gen7 blorp depth: calculate base surface width/height
This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@ -663,6 +663,7 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
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uint32_t draw_y = params->depth.y_offset;
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uint32_t tile_mask_x, tile_mask_y;
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uint8_t mocs = brw->is_haswell ? GEN7_MOCS_L3 : 0;
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uint32_t surfwidth, surfheight;
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uint32_t surftype;
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unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
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unsigned int min_array_element;
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@ -698,6 +699,18 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
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lod = params->depth.level - params->depth.mt->first_level;
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if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
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/* HIZ ops for lod 0 may set the width & height a little
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* larger to allow the fast depth clear to fit the hardware
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* alignment requirements. (8x4)
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*/
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surfwidth = params->depth.width;
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surfheight = params->depth.height;
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} else {
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surfwidth = params->depth.mt->physical_width0;
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surfheight = params->depth.mt->physical_height0;
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}
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/* 3DSTATE_DEPTH_BUFFER */
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{
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uint32_t tile_x = draw_x & tile_mask_x;
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