c TXL, and \c TXP instructions.
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*
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* \since
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* ARB_fragment_program, NV_fragment_program, NV_vertex_program3.
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* \name Extra fields for TEX, TXB, TXD, TXL, TXP instructions.
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*/
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/*@{*/
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/**
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* Source texture unit. OpenGL supports a maximum of 32 texture
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* units.
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*/
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/** Source texture unit. */
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GLuint TexSrcUnit:5;
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/**
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* Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX.
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*/
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/** Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX */
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GLuint TexSrcTarget:3;
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/*@}*/
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@ -421,8 +402,8 @@ struct prog_instruction
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* For BRA and CAL instructions, the location to jump to.
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* For BGNLOOP, points to ENDLOOP (and vice-versa).
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* For BRK, points to BGNLOOP (which points to ENDLOOP).
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* For IF, points to else or endif.
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* For ELSE, points to endif.
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* For IF, points to ELSE or ENDIF.
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* For ELSE, points to ENDIF.
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*/
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GLint BranchTarget;
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@ -434,7 +415,16 @@ struct prog_instruction
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GLint Sampler;
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#endif
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/** for debugging purposes */
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const char *Comment;
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/** Arbitrary data. Used for OPCODE_PRINT and some drivers */
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void *Data;
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/* XXX obsolete - remove someday */
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#if FEATURE_MESA_program_debug
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GLshort StringPos;
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#endif
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};
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