mesa: add new GLvertexformat entries for integer-valued attributes

This commit is contained in:
Brian Paul 2010-10-28 21:17:41 -06:00
parent ba9995953c
commit e2b8c65723
1 changed files with 18 additions and 0 deletions

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@ -1105,6 +1105,24 @@ typedef struct {
void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
/* GL_EXT_gpu_shader4 / GL 3.0 */
void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
/*@}*/
void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );