ir3: increment constoff right after it is assigned

Minor improvement to readability.  No real change.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17570>
This commit is contained in:
Chia-I Wu 2022-07-15 14:18:58 -07:00 committed by Marge Bot
parent 4ae2966616
commit e3ba8a2f07
1 changed files with 8 additions and 4 deletions

View File

@ -1008,13 +1008,17 @@ ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v,
case MESA_SHADER_TESS_EVAL:
constoff = align(constoff - 1, 4) + 3;
const_state->offsets.primitive_param = constoff;
const_state->offsets.primitive_map = constoff + 5;
constoff += 5 + DIV_ROUND_UP(v->input_size, 4);
constoff += 5;
const_state->offsets.primitive_map = constoff;
constoff += DIV_ROUND_UP(v->input_size, 4);
break;
case MESA_SHADER_GEOMETRY:
const_state->offsets.primitive_param = constoff;
const_state->offsets.primitive_map = constoff + 1;
constoff += 1 + DIV_ROUND_UP(v->input_size, 4);
constoff += 1;
const_state->offsets.primitive_map = constoff;
constoff += DIV_ROUND_UP(v->input_size, 4);
break;
default:
break;