radeonsi/gfx10: fix NGG GS color clamping
Just need to pass the input from ES to GS. Everything else is done. Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
parent
40e7c65590
commit
e39d4594da
|
@ -3446,6 +3446,10 @@ static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
|
|||
ret = si_insert_input_ptr(ctx, ret,
|
||||
ctx->param_bindless_samplers_and_images,
|
||||
8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
|
||||
if (ctx->screen->info.chip_class >= GFX10) {
|
||||
ret = si_insert_input_ptr(ctx, ret, ctx->param_vs_state_bits,
|
||||
8 + SI_SGPR_VS_STATE_BITS);
|
||||
}
|
||||
|
||||
unsigned vgpr;
|
||||
if (ctx->type == PIPE_SHADER_VERTEX)
|
||||
|
|
Loading…
Reference in New Issue