anv: bump maxFramebufferLayers to 2048
This matches maxImageArrayLayers, as well as the same setting in the GL frontend. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
76b97d544e
commit
e2c669a56b
|
@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties(
|
||||||
.subPixelInterpolationOffsetBits = 4,
|
.subPixelInterpolationOffsetBits = 4,
|
||||||
.maxFramebufferWidth = (1 << 14),
|
.maxFramebufferWidth = (1 << 14),
|
||||||
.maxFramebufferHeight = (1 << 14),
|
.maxFramebufferHeight = (1 << 14),
|
||||||
.maxFramebufferLayers = (1 << 10),
|
.maxFramebufferLayers = (1 << 11),
|
||||||
.framebufferColorSampleCounts = sample_counts,
|
.framebufferColorSampleCounts = sample_counts,
|
||||||
.framebufferDepthSampleCounts = sample_counts,
|
.framebufferDepthSampleCounts = sample_counts,
|
||||||
.framebufferStencilSampleCounts = sample_counts,
|
.framebufferStencilSampleCounts = sample_counts,
|
||||||
|
|
Loading…
Reference in New Issue