anv: bump maxFramebufferLayers to 2048

This matches maxImageArrayLayers, as well as the same setting in the GL
frontend.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ilia Mirkin 2016-11-28 19:49:51 -05:00 committed by Jason Ekstrand
parent 76b97d544e
commit e2c669a56b
1 changed files with 1 additions and 1 deletions

View File

@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties(
.subPixelInterpolationOffsetBits = 4,
.maxFramebufferWidth = (1 << 14),
.maxFramebufferHeight = (1 << 14),
.maxFramebufferLayers = (1 << 10),
.maxFramebufferLayers = (1 << 11),
.framebufferColorSampleCounts = sample_counts,
.framebufferDepthSampleCounts = sample_counts,
.framebufferStencilSampleCounts = sample_counts,