radv: gather if a vertex shaders needs the instance ID
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -376,12 +376,21 @@ gather_info_block(const nir_shader *nir, const nir_block *block,
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static void
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gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
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struct radv_shader_info *info)
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struct radv_shader_info *info,
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const struct radv_nir_compiler_options *options)
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{
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unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
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int idx = var->data.location;
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if (idx >= VERT_ATTRIB_GENERIC0 && idx <= VERT_ATTRIB_GENERIC15)
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info->vs.has_vertex_buffers = true;
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for (unsigned i = 0; i < attrib_count; ++i) {
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unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0;
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if (options->key.vs.instance_rate_inputs & (1u << attrib_index))
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info->vs.needs_instance_id = true;
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}
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}
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static void
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@ -418,11 +427,12 @@ gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
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static void
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gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
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struct radv_shader_info *info)
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struct radv_shader_info *info,
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const struct radv_nir_compiler_options *options)
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{
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switch (nir->info.stage) {
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case MESA_SHADER_VERTEX:
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gather_info_input_decl_vs(nir, var, info);
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gather_info_input_decl_vs(nir, var, info, options);
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break;
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case MESA_SHADER_FRAGMENT:
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gather_info_input_decl_ps(nir, var, info);
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@ -557,7 +567,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
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}
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nir_foreach_variable(variable, &nir->inputs)
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gather_info_input_decl(nir, variable, info);
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gather_info_input_decl(nir, variable, info, options);
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nir_foreach_block(block, func->impl) {
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gather_info_block(nir, block, info);
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