radeonsi/gfx10: fix NGG GS color clamping

Just need to pass the input from ES to GS. Everything else is done.

Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Marek Olšák 2019-05-29 16:32:17 -04:00
parent 40e7c65590
commit e39d4594da
1 changed files with 4 additions and 0 deletions

View File

@ -3446,6 +3446,10 @@ static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
ret = si_insert_input_ptr(ctx, ret,
ctx->param_bindless_samplers_and_images,
8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
if (ctx->screen->info.chip_class >= GFX10) {
ret = si_insert_input_ptr(ctx, ret, ctx->param_vs_state_bits,
8 + SI_SGPR_VS_STATE_BITS);
}
unsigned vgpr;
if (ctx->type == PIPE_SHADER_VERTEX)