v3d: drop unused shader_rec_count member from context

Looks like this was copied from the vc4 driver where it is actually
included in the submit CL ioctl.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Iago Toral 2019-10-15 06:56:45 +00:00
parent 278c9b5cc7
commit e353656f3d
2 changed files with 0 additions and 3 deletions

View File

@ -309,7 +309,6 @@ struct v3d_job {
struct v3d_cl indirect;
struct v3d_bo *tile_alloc;
struct v3d_bo *tile_state;
uint32_t shader_rec_count;
struct drm_v3d_submit_cl submit;

View File

@ -553,8 +553,6 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
v3d_bo_unreference(&cs_uniforms.bo);
v3d_bo_unreference(&vs_uniforms.bo);
v3d_bo_unreference(&fs_uniforms.bo);
job->shader_rec_count++;
}
/**