llvmpipe: Fix the 4 planes (lines) case properly.

The previous change was not effective for lines, because there is no
4 planes 4x4 block rasterization path: it is handled by the 16x16 block
case too, and the 16x16 block was not being budged as it should.

This fixes assertion failures on line rasterization.
This commit is contained in:
José Fonseca 2011-10-05 13:27:08 +01:00
parent c620087432
commit e2072a1046
2 changed files with 33 additions and 16 deletions

View File

@ -183,6 +183,22 @@ lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
return arg;
}
/**
* Build argument for a contained triangle.
*
* All planes are enabled, so instead of the plane mask we pass the upper
* left coordinates of the a block that fully encloses the triangle.
*/
static INLINE union lp_rast_cmd_arg
lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle,
unsigned x, unsigned y)
{
union lp_rast_cmd_arg arg;
arg.triangle.tri = triangle;
arg.triangle.plane_mask = x | (y << 8);
return arg;
}
static INLINE union lp_rast_cmd_arg
lp_rast_arg_state( const struct lp_rast_state *state )
{

View File

@ -595,23 +595,10 @@ lp_setup_bin_triangle( struct lp_setup_context *setup,
int iy0 = bbox->y0 / TILE_SIZE;
unsigned px = bbox->x0 & 63 & ~3;
unsigned py = bbox->y0 & 63 & ~3;
unsigned mask;
assert(iy0 == bbox->y1 / TILE_SIZE &&
ix0 == bbox->x1 / TILE_SIZE);
if (4 <= sz && sz < 16) {
/*
* 16x16 block is only 4x4 aligned, and can exceed the tile dimensions
* if the triangle is 16 pixels in one dimension but 4 in the other.
* So budge the 16x16 back inside the tile.
*/
px = MIN2(px, TILE_SIZE - 16);
py = MIN2(py, TILE_SIZE - 16);
}
mask = px | (py << 8);
if (nr_planes == 3) {
if (sz < 4)
{
@ -622,29 +609,43 @@ lp_setup_bin_triangle( struct lp_setup_context *setup,
return lp_scene_bin_cmd_with_state( scene, ix0, iy0,
setup->fs.stored,
LP_RAST_OP_TRIANGLE_3_4,
lp_rast_arg_triangle(tri, mask) );
lp_rast_arg_triangle_contained(tri, px, py) );
}
if (sz < 16)
{
/* Triangle is contained in a single 16x16 block:
*/
/*
* The 16x16 block is only 4x4 aligned, and can exceed the tile
* dimensions if the triangle is 16 pixels in one dimension but 4
* in the other. So budge the 16x16 back inside the tile.
*/
px = MIN2(px, TILE_SIZE - 16);
py = MIN2(py, TILE_SIZE - 16);
assert(px + 16 <= TILE_SIZE);
assert(py + 16 <= TILE_SIZE);
return lp_scene_bin_cmd_with_state( scene, ix0, iy0,
setup->fs.stored,
LP_RAST_OP_TRIANGLE_3_16,
lp_rast_arg_triangle(tri, mask) );
lp_rast_arg_triangle_contained(tri, px, py) );
}
}
else if (nr_planes == 4 && sz < 16)
{
px = MIN2(px, TILE_SIZE - 16);
py = MIN2(py, TILE_SIZE - 16);
assert(px + 16 <= TILE_SIZE);
assert(py + 16 <= TILE_SIZE);
return lp_scene_bin_cmd_with_state(scene, ix0, iy0,
setup->fs.stored,
LP_RAST_OP_TRIANGLE_4_16,
lp_rast_arg_triangle(tri, mask) );
lp_rast_arg_triangle_contained(tri, px, py));
}