radeonsi: add VS epilog

It only exports the primitive ID.
Also used by TES when it's compiled as VS.

The VS input location of the primitive ID input is v2.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-01-27 00:33:07 +01:00
parent 70de433dea
commit e1b21696a3
4 changed files with 171 additions and 11 deletions

View File

@ -540,7 +540,7 @@ static void si_destroy_screen(struct pipe_screen* pscreen)
struct si_screen *sscreen = (struct si_screen *)pscreen;
struct si_shader_part *parts[] = {
sscreen->vs_prologs,
/* this will be filled with other shader parts */
sscreen->vs_epilogs,
};
unsigned i;

View File

@ -90,6 +90,7 @@ struct si_screen {
pipe_mutex shader_parts_mutex;
struct si_shader_part *vs_prologs;
struct si_shader_part *vs_epilogs;
};
struct si_blend_color {

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@ -129,6 +129,10 @@ static void si_init_shader_ctx(struct si_shader_context *ctx,
LLVMTargetMachineRef tm,
struct tgsi_shader_info *info);
/* The VS location of the PrimitiveID input is the same in the epilog,
* so that the main shader part doesn't have to move it.
*/
#define VS_EPILOG_PRIMID_LOC 2
#define PERSPECTIVE_BASE 0
#define LINEAR_BASE 9
@ -2230,16 +2234,26 @@ static void si_llvm_emit_vs_epilogue(struct lp_build_tgsi_context *bld_base)
"");
}
/* Export PrimitiveID when PS needs it. */
if (si_vs_exports_prim_id(ctx->shader)) {
outputs[i].name = TGSI_SEMANTIC_PRIMID;
outputs[i].sid = 0;
outputs[i].values[0] = bitcast(bld_base, TGSI_TYPE_FLOAT,
get_primitive_id(bld_base, 0));
outputs[i].values[1] = bld_base->base.undef;
outputs[i].values[2] = bld_base->base.undef;
outputs[i].values[3] = bld_base->base.undef;
i++;
if (ctx->is_monolithic) {
/* Export PrimitiveID when PS needs it. */
if (si_vs_exports_prim_id(ctx->shader)) {
outputs[i].name = TGSI_SEMANTIC_PRIMID;
outputs[i].sid = 0;
outputs[i].values[0] = bitcast(bld_base, TGSI_TYPE_FLOAT,
get_primitive_id(bld_base, 0));
outputs[i].values[1] = bld_base->base.undef;
outputs[i].values[2] = bld_base->base.undef;
outputs[i].values[3] = bld_base->base.undef;
i++;
}
} else {
/* Return the primitive ID from the LLVM function. */
ctx->return_value =
LLVMBuildInsertValue(gallivm->builder,
ctx->return_value,
bitcast(bld_base, TGSI_TYPE_FLOAT,
get_primitive_id(bld_base, 0)),
VS_EPILOG_PRIMID_LOC, "");
}
si_llvm_export_vs(bld_base, outputs, i);
@ -3724,6 +3738,11 @@ static void create_function(struct si_shader_context *ctx)
for (i = 0; i < shader->selector->info.num_inputs; i++)
params[num_params++] = ctx->i32;
/* PrimitiveID output. */
if (!shader->key.vs.as_es && !shader->key.vs.as_ls)
for (i = 0; i <= VS_EPILOG_PRIMID_LOC; i++)
returns[num_returns++] = ctx->f32;
}
break;
@ -3758,6 +3777,11 @@ static void create_function(struct si_shader_context *ctx)
params[ctx->param_tes_v = num_params++] = ctx->f32;
params[ctx->param_tes_rel_patch_id = num_params++] = ctx->i32;
params[ctx->param_tes_patch_id = num_params++] = ctx->i32;
/* PrimitiveID output. */
if (!ctx->is_monolithic && !shader->key.tes.as_es)
for (i = 0; i <= VS_EPILOG_PRIMID_LOC; i++)
returns[num_returns++] = ctx->f32;
break;
case TGSI_PROCESSOR_GEOMETRY:
@ -4864,6 +4888,111 @@ static bool si_compile_vs_prolog(struct si_screen *sscreen,
return status;
}
/**
* Compile the vertex shader epilog. This is also used by the tessellation
* evaluation shader compiled as VS.
*
* The input is PrimitiveID.
*
* If PrimitiveID is required by the pixel shader, export it.
* Otherwise, do nothing.
*/
static bool si_compile_vs_epilog(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct pipe_debug_callback *debug,
struct si_shader_part *out)
{
union si_shader_part_key *key = &out->key;
struct si_shader_context ctx;
struct gallivm_state *gallivm = &ctx.radeon_bld.gallivm;
struct lp_build_tgsi_context *bld_base = &ctx.radeon_bld.soa.bld_base;
LLVMTypeRef params[5];
int num_params, i;
bool status = true;
si_init_shader_ctx(&ctx, sscreen, NULL, tm, NULL);
ctx.type = TGSI_PROCESSOR_VERTEX;
/* Declare input VGPRs. */
num_params = key->vs_epilog.states.export_prim_id ?
(VS_EPILOG_PRIMID_LOC + 1) : 0;
assert(num_params <= ARRAY_SIZE(params));
for (i = 0; i < num_params; i++)
params[i] = ctx.f32;
/* Create the function. */
si_create_function(&ctx, NULL, 0, params, num_params,
-1, -1);
/* Emit exports. */
if (key->vs_epilog.states.export_prim_id) {
struct lp_build_context *base = &bld_base->base;
struct lp_build_context *uint = &bld_base->uint_bld;
LLVMValueRef args[9];
args[0] = lp_build_const_int32(base->gallivm, 0x0); /* enabled channels */
args[1] = uint->zero; /* whether the EXEC mask is valid */
args[2] = uint->zero; /* DONE bit */
args[3] = lp_build_const_int32(base->gallivm, V_008DFC_SQ_EXP_PARAM +
key->vs_epilog.prim_id_param_offset);
args[4] = uint->zero; /* COMPR flag (0 = 32-bit export) */
args[5] = LLVMGetParam(ctx.radeon_bld.main_fn,
VS_EPILOG_PRIMID_LOC); /* X */
args[6] = uint->undef; /* Y */
args[7] = uint->undef; /* Z */
args[8] = uint->undef; /* W */
lp_build_intrinsic(base->gallivm->builder, "llvm.SI.export",
LLVMVoidTypeInContext(base->gallivm->context),
args, 9, 0);
}
/* Compile. */
LLVMBuildRet(gallivm->builder, ctx.return_value);
radeon_llvm_finalize_module(&ctx.radeon_bld);
if (si_compile_llvm(sscreen, &out->binary, &out->config, tm,
gallivm->module, debug, ctx.type,
"Vertex Shader Epilog"))
status = false;
radeon_llvm_dispose(&ctx.radeon_bld);
return status;
}
/**
* Create & compile a vertex shader epilog. This a helper used by VS and TES.
*/
static bool si_get_vs_epilog(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug,
struct si_vs_epilog_bits *states)
{
union si_shader_part_key epilog_key;
memset(&epilog_key, 0, sizeof(epilog_key));
epilog_key.vs_epilog.states = *states;
/* Set up the PrimitiveID output. */
if (shader->key.vs.epilog.export_prim_id) {
unsigned index = shader->selector->info.num_outputs;
unsigned offset = shader->nr_param_exports++;
epilog_key.vs_epilog.prim_id_param_offset = offset;
shader->vs_output_param_offset[index] = offset;
}
shader->epilog = si_get_shader_part(sscreen, &sscreen->vs_epilogs,
&epilog_key, tm, debug,
si_compile_vs_epilog);
return shader->epilog != NULL;
}
/**
* Select and compile (or reuse) vertex shader parts (prolog & epilog).
*/
static bool si_shader_select_vs_parts(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
@ -4889,6 +5018,12 @@ static bool si_shader_select_vs_parts(struct si_screen *sscreen,
return false;
}
/* Get the epilog. */
if (!shader->key.vs.as_es && !shader->key.vs.as_ls &&
!si_get_vs_epilog(sscreen, tm, shader, debug,
&shader->key.vs.epilog))
return false;
/* Set the instanceID flag. */
for (i = 0; i < info->num_inputs; i++)
if (prolog_key.vs_prolog.states.instance_divisors[i])
@ -4897,6 +5032,22 @@ static bool si_shader_select_vs_parts(struct si_screen *sscreen,
return true;
}
/**
* Select and compile (or reuse) TES parts (epilog).
*/
static bool si_shader_select_tes_parts(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
if (shader->key.tes.as_es)
return true;
/* TES compiled as VS. */
return si_get_vs_epilog(sscreen, tm, shader, debug,
&shader->key.tes.epilog);
}
int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
struct si_shader *shader,
struct pipe_debug_callback *debug)
@ -4915,6 +5066,10 @@ int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
if (!si_shader_select_vs_parts(sscreen, tm, shader, debug))
return -1;
break;
case PIPE_SHADER_TESS_EVAL:
if (!si_shader_select_tes_parts(sscreen, tm, shader, debug))
return -1;
break;
}
/* Update SGPR and VGPR counts. */

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@ -274,6 +274,10 @@ union si_shader_part_key {
unsigned num_input_sgprs:5;
unsigned last_input:4;
} vs_prolog;
struct {
struct si_vs_epilog_bits states;
unsigned prim_id_param_offset:5;
} vs_epilog;
};
union si_shader_key {