radv: trim buffer load result (fixes dota2)

Running dota2 since the below commit crashes with an llvm assert.

Trim the vector like the other user. This possible could also be
avoided by not padding inside the load vec3->vec4.

Fixes: 41c36c4549 (amd/common: use ac_build_buffer_load() for emitting UBO loads)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2018-01-11 02:10:23 +00:00
parent aca3b647be
commit e37db93246
1 changed files with 1 additions and 1 deletions

View File

@ -2607,7 +2607,7 @@ static LLVMValueRef visit_load_ubo_buffer(struct ac_nir_context *ctx,
ret = ac_build_buffer_load(&ctx->ac, rsrc, num_components, NULL, offset,
NULL, 0, false, false, true, true);
ret = trim_vector(&ctx->ac, ret, num_components);
return LLVMBuildBitCast(ctx->ac.builder, ret,
get_def_type(ctx, &instr->dest.ssa), "");
}