nir/i965/anv/radv/gallium: make shader info a pointer

When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.

There are other advantages such as being able to reuse the
shader info populated by GLSL IR.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri 2016-10-13 11:41:23 +11:00
parent 094fe3a959
commit e1af20f18a
65 changed files with 372 additions and 358 deletions

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@ -4642,9 +4642,9 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm,
shader_info->num_input_sgprs + 3);
if (nir->stage == MESA_SHADER_COMPUTE) {
for (int i = 0; i < 3; ++i)
shader_info->cs.block_size[i] = nir->info.cs.local_size[i];
shader_info->cs.block_size[i] = nir->info->cs.local_size[i];
}
if (nir->stage == MESA_SHADER_FRAGMENT)
shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests;
shader_info->fs.early_fragment_test = nir->info->fs.early_fragment_tests;
}

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@ -38,7 +38,7 @@ build_nir_vertex_shader(void)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "a_pos");
@ -70,7 +70,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_fs.%d", tex_dim);
b.shader->info.name = ralloc_strdup(b.shader, shader_name);
b.shader->info->name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");
@ -124,7 +124,7 @@ build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim);
b.shader->info.name = ralloc_strdup(b.shader, shader_name);
b.shader->info->name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");
@ -178,7 +178,7 @@ build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim)
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim);
b.shader->info.name = ralloc_strdup(b.shader, shader_name);
b.shader->info->name = ralloc_strdup(b.shader, shader_name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "v_tex_pos");

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@ -439,7 +439,7 @@ build_nir_vertex_shader(void)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "a_pos");
@ -574,7 +574,7 @@ build_nir_copy_fragment_shader(struct radv_device *device,
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
b.shader->info.name = ralloc_strdup(b.shader, name);
b.shader->info->name = ralloc_strdup(b.shader, name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "v_tex_pos");
@ -603,7 +603,7 @@ build_nir_copy_fragment_shader_depth(struct radv_device *device,
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
b.shader->info.name = ralloc_strdup(b.shader, name);
b.shader->info->name = ralloc_strdup(b.shader, name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "v_tex_pos");
@ -632,7 +632,7 @@ build_nir_copy_fragment_shader_stencil(struct radv_device *device,
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
b.shader->info.name = ralloc_strdup(b.shader, name);
b.shader->info->name = ralloc_strdup(b.shader, name);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "v_tex_pos");

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@ -10,17 +10,17 @@ build_buffer_fill_shader(struct radv_device *dev)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_fill");
b.shader->info.cs.local_size[0] = 64;
b.shader->info.cs.local_size[1] = 1;
b.shader->info.cs.local_size[2] = 1;
b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_fill");
b.shader->info->cs.local_size[0] = 64;
b.shader->info->cs.local_size[1] = 1;
b.shader->info->cs.local_size[2] = 1;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
b.shader->info.cs.local_size[2], 0);
b.shader->info->cs.local_size[0],
b.shader->info->cs.local_size[1],
b.shader->info->cs.local_size[2], 0);
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);
@ -60,17 +60,17 @@ build_buffer_copy_shader(struct radv_device *dev)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_buffer_copy");
b.shader->info.cs.local_size[0] = 64;
b.shader->info.cs.local_size[1] = 1;
b.shader->info.cs.local_size[2] = 1;
b.shader->info->name = ralloc_strdup(b.shader, "meta_buffer_copy");
b.shader->info->cs.local_size[0] = 64;
b.shader->info->cs.local_size[1] = 1;
b.shader->info->cs.local_size[2] = 1;
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
b.shader->info.cs.local_size[2], 0);
b.shader->info->cs.local_size[0],
b.shader->info->cs.local_size[1],
b.shader->info->cs.local_size[2], 0);
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);

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@ -14,10 +14,10 @@ build_nir_itob_compute_shader(struct radv_device *dev)
false,
GLSL_TYPE_FLOAT);
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs");
b.shader->info.cs.local_size[0] = 16;
b.shader->info.cs.local_size[1] = 16;
b.shader->info.cs.local_size[2] = 1;
b.shader->info->name = ralloc_strdup(b.shader, "meta_itob_cs");
b.shader->info->cs.local_size[0] = 16;
b.shader->info->cs.local_size[1] = 16;
b.shader->info->cs.local_size[2] = 1;
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
sampler_type, "s_tex");
input_img->data.descriptor_set = 0;
@ -31,9 +31,9 @@ build_nir_itob_compute_shader(struct radv_device *dev)
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
b.shader->info.cs.local_size[2], 0);
b.shader->info->cs.local_size[0],
b.shader->info->cs.local_size[1],
b.shader->info->cs.local_size[2], 0);
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);

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@ -56,8 +56,8 @@ build_color_shaders(struct nir_shader **out_vs,
nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs");
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs");
vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs");
fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs");
const struct glsl_type *position_type = glsl_vec4_type();
const struct glsl_type *color_type = glsl_vec4_type();
@ -458,8 +458,8 @@ build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs
nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL);
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs");
vs_b.shader->info->name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs");
fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs");
const struct glsl_type *position_type = glsl_vec4_type();
nir_variable *vs_in_pos =

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@ -46,7 +46,7 @@ build_nir_vs(void)
nir_variable *v_position;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_depth_decomp_vs");
b.shader->info->name = ralloc_strdup(b.shader, "meta_depth_decomp_vs");
a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"a_position");
@ -68,8 +68,8 @@ build_nir_fs(void)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
b.shader->info.name = ralloc_asprintf(b.shader,
"meta_depth_decomp_noop_fs");
b.shader->info->name = ralloc_asprintf(b.shader,
"meta_depth_decomp_noop_fs");
return b.shader;
}

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@ -46,7 +46,7 @@ build_nir_vs(void)
nir_variable *v_position;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_fast_clear_vs");
b.shader->info->name = ralloc_strdup(b.shader, "meta_fast_clear_vs");
a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"a_position");
@ -68,7 +68,7 @@ build_nir_fs(void)
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
b.shader->info.name = ralloc_asprintf(b.shader,
b.shader->info->name = ralloc_asprintf(b.shader,
"meta_fast_clear_noop_fs");
return b.shader;

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@ -49,7 +49,7 @@ build_nir_vs(void)
nir_variable *v_tex_position;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "meta_resolve_vs");
b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs");
a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"a_position");
@ -83,8 +83,8 @@ build_nir_fs(void)
nir_variable *f_color; /* vec4, fragment output color */
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
b.shader->info.name = ralloc_asprintf(b.shader,
"meta_resolve_fs");
b.shader->info->name = ralloc_asprintf(b.shader,
"meta_resolve_fs");
v_tex_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
"v_tex_position");

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@ -47,10 +47,10 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, int sampl
GLSL_TYPE_FLOAT);
snprintf(name, 64, "meta_resolve_cs-%d-%s", samples, is_integer ? "int" : "float");
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
b.shader->info.name = ralloc_strdup(b.shader, name);
b.shader->info.cs.local_size[0] = 16;
b.shader->info.cs.local_size[1] = 16;
b.shader->info.cs.local_size[2] = 1;
b.shader->info->name = ralloc_strdup(b.shader, name);
b.shader->info->cs.local_size[0] = 16;
b.shader->info->cs.local_size[1] = 16;
b.shader->info->cs.local_size[2] = 1;
nir_variable *input_img = nir_variable_create(b.shader, nir_var_uniform,
sampler_type, "s_tex");
@ -64,9 +64,9 @@ build_resolve_compute_shader(struct radv_device *dev, bool is_integer, int sampl
nir_ssa_def *invoc_id = nir_load_system_value(&b, nir_intrinsic_load_local_invocation_id, 0);
nir_ssa_def *wg_id = nir_load_system_value(&b, nir_intrinsic_load_work_group_id, 0);
nir_ssa_def *block_size = nir_imm_ivec4(&b,
b.shader->info.cs.local_size[0],
b.shader->info.cs.local_size[1],
b.shader->info.cs.local_size[2], 0);
b.shader->info->cs.local_size[0],
b.shader->info->cs.local_size[1],
b.shader->info->cs.local_size[2], 0);
nir_ssa_def *global_id = nir_iadd(&b, nir_imul(&b, wg_id, block_size), invoc_id);

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@ -224,7 +224,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
}
/* Vulkan uses the separate-shader linking model */
nir->info.separate_shader = true;
nir->info->separate_shader = true;
// nir = brw_preprocess_nir(compiler, nir);
@ -370,8 +370,8 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
unsigned code_size = 0;
if (module->nir)
_mesa_sha1_compute(module->nir->info.name,
strlen(module->nir->info.name),
_mesa_sha1_compute(module->nir->info->name,
strlen(module->nir->info->name),
module->sha1);
radv_hash_shader(sha1, module, entrypoint, spec_info, layout, key);
@ -1216,7 +1216,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
if (!modules[MESA_SHADER_FRAGMENT]) {
nir_builder fs_b;
nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
fs_b.shader->info->name = ralloc_strdup(fs_b.shader, "noop_fs");
fs_m.nir = fs_b.shader;
modules[MESA_SHADER_FRAGMENT] = &fs_m;
}

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@ -136,65 +136,65 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
{
struct gl_linked_shader *sh = shader_prog->_LinkedShaders[stage];
nir_shader *shader = nir_shader_create(NULL, stage, options);
nir_shader *shader = nir_shader_create(NULL, stage, options, NULL);
nir_visitor v1(shader);
nir_function_visitor v2(&v1);
v2.run(sh->ir);
visit_exec_list(sh->ir, &v1);
shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
if (shader_prog->Label)
shader->info.label = ralloc_strdup(shader, shader_prog->Label);
shader->info.num_textures = util_last_bit(sh->Program->SamplersUsed);
shader->info.num_ubos = sh->NumUniformBlocks;
shader->info.num_abos = shader_prog->NumAtomicBuffers;
shader->info.num_ssbos = sh->NumShaderStorageBlocks;
shader->info.num_images = sh->NumImages;
shader->info.inputs_read = sh->Program->InputsRead;
shader->info.double_inputs_read = sh->Program->DoubleInputsRead;
shader->info.outputs_written = sh->Program->OutputsWritten;
shader->info.outputs_read = sh->Program->OutputsRead;
shader->info.patch_inputs_read = sh->Program->PatchInputsRead;
shader->info.patch_outputs_written = sh->Program->PatchOutputsWritten;
shader->info.system_values_read = sh->Program->SystemValuesRead;
shader->info.uses_texture_gather = sh->Program->UsesGather;
shader->info.uses_clip_distance_out =
shader->info->label = ralloc_strdup(shader, shader_prog->Label);
shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed);
shader->info->num_ubos = sh->NumUniformBlocks;
shader->info->num_abos = shader_prog->NumAtomicBuffers;
shader->info->num_ssbos = sh->NumShaderStorageBlocks;
shader->info->num_images = sh->NumImages;
shader->info->inputs_read = sh->Program->InputsRead;
shader->info->double_inputs_read = sh->Program->DoubleInputsRead;
shader->info->outputs_written = sh->Program->OutputsWritten;
shader->info->outputs_read = sh->Program->OutputsRead;
shader->info->patch_inputs_read = sh->Program->PatchInputsRead;
shader->info->patch_outputs_written = sh->Program->PatchOutputsWritten;
shader->info->system_values_read = sh->Program->SystemValuesRead;
shader->info->uses_texture_gather = sh->Program->UsesGather;
shader->info->uses_clip_distance_out =
sh->Program->ClipDistanceArraySize != 0;
shader->info.separate_shader = shader_prog->SeparateShader;
shader->info.has_transform_feedback_varyings =
shader->info->separate_shader = shader_prog->SeparateShader;
shader->info->has_transform_feedback_varyings =
shader_prog->TransformFeedback.NumVarying > 0;
switch (stage) {
case MESA_SHADER_TESS_CTRL:
shader->info.tcs.vertices_out = sh->info.TessCtrl.VerticesOut;
shader->info->tcs.vertices_out = sh->info.TessCtrl.VerticesOut;
break;
case MESA_SHADER_GEOMETRY:
shader->info.gs.vertices_in = shader_prog->Geom.VerticesIn;
shader->info.gs.output_primitive = sh->info.Geom.OutputType;
shader->info.gs.vertices_out = sh->info.Geom.VerticesOut;
shader->info.gs.invocations = sh->info.Geom.Invocations;
shader->info.gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
shader->info.gs.uses_streams = shader_prog->Geom.UsesStreams;
shader->info->gs.vertices_in = shader_prog->Geom.VerticesIn;
shader->info->gs.output_primitive = sh->info.Geom.OutputType;
shader->info->gs.vertices_out = sh->info.Geom.VerticesOut;
shader->info->gs.invocations = sh->info.Geom.Invocations;
shader->info->gs.uses_end_primitive = shader_prog->Geom.UsesEndPrimitive;
shader->info->gs.uses_streams = shader_prog->Geom.UsesStreams;
break;
case MESA_SHADER_FRAGMENT: {
struct gl_fragment_program *fp =
(struct gl_fragment_program *)sh->Program;
shader->info.fs.uses_discard = fp->UsesKill;
shader->info.fs.uses_sample_qualifier = fp->IsSample != 0;
shader->info.fs.early_fragment_tests = sh->info.EarlyFragmentTests;
shader->info.fs.depth_layout = fp->FragDepthLayout;
shader->info->fs.uses_discard = fp->UsesKill;
shader->info->fs.uses_sample_qualifier = fp->IsSample != 0;
shader->info->fs.early_fragment_tests = sh->info.EarlyFragmentTests;
shader->info->fs.depth_layout = fp->FragDepthLayout;
break;
}
case MESA_SHADER_COMPUTE: {
struct gl_compute_program *cp = (struct gl_compute_program *)sh->Program;
shader->info.cs.local_size[0] = cp->LocalSize[0];
shader->info.cs.local_size[1] = cp->LocalSize[1];
shader->info.cs.local_size[2] = cp->LocalSize[2];
shader->info->cs.local_size[0] = cp->LocalSize[0];
shader->info->cs.local_size[1] = cp->LocalSize[1];
shader->info->cs.local_size[2] = cp->LocalSize[2];
break;
}

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@ -32,7 +32,8 @@
nir_shader *
nir_shader_create(void *mem_ctx,
gl_shader_stage stage,
const nir_shader_compiler_options *options)
const nir_shader_compiler_options *options,
shader_info *si)
{
nir_shader *shader = ralloc(mem_ctx, nir_shader);
@ -42,7 +43,8 @@ nir_shader_create(void *mem_ctx,
exec_list_make_empty(&shader->shared);
shader->options = options;
memset(&shader->info, 0, sizeof(shader->info));
shader->info = si ? si : rzalloc(shader, shader_info);
exec_list_make_empty(&shader->functions);
exec_list_make_empty(&shader->registers);

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@ -1805,7 +1805,7 @@ typedef struct nir_shader {
const struct nir_shader_compiler_options *options;
/** Various bits of compile-time information about a given shader */
struct shader_info info;
struct shader_info *info;
/** list of global variables in the shader (nir_variable) */
struct exec_list globals;
@ -1848,7 +1848,8 @@ nir_shader_get_entrypoint(nir_shader *shader)
nir_shader *nir_shader_create(void *mem_ctx,
gl_shader_stage stage,
const nir_shader_compiler_options *options);
const nir_shader_compiler_options *options,
shader_info *si);
/** creates a register, including assigning it an index and adding it to the list */
nir_register *nir_global_reg_create(nir_shader *shader);

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@ -52,7 +52,7 @@ nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx,
gl_shader_stage stage,
const nir_shader_compiler_options *options)
{
build->shader = nir_shader_create(mem_ctx, stage, options);
build->shader = nir_shader_create(mem_ctx, stage, options, NULL);
nir_function *func = nir_function_create(build->shader, "main");
build->exact = false;
build->impl = nir_function_impl_create(func);

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@ -682,7 +682,7 @@ nir_shader_clone(void *mem_ctx, const nir_shader *s)
clone_state state;
init_clone_state(&state, true);
nir_shader *ns = nir_shader_create(mem_ctx, s->stage, s->options);
nir_shader *ns = nir_shader_create(mem_ctx, s->stage, s->options, NULL);
state.ns = ns;
clone_var_list(&state, &ns->uniforms, &s->uniforms);
@ -711,9 +711,9 @@ nir_shader_clone(void *mem_ctx, const nir_shader *s)
ns->reg_alloc = s->reg_alloc;
ns->info = s->info;
ns->info.name = ralloc_strdup(ns, ns->info.name);
if (ns->info.label)
ns->info.label = ralloc_strdup(ns, ns->info.label);
ns->info->name = ralloc_strdup(ns, ns->info->name);
if (ns->info->label)
ns->info->label = ralloc_strdup(ns, ns->info->label);
ns->num_inputs = s->num_inputs;
ns->num_uniforms = s->num_uniforms;

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@ -30,7 +30,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
case nir_intrinsic_discard:
case nir_intrinsic_discard_if:
assert(shader->stage == MESA_SHADER_FRAGMENT);
shader->info.fs.uses_discard = true;
shader->info->fs.uses_discard = true;
break;
case nir_intrinsic_load_front_face:
@ -47,14 +47,14 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
case nir_intrinsic_load_local_invocation_index:
case nir_intrinsic_load_work_group_id:
case nir_intrinsic_load_num_work_groups:
shader->info.system_values_read |=
shader->info->system_values_read |=
(1 << nir_system_value_from_intrinsic(instr->intrinsic));
break;
case nir_intrinsic_end_primitive:
case nir_intrinsic_end_primitive_with_counter:
assert(shader->stage == MESA_SHADER_GEOMETRY);
shader->info.gs.uses_end_primitive = 1;
shader->info->gs.uses_end_primitive = 1;
break;
default:
@ -66,7 +66,7 @@ static void
gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
{
if (instr->op == nir_texop_tg4)
shader->info.uses_texture_gather = true;
shader->info->uses_texture_gather = true;
}
static void
@ -127,26 +127,26 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
shader->stage == MESA_SHADER_COMPUTE);
bool uses_sample_qualifier = false;
shader->info.inputs_read = 0;
shader->info->inputs_read = 0;
foreach_list_typed(nir_variable, var, node, &shader->inputs) {
shader->info.inputs_read |= get_io_mask(var, shader->stage);
shader->info->inputs_read |= get_io_mask(var, shader->stage);
uses_sample_qualifier |= var->data.sample;
}
if (shader->stage == MESA_SHADER_FRAGMENT)
shader->info.fs.uses_sample_qualifier = uses_sample_qualifier;
shader->info->fs.uses_sample_qualifier = uses_sample_qualifier;
/* TODO: Some day we may need to add stream support to NIR */
shader->info.outputs_written = 0;
shader->info->outputs_written = 0;
foreach_list_typed(nir_variable, var, node, &shader->outputs)
shader->info.outputs_written |= get_io_mask(var, shader->stage);
shader->info->outputs_written |= get_io_mask(var, shader->stage);
shader->info.system_values_read = 0;
shader->info->system_values_read = 0;
foreach_list_typed(nir_variable, var, node, &shader->system_values)
shader->info.system_values_read |= get_io_mask(var, shader->stage);
shader->info->system_values_read |= get_io_mask(var, shader->stage);
shader->info.num_textures = 0;
shader->info.num_images = 0;
shader->info->num_textures = 0;
shader->info->num_images = 0;
nir_foreach_variable(var, &shader->uniforms) {
const struct glsl_type *type = var->type;
unsigned count = 1;
@ -156,9 +156,9 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
}
if (glsl_type_is_image(type)) {
shader->info.num_images += count;
shader->info->num_images += count;
} else if (glsl_type_is_sampler(type)) {
shader->info.num_textures += count;
shader->info->num_textures += count;
}
}

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@ -108,7 +108,7 @@ lower_bitmap(nir_shader *shader, nir_builder *b,
discard->src[0] = nir_src_for_ssa(cond);
nir_builder_instr_insert(b, &discard->instr);
shader->info.fs.uses_discard = true;
shader->info->fs.uses_discard = true;
}
static void

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@ -287,7 +287,7 @@ lower_clip_fs(nir_function_impl *impl, unsigned ucp_enables,
discard->src[0] = nir_src_for_ssa(cond);
nir_builder_instr_insert(&b, &discard->instr);
b.shader->info.fs.uses_discard = true;
b.shader->info->fs.uses_discard = true;
}
}
}

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@ -76,7 +76,8 @@ rewrite_emit_vertex(nir_intrinsic_instr *intrin, struct state *state)
b->cursor = nir_before_instr(&intrin->instr);
nir_ssa_def *count = nir_load_var(b, state->vertex_count_var);
nir_ssa_def *max_vertices = nir_imm_int(b, b->shader->info.gs.vertices_out);
nir_ssa_def *max_vertices =
nir_imm_int(b, b->shader->info->gs.vertices_out);
/* Create: if (vertex_count < max_vertices) and insert it.
*

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@ -58,9 +58,9 @@ convert_block(nir_block *block, nir_builder *b)
*/
nir_const_value local_size;
local_size.u32[0] = b->shader->info.cs.local_size[0];
local_size.u32[1] = b->shader->info.cs.local_size[1];
local_size.u32[2] = b->shader->info.cs.local_size[2];
local_size.u32[0] = b->shader->info->cs.local_size[0];
local_size.u32[1] = b->shader->info->cs.local_size[1];
local_size.u32[2] = b->shader->info->cs.local_size[2];
nir_ssa_def *group_id = nir_load_work_group_id(b);
nir_ssa_def *local_id = nir_load_local_invocation_id(b);
@ -87,8 +87,10 @@ convert_block(nir_block *block, nir_builder *b)
*/
nir_ssa_def *local_id = nir_load_local_invocation_id(b);
nir_ssa_def *size_x = nir_imm_int(b, b->shader->info.cs.local_size[0]);
nir_ssa_def *size_y = nir_imm_int(b, b->shader->info.cs.local_size[1]);
nir_ssa_def *size_x =
nir_imm_int(b, b->shader->info->cs.local_size[0]);
nir_ssa_def *size_y =
nir_imm_int(b, b->shader->info->cs.local_size[1]);
sysval = nir_imul(b, nir_channel(b, local_id, 2),
nir_imul(b, size_x, size_y));

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@ -1143,11 +1143,11 @@ nir_print_shader_annotated(nir_shader *shader, FILE *fp,
fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
if (shader->info.name)
fprintf(fp, "name: %s\n", shader->info.name);
if (shader->info->name)
fprintf(fp, "name: %s\n", shader->info->name);
if (shader->info.label)
fprintf(fp, "label: %s\n", shader->info.label);
if (shader->info->label)
fprintf(fp, "label: %s\n", shader->info->label);
fprintf(fp, "inputs: %u\n", shader->num_inputs);
fprintf(fp, "outputs: %u\n", shader->num_outputs);

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@ -153,9 +153,9 @@ nir_sweep(nir_shader *nir)
/* First, move ownership of all the memory to a temporary context; assume dead. */
ralloc_adopt(rubbish, nir);
ralloc_steal(nir, (char *)nir->info.name);
if (nir->info.label)
ralloc_steal(nir, (char *)nir->info.label);
ralloc_steal(nir, (char *)nir->info->name);
if (nir->info->label)
ralloc_steal(nir, (char *)nir->info->label);
/* Variables and registers are not dead. Steal them back. */
steal_list(nir, nir_variable, &nir->uniforms);

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@ -972,9 +972,9 @@ handle_workgroup_size_decoration_cb(struct vtn_builder *b,
assert(val->const_type == glsl_vector_type(GLSL_TYPE_UINT, 3));
b->shader->info.cs.local_size[0] = val->constant->value.u[0];
b->shader->info.cs.local_size[1] = val->constant->value.u[1];
b->shader->info.cs.local_size[2] = val->constant->value.u[2];
b->shader->info->cs.local_size[0] = val->constant->value.u[0];
b->shader->info->cs.local_size[1] = val->constant->value.u[1];
b->shader->info->cs.local_size[2] = val->constant->value.u[2];
}
static void
@ -2560,43 +2560,43 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point,
case SpvExecutionModeEarlyFragmentTests:
assert(b->shader->stage == MESA_SHADER_FRAGMENT);
b->shader->info.fs.early_fragment_tests = true;
b->shader->info->fs.early_fragment_tests = true;
break;
case SpvExecutionModeInvocations:
assert(b->shader->stage == MESA_SHADER_GEOMETRY);
b->shader->info.gs.invocations = MAX2(1, mode->literals[0]);
b->shader->info->gs.invocations = MAX2(1, mode->literals[0]);
break;
case SpvExecutionModeDepthReplacing:
assert(b->shader->stage == MESA_SHADER_FRAGMENT);
b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY;
b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY;
break;
case SpvExecutionModeDepthGreater:
assert(b->shader->stage == MESA_SHADER_FRAGMENT);
b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER;
b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER;
break;
case SpvExecutionModeDepthLess:
assert(b->shader->stage == MESA_SHADER_FRAGMENT);
b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS;
b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS;
break;
case SpvExecutionModeDepthUnchanged:
assert(b->shader->stage == MESA_SHADER_FRAGMENT);
b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED;
b->shader->info->fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED;
break;
case SpvExecutionModeLocalSize:
assert(b->shader->stage == MESA_SHADER_COMPUTE);
b->shader->info.cs.local_size[0] = mode->literals[0];
b->shader->info.cs.local_size[1] = mode->literals[1];
b->shader->info.cs.local_size[2] = mode->literals[2];
b->shader->info->cs.local_size[0] = mode->literals[0];
b->shader->info->cs.local_size[1] = mode->literals[1];
b->shader->info->cs.local_size[2] = mode->literals[2];
break;
case SpvExecutionModeLocalSizeHint:
break; /* Nothing to do with this */
case SpvExecutionModeOutputVertices:
assert(b->shader->stage == MESA_SHADER_GEOMETRY);
b->shader->info.gs.vertices_out = mode->literals[0];
b->shader->info->gs.vertices_out = mode->literals[0];
break;
case SpvExecutionModeInputPoints:
@ -2607,7 +2607,7 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point,
case SpvExecutionModeQuads:
case SpvExecutionModeIsolines:
if (b->shader->stage == MESA_SHADER_GEOMETRY) {
b->shader->info.gs.vertices_in =
b->shader->info->gs.vertices_in =
vertices_in_from_spv_execution_mode(mode->exec_mode);
} else {
assert(!"Tesselation shaders not yet supported");
@ -2618,7 +2618,7 @@ vtn_handle_execution_mode(struct vtn_builder *b, struct vtn_value *entry_point,
case SpvExecutionModeOutputLineStrip:
case SpvExecutionModeOutputTriangleStrip:
assert(b->shader->stage == MESA_SHADER_GEOMETRY);
b->shader->info.gs.output_primitive =
b->shader->info->gs.output_primitive =
gl_primitive_from_spv_execution_mode(mode->exec_mode);
break;
@ -2995,10 +2995,10 @@ spirv_to_nir(const uint32_t *words, size_t word_count,
return NULL;
}
b->shader = nir_shader_create(NULL, stage, options);
b->shader = nir_shader_create(NULL, stage, options, NULL);
/* Set shader info defaults */
b->shader->info.gs.invocations = 1;
b->shader->info->gs.invocations = 1;
/* Parse execution modes */
vtn_foreach_execution_mode(b, b->entry_point,

View File

@ -933,9 +933,9 @@ apply_var_decoration(struct vtn_builder *b, nir_variable *nir_var,
nir_var->data.read_only = true;
nir_constant *c = rzalloc(nir_var, nir_constant);
c->value.u[0] = b->shader->info.cs.local_size[0];
c->value.u[1] = b->shader->info.cs.local_size[1];
c->value.u[2] = b->shader->info.cs.local_size[2];
c->value.u[0] = b->shader->info->cs.local_size[0];
c->value.u[1] = b->shader->info->cs.local_size[1];
c->value.u[2] = b->shader->info->cs.local_size[2];
nir_var->constant_initializer = c;
break;
}
@ -1175,18 +1175,18 @@ vtn_handle_variables(struct vtn_builder *b, SpvOp opcode,
case SpvStorageClassUniformConstant:
if (without_array->block) {
var->mode = vtn_variable_mode_ubo;
b->shader->info.num_ubos++;
b->shader->info->num_ubos++;
} else if (without_array->buffer_block) {
var->mode = vtn_variable_mode_ssbo;
b->shader->info.num_ssbos++;
b->shader->info->num_ssbos++;
} else if (glsl_type_is_image(without_array->type)) {
var->mode = vtn_variable_mode_image;
nir_mode = nir_var_uniform;
b->shader->info.num_images++;
b->shader->info->num_images++;
} else if (glsl_type_is_sampler(without_array->type)) {
var->mode = vtn_variable_mode_sampler;
nir_mode = nir_var_uniform;
b->shader->info.num_textures++;
b->shader->info->num_textures++;
} else {
assert(!"Invalid uniform variable type");
}

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@ -371,7 +371,7 @@ ttn_emit_declaration(struct ttn_compile *c)
exec_list_push_tail(&b->shader->inputs, &var->node);
for (int i = 0; i < array_size; i++)
b->shader->info.inputs_read |= 1 << (var->data.location + i);
b->shader->info->inputs_read |= 1 << (var->data.location + i);
break;
case TGSI_FILE_OUTPUT: {
@ -437,7 +437,7 @@ ttn_emit_declaration(struct ttn_compile *c)
exec_list_push_tail(&b->shader->outputs, &var->node);
for (int i = 0; i < array_size; i++)
b->shader->info.outputs_written |= 1 << (var->data.location + i);
b->shader->info->outputs_written |= 1 << (var->data.location + i);
}
break;
case TGSI_FILE_CONSTANT:
@ -584,7 +584,7 @@ ttn_src_for_file_and_index(struct ttn_compile *c, unsigned file, unsigned index,
src = nir_src_for_ssa(&load->dest.ssa);
b->shader->info.system_values_read |=
b->shader->info->system_values_read |=
(1 << nir_system_value_from_intrinsic(op));
break;
@ -1071,7 +1071,7 @@ ttn_kill(nir_builder *b, nir_op op, nir_alu_dest dest, nir_ssa_def **src)
nir_intrinsic_instr *discard =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard);
nir_builder_instr_insert(b, &discard->instr);
b->shader->info.fs.uses_discard = true;
b->shader->info->fs.uses_discard = true;
}
static void
@ -1084,7 +1084,7 @@ ttn_kill_if(nir_builder *b, nir_op op, nir_alu_dest dest, nir_ssa_def **src)
nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
discard->src[0] = nir_src_for_ssa(cmp);
nir_builder_instr_insert(b, &discard->instr);
b->shader->info.fs.uses_discard = true;
b->shader->info->fs.uses_discard = true;
}
static void

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@ -472,7 +472,7 @@ ir3_shader_disasm(struct ir3_shader_variant *so, uint32_t *bin)
uint64_t
ir3_shader_outputs(const struct ir3_shader *so)
{
return so->nir->info.outputs_written;
return so->nir->info->outputs_written;
}
/* This has to reach into the fd_context a bit more than the rest of

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@ -494,7 +494,7 @@ vc4_nir_emit_alpha_test_discard(struct vc4_compile *c, nir_builder *b,
discard->num_components = 1;
discard->src[0] = nir_src_for_ssa(nir_inot(b, condition));
nir_builder_instr_insert(b, &discard->instr);
c->s->info.fs.uses_discard = true;
c->s->info->fs.uses_discard = true;
}
static nir_ssa_def *

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@ -1282,7 +1282,7 @@ emit_frag_end(struct vc4_compile *c)
}
uint32_t discard_cond = QPU_COND_ALWAYS;
if (c->s->info.fs.uses_discard) {
if (c->s->info->fs.uses_discard) {
qir_SF(c, c->discard);
discard_cond = QPU_COND_ZS;
}
@ -2062,7 +2062,7 @@ ntq_emit_impl(struct vc4_compile *c, nir_function_impl *impl)
static void
nir_to_qir(struct vc4_compile *c)
{
if (c->stage == QSTAGE_FRAG && c->s->info.fs.uses_discard)
if (c->stage == QSTAGE_FRAG && c->s->info->fs.uses_discard)
c->discard = qir_MOV(c, qir_uniform_ui(c, 0));
ntq_setup_inputs(c);
@ -2463,7 +2463,7 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
/* Note: the temporary clone in c->s has been freed. */
nir_shader *orig_shader = key->shader_state->base.ir.nir;
if (orig_shader->info.outputs_written & (1 << FRAG_RESULT_DEPTH))
if (orig_shader->info->outputs_written & (1 << FRAG_RESULT_DEPTH))
shader->disable_early_z = true;
} else {
shader->num_inputs = c->num_inputs;

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@ -224,7 +224,7 @@ brw_blorp_compile_nir_shader(struct blorp_context *blorp, struct nir_shader *nir
prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
prog_data->flat_inputs = wm_prog_data.flat_inputs;
prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
prog_data->inputs_read = nir->info.inputs_read;
prog_data->inputs_read = nir->info->inputs_read;
assert(wm_prog_data.base.nr_params == 0);

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@ -56,7 +56,7 @@ blorp_params_get_clear_kernel(struct blorp_context *blorp,
nir_builder b;
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
b.shader->info.name = ralloc_strdup(b.shader, "BLORP-clear");
b.shader->info->name = ralloc_strdup(b.shader, "BLORP-clear");
nir_variable *v_color = nir_variable_create(b.shader, nir_var_shader_in,
glsl_vec4_type(), "v_color");

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@ -162,7 +162,7 @@ anv_shader_compile_to_nir(struct anv_device *device,
nir_validate_shader(nir);
/* Vulkan uses the separate-shader linking model */
nir->info.separate_shader = true;
nir->info->separate_shader = true;
nir = brw_preprocess_nir(compiler, nir);
@ -326,8 +326,8 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
if (pipeline->layout && pipeline->layout->stage[stage].has_dynamic_offsets)
prog_data->nr_params += MAX_DYNAMIC_BUFFERS * 2;
if (nir->info.num_images > 0) {
prog_data->nr_params += nir->info.num_images * BRW_IMAGE_PARAM_SIZE;
if (nir->info->num_images > 0) {
prog_data->nr_params += nir->info->num_images * BRW_IMAGE_PARAM_SIZE;
pipeline->needs_data_cache = true;
}
@ -335,7 +335,7 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
((struct brw_cs_prog_data *)prog_data)->thread_local_id_index =
prog_data->nr_params++; /* The CS Thread ID uniform */
if (nir->info.num_ssbos > 0)
if (nir->info->num_ssbos > 0)
pipeline->needs_data_cache = true;
if (prog_data->nr_params > 0) {
@ -458,12 +458,12 @@ anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
ralloc_steal(mem_ctx, nir);
prog_data.inputs_read = nir->info.inputs_read;
prog_data.inputs_read = nir->info->inputs_read;
brw_compute_vue_map(&pipeline->device->info,
&prog_data.base.vue_map,
nir->info.outputs_written,
nir->info.separate_shader);
nir->info->outputs_written,
nir->info->separate_shader);
unsigned code_size;
const unsigned *shader_code =
@ -548,8 +548,8 @@ anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
brw_compute_vue_map(&pipeline->device->info,
&prog_data.base.vue_map,
nir->info.outputs_written,
nir->info.separate_shader);
nir->info->outputs_written,
nir->info->separate_shader);
unsigned code_size;
const unsigned *shader_code =

View File

@ -305,7 +305,7 @@ intel_update_state(struct gl_context * ctx, GLuint new_state)
/* Resolve color buffers for non-coherent framebuffer fetch. */
if (!ctx->Extensions.MESA_shader_framebuffer_fetch &&
ctx->FragmentProgram._Current &&
ctx->FragmentProgram._Current->Base.nir->info.outputs_read) {
ctx->FragmentProgram._Current->Base.nir->info->outputs_read) {
const struct gl_framebuffer *fb = ctx->DrawBuffer;
for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {

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@ -325,7 +325,7 @@ emit:
* BRW_NEW_FRAGMENT_PROGRAM
*/
if (brw->gen == 4 && !brw->is_g4x &&
(brw->fragment_program->Base.nir->info.inputs_read &
(brw->fragment_program->Base.nir->info->inputs_read &
(1 << VARYING_SLOT_POS))) {
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));

View File

@ -302,7 +302,7 @@ brw_merge_inputs(struct brw_context *brw,
}
if (brw->gen < 8 && !brw->is_haswell) {
uint64_t mask = ctx->VertexProgram._Current->Base.nir->info.inputs_read;
uint64_t mask = ctx->VertexProgram._Current->Base.nir->info->inputs_read;
/* Prior to Haswell, the hardware can't natively support GL_FIXED or
* 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
*/

View File

@ -1446,7 +1446,7 @@ fs_visitor::calculate_urb_setup()
int urb_next = 0;
/* Figure out where each of the incoming setup attributes lands. */
if (devinfo->gen >= 6) {
if (_mesa_bitcount_64(nir->info.inputs_read &
if (_mesa_bitcount_64(nir->info->inputs_read &
BRW_FS_VARYING_INPUT_MASK) <= 16) {
/* The SF/SBE pipeline stage can do arbitrary rearrangement of the
* first 16 varying inputs, so we can put them wherever we want.
@ -1458,14 +1458,14 @@ fs_visitor::calculate_urb_setup()
* a different vertex (or geometry) shader.
*/
for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
if (nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
if (nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK &
BITFIELD64_BIT(i)) {
prog_data->urb_setup[i] = urb_next++;
}
}
} else {
bool include_vue_header =
nir->info.inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
nir->info->inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
/* We have enough input varyings that the SF/SBE pipeline stage can't
* arbitrarily rearrange them to suit our whim; we have to put them
@ -1475,7 +1475,7 @@ fs_visitor::calculate_urb_setup()
struct brw_vue_map prev_stage_vue_map;
brw_compute_vue_map(devinfo, &prev_stage_vue_map,
key->input_slots_valid,
nir->info.separate_shader);
nir->info->separate_shader);
int first_slot =
include_vue_header ? 0 : 2 * BRW_SF_URB_ENTRY_READ_OFFSET;
@ -1484,7 +1484,7 @@ fs_visitor::calculate_urb_setup()
slot++) {
int varying = prev_stage_vue_map.slot_to_varying[slot];
if (varying != BRW_VARYING_SLOT_PAD &&
(nir->info.inputs_read & BRW_FS_VARYING_INPUT_MASK &
(nir->info->inputs_read & BRW_FS_VARYING_INPUT_MASK &
BITFIELD64_BIT(varying))) {
prog_data->urb_setup[varying] = slot - first_slot;
}
@ -1517,7 +1517,7 @@ fs_visitor::calculate_urb_setup()
*
* See compile_sf_prog() for more info.
*/
if (nir->info.inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC))
if (nir->info->inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC))
prog_data->urb_setup[VARYING_SLOT_PNTC] = urb_next++;
}
@ -1644,7 +1644,7 @@ fs_visitor::assign_gs_urb_setup()
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
first_non_payload_grf +=
8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in;
8 * vue_prog_data->urb_read_length * nir->info->gs.vertices_in;
foreach_block_and_inst(block, fs_inst, inst, cfg) {
/* Rewrite all ATTR file references to GRFs. */
@ -5451,7 +5451,7 @@ fs_visitor::setup_fs_payload_gen6()
/* R27: interpolated depth if uses source depth */
prog_data->uses_src_depth =
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
(nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0;
if (prog_data->uses_src_depth) {
payload.source_depth_reg = payload.num_regs;
payload.num_regs++;
@ -5463,7 +5463,7 @@ fs_visitor::setup_fs_payload_gen6()
/* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */
prog_data->uses_src_w =
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
(nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0;
if (prog_data->uses_src_w) {
payload.source_w_reg = payload.num_regs;
payload.num_regs++;
@ -5475,7 +5475,7 @@ fs_visitor::setup_fs_payload_gen6()
/* R31: MSAA position offsets. */
if (prog_data->persample_dispatch &&
(nir->info.system_values_read & SYSTEM_BIT_SAMPLE_POS)) {
(nir->info->system_values_read & SYSTEM_BIT_SAMPLE_POS)) {
/* From the Ivy Bridge PRM documentation for 3DSTATE_PS:
*
* "MSDISPMODE_PERSAMPLE is required in order to select
@ -5492,7 +5492,7 @@ fs_visitor::setup_fs_payload_gen6()
/* R32: MSAA input coverage mask */
prog_data->uses_sample_mask =
(nir->info.system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0;
(nir->info->system_values_read & SYSTEM_BIT_SAMPLE_MASK_IN) != 0;
if (prog_data->uses_sample_mask) {
assert(devinfo->gen >= 7);
payload.sample_mask_in_reg = payload.num_regs;
@ -5506,7 +5506,7 @@ fs_visitor::setup_fs_payload_gen6()
/* R34-: bary for 32-pixel. */
/* R58-59: interp W for 32-pixel. */
if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
source_depth_to_render_target = true;
}
}
@ -5543,15 +5543,15 @@ fs_visitor::setup_gs_payload()
* Note that the GS reads <URB Read Length> HWords for every vertex - so we
* have to multiply by VerticesIn to obtain the total storage requirement.
*/
if (8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in >
if (8 * vue_prog_data->urb_read_length * nir->info->gs.vertices_in >
max_push_components || gs_prog_data->invocations > 1) {
gs_prog_data->base.include_vue_handles = true;
/* R3..RN: ICP Handles for each incoming vertex (when using pull model) */
payload.num_regs += nir->info.gs.vertices_in;
payload.num_regs += nir->info->gs.vertices_in;
vue_prog_data->urb_read_length =
ROUND_DOWN_TO(max_push_components / nir->info.gs.vertices_in, 8) / 8;
ROUND_DOWN_TO(max_push_components / nir->info->gs.vertices_in, 8) / 8;
}
}
@ -5652,7 +5652,7 @@ fs_visitor::optimize()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
char filename[64]; \
snprintf(filename, 64, "%s%d-%s-%02d-%02d-" #pass, \
stage_abbrev, dispatch_width, nir->info.name, iteration, pass_num); \
stage_abbrev, dispatch_width, nir->info->name, iteration, pass_num); \
\
backend_shader::dump_instructions(filename); \
} \
@ -5666,7 +5666,7 @@ fs_visitor::optimize()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
char filename[64];
snprintf(filename, 64, "%s%d-%s-00-00-start",
stage_abbrev, dispatch_width, nir->info.name);
stage_abbrev, dispatch_width, nir->info->name);
backend_shader::dump_instructions(filename);
}
@ -5962,15 +5962,15 @@ fs_visitor::run_tcs_single_patch()
}
/* Fix the disptach mask */
if (nir->info.tcs.vertices_out % 8) {
if (nir->info->tcs.vertices_out % 8) {
bld.CMP(bld.null_reg_ud(), invocation_id,
brw_imm_ud(nir->info.tcs.vertices_out), BRW_CONDITIONAL_L);
brw_imm_ud(nir->info->tcs.vertices_out), BRW_CONDITIONAL_L);
bld.IF(BRW_PREDICATE_NORMAL);
}
emit_nir_code();
if (nir->info.tcs.vertices_out % 8) {
if (nir->info->tcs.vertices_out % 8) {
bld.emit(BRW_OPCODE_ENDIF);
}
@ -6113,8 +6113,8 @@ fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
emit_shader_time_begin();
calculate_urb_setup();
if (nir->info.inputs_read > 0 ||
(nir->info.outputs_read > 0 && !wm_key->coherent_fb_fetch)) {
if (nir->info->inputs_read > 0 ||
(nir->info->outputs_read > 0 && !wm_key->coherent_fb_fetch)) {
if (devinfo->gen < 6)
emit_interpolation_setup_gen4();
else
@ -6278,8 +6278,8 @@ brw_compute_flat_inputs(struct brw_wm_prog_data *prog_data,
static uint8_t
computed_depth_mode(const nir_shader *shader)
{
if (shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
switch (shader->info.fs.depth_layout) {
if (shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
switch (shader->info->fs.depth_layout) {
case FRAG_DEPTH_LAYOUT_NONE:
case FRAG_DEPTH_LAYOUT_ANY:
return BRW_PSCDEPTH_ON;
@ -6432,22 +6432,23 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
/* key->alpha_test_func means simulating alpha testing via discards,
* so the shader definitely kills pixels.
*/
prog_data->uses_kill = shader->info.fs.uses_discard || key->alpha_test_func;
prog_data->uses_kill = shader->info->fs.uses_discard ||
key->alpha_test_func;
prog_data->uses_omask = key->multisample_fbo &&
shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK);
prog_data->computed_depth_mode = computed_depth_mode(shader);
prog_data->computed_stencil =
shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
shader->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
prog_data->persample_dispatch =
key->multisample_fbo &&
(key->persample_interp ||
(shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
SYSTEM_BIT_SAMPLE_POS)) ||
shader->info.fs.uses_sample_qualifier ||
shader->info.outputs_read);
(shader->info->system_values_read & (SYSTEM_BIT_SAMPLE_ID |
SYSTEM_BIT_SAMPLE_POS)) ||
shader->info->fs.uses_sample_qualifier ||
shader->info->outputs_read);
prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
prog_data->early_fragment_tests = shader->info->fs.early_fragment_tests;
prog_data->barycentric_interp_modes =
brw_compute_barycentric_interp_modes(compiler->devinfo, shader);
@ -6530,9 +6531,9 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
g.enable_debug(ralloc_asprintf(mem_ctx, "%s fragment shader %s",
shader->info.label ? shader->info.label :
"unnamed",
shader->info.name));
shader->info->label ?
shader->info->label : "unnamed",
shader->info->name));
}
if (simd8_cfg) {
@ -6665,12 +6666,12 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
brw_nir_lower_intrinsics(shader, &prog_data->base);
shader = brw_postprocess_nir(shader, compiler->devinfo, true);
prog_data->local_size[0] = shader->info.cs.local_size[0];
prog_data->local_size[1] = shader->info.cs.local_size[1];
prog_data->local_size[2] = shader->info.cs.local_size[2];
prog_data->local_size[0] = shader->info->cs.local_size[0];
prog_data->local_size[1] = shader->info->cs.local_size[1];
prog_data->local_size[2] = shader->info->cs.local_size[2];
unsigned local_workgroup_size =
shader->info.cs.local_size[0] * shader->info.cs.local_size[1] *
shader->info.cs.local_size[2];
shader->info->cs.local_size[0] * shader->info->cs.local_size[1] *
shader->info->cs.local_size[2];
unsigned max_cs_threads = compiler->devinfo->max_cs_threads;
unsigned simd_required = DIV_ROUND_UP(local_workgroup_size, max_cs_threads);
@ -6760,9 +6761,9 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
MESA_SHADER_COMPUTE);
if (INTEL_DEBUG & DEBUG_CS) {
char *name = ralloc_asprintf(mem_ctx, "%s compute shader %s",
shader->info.label ? shader->info.label :
shader->info->label ? shader->info->label :
"unnamed",
shader->info.name);
shader->info->name);
g.enable_debug(name);
}

View File

@ -1876,7 +1876,7 @@ fs_visitor::emit_gs_vertex(const nir_src &vertex_count_nir_src,
* be recorded by transform feedback, we can simply discard all geometry
* bound to these streams when transform feedback is disabled.
*/
if (stream_id > 0 && !nir->info.has_transform_feedback_varyings)
if (stream_id > 0 && !nir->info->has_transform_feedback_varyings)
return;
/* If we're outputting 32 control data bits or less, then we can wait
@ -2031,12 +2031,12 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst,
/* Use first_icp_handle as the base offset. There is one register
* of URB handles per vertex, so inform the register allocator that
* we might read up to nir->info.gs.vertices_in registers.
* we might read up to nir->info->gs.vertices_in registers.
*/
bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle,
fs_reg(brw_vec8_grf(first_icp_handle, 0)),
fs_reg(icp_offset_bytes),
brw_imm_ud(nir->info.gs.vertices_in * REG_SIZE));
brw_imm_ud(nir->info->gs.vertices_in * REG_SIZE));
}
} else {
assert(gs_prog_data->invocations > 1);
@ -2062,12 +2062,12 @@ fs_visitor::emit_gs_input_load(const fs_reg &dst,
/* Use first_icp_handle as the base offset. There is one DWord
* of URB handles per vertex, so inform the register allocator that
* we might read up to ceil(nir->info.gs.vertices_in / 8) registers.
* we might read up to ceil(nir->info->gs.vertices_in / 8) registers.
*/
bld.emit(SHADER_OPCODE_MOV_INDIRECT, icp_handle,
fs_reg(brw_vec8_grf(first_icp_handle, 0)),
fs_reg(icp_offset_bytes),
brw_imm_ud(DIV_ROUND_UP(nir->info.gs.vertices_in, 8) *
brw_imm_ud(DIV_ROUND_UP(nir->info->gs.vertices_in, 8) *
REG_SIZE));
}
}
@ -4031,7 +4031,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
*/
brw_mark_surface_used(prog_data,
stage_prog_data->binding_table.ubo_start +
nir->info.num_ubos - 1);
nir->info->num_ubos - 1);
}
nir_const_value *const_offset = nir_src_as_const_value(instr->src[1]);
@ -4098,7 +4098,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
*/
brw_mark_surface_used(prog_data,
stage_prog_data->binding_table.ssbo_start +
nir->info.num_ssbos - 1);
nir->info->num_ssbos - 1);
}
fs_reg offset_reg;
@ -4138,7 +4138,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
brw_mark_surface_used(prog_data,
stage_prog_data->binding_table.ssbo_start +
nir->info.num_ssbos - 1);
nir->info->num_ssbos - 1);
}
/* Value */
@ -4350,7 +4350,7 @@ fs_visitor::nir_emit_ssbo_atomic(const fs_builder &bld,
*/
brw_mark_surface_used(prog_data,
stage_prog_data->binding_table.ssbo_start +
nir->info.num_ssbos - 1);
nir->info->num_ssbos - 1);
}
fs_reg offset = get_nir_src(instr->src[1]);

View File

@ -36,8 +36,8 @@ fs_reg *
fs_visitor::emit_vs_system_value(int location)
{
fs_reg *reg = new(this->mem_ctx)
fs_reg(ATTR, 4 * (_mesa_bitcount_64(nir->info.inputs_read) +
_mesa_bitcount_64(nir->info.double_inputs_read)),
fs_reg(ATTR, 4 * (_mesa_bitcount_64(nir->info->inputs_read) +
_mesa_bitcount_64(nir->info->double_inputs_read)),
BRW_REGISTER_TYPE_D);
struct brw_vs_prog_data *vs_prog_data = brw_vs_prog_data(prog_data);
@ -61,7 +61,7 @@ fs_visitor::emit_vs_system_value(int location)
vs_prog_data->uses_instanceid = true;
break;
case SYSTEM_VALUE_DRAW_ID:
if (nir->info.system_values_read &
if (nir->info->system_values_read &
(BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
@ -415,13 +415,13 @@ fs_visitor::emit_single_fb_write(const fs_builder &bld,
fs_reg src_depth, src_stencil;
if (source_depth_to_render_target) {
if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
src_depth = frag_depth;
else
src_depth = fs_reg(brw_vec8_grf(payload.source_depth_reg, 0));
}
if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
src_stencil = frag_stencil;
const fs_reg sources[] = {
@ -460,7 +460,7 @@ fs_visitor::emit_fb_writes()
limit_dispatch_width(8, "Depth writes unsupported in SIMD16+ mode.\n");
}
if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
if (nir->info->outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
/* From the 'Render Target Write message' section of the docs:
* "Output Stencil is not supported with SIMD16 Render Target Write
* Messages."

View File

@ -134,7 +134,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
uint64_t outputs_written = gp->program.Base.nir->info.outputs_written;
uint64_t outputs_written = gp->program.Base.nir->info->outputs_written;
prog_data.base.cull_distance_mask =
((1 << gp->program.Base.CullDistanceArraySize) - 1) <<

View File

@ -73,7 +73,7 @@ brw_setup_vue_interpolation(struct brw_context *brw)
if (varying == VARYING_SLOT_BFC0 || varying == VARYING_SLOT_BFC1)
frag_attrib = varying - VARYING_SLOT_BFC0 + VARYING_SLOT_COL0;
if (!(fprog->Base.nir->info.inputs_read & BITFIELD64_BIT(frag_attrib)))
if (!(fprog->Base.nir->info->inputs_read & BITFIELD64_BIT(frag_attrib)))
continue;
enum glsl_interp_mode mode = fprog->InterpQualifier[frag_attrib];

View File

@ -220,7 +220,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
nir_foreach_function(function, nir) {
if (function->impl) {
nir_foreach_block(block, function->impl) {
remap_vs_attrs(block, &nir->info);
remap_vs_attrs(block, nir->info);
}
}
}

View File

@ -41,7 +41,7 @@ read_thread_local_id(struct lower_intrinsics_state *state)
{
nir_builder *b = &state->builder;
nir_shader *nir = state->nir;
const unsigned *sizes = nir->info.cs.local_size;
const unsigned *sizes = nir->info->cs.local_size;
const unsigned group_size = sizes[0] * sizes[1] * sizes[2];
/* Some programs have local_size dimensions so small that the thread local
@ -111,7 +111,7 @@ lower_cs_intrinsics_convert_block(struct lower_intrinsics_state *state,
* (gl_WorkGroupSize.x * gl_WorkGroupSize.y)) %
* gl_WorkGroupSize.z;
*/
unsigned *size = nir->info.cs.local_size;
unsigned *size = nir->info->cs.local_size;
nir_ssa_def *local_index = nir_load_local_invocation_index(b);

View File

@ -192,7 +192,7 @@ brw_upload_sf_prog(struct brw_context *brw)
if (key.do_point_sprite) {
key.point_sprite_coord_replace = ctx->Point.CoordReplace & 0xff;
}
if (brw->fragment_program->Base.nir->info.inputs_read &
if (brw->fragment_program->Base.nir->info->inputs_read &
BITFIELD64_BIT(VARYING_SLOT_PNTC)) {
key.do_point_coord = 1;
}

View File

@ -698,7 +698,7 @@ backend_shader::backend_shader(const struct brw_compiler *compiler,
stage_name = _mesa_shader_stage_to_string(stage);
stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
is_passthrough_shader =
nir->info.name && strcmp(nir->info.name, "passthrough") == 0;
nir->info->name && strcmp(nir->info->name, "passthrough") == 0;
}
bool
@ -1212,7 +1212,7 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage,
stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
}
if (prog->nir->info.uses_texture_gather) {
if (prog->nir->info->uses_texture_gather) {
if (devinfo->gen >= 8) {
stage_prog_data->binding_table.gather_texture_start =
stage_prog_data->binding_table.texture_start;
@ -1351,13 +1351,13 @@ brw_compile_tes(const struct brw_compiler *compiler,
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
nir->info.inputs_read = key->inputs_read;
nir->info.patch_inputs_read = key->patch_inputs_read;
nir->info->inputs_read = key->inputs_read;
nir->info->patch_inputs_read = key->patch_inputs_read;
struct brw_vue_map input_vue_map;
brw_compute_tess_vue_map(&input_vue_map,
nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
nir->info.patch_inputs_read);
nir->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
nir->info->patch_inputs_read);
nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
brw_nir_lower_tes_inputs(nir, &input_vue_map);
@ -1365,8 +1365,8 @@ brw_compile_tes(const struct brw_compiler *compiler,
nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
nir->info.outputs_written,
nir->info.separate_shader);
nir->info->outputs_written,
nir->info->separate_shader);
unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
@ -1380,7 +1380,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
/* URB entry sizes are stored as a multiple of 64 bytes. */
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
bool need_patch_header = nir->info.system_values_read &
bool need_patch_header = nir->info->system_values_read &
(BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
@ -1417,9 +1417,9 @@ brw_compile_tes(const struct brw_compiler *compiler,
if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s tessellation evaluation shader %s",
nir->info.label ? nir->info.label
nir->info->label ? nir->info->label
: "unnamed",
nir->info.name));
nir->info->name));
}
g.generate_code(v.cfg, 8);

View File

@ -50,10 +50,10 @@ create_passthrough_tcs(const struct brw_compiler *compiler,
nir_ssa_def *invoc_id =
nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
nir->info.inputs_read = key->outputs_written;
nir->info.outputs_written = key->outputs_written;
nir->info.tcs.vertices_out = key->input_vertices;
nir->info.name = ralloc_strdup(nir, "passthrough");
nir->info->inputs_read = key->outputs_written;
nir->info->outputs_written = key->outputs_written;
nir->info->tcs.vertices_out = key->input_vertices;
nir->info->name = ralloc_strdup(nir, "passthrough");
nir->num_uniforms = 8 * sizeof(uint32_t);
var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
@ -317,9 +317,9 @@ brw_tcs_populate_key(struct brw_context *brw,
struct brw_tcs_prog_key *key)
{
uint64_t per_vertex_slots =
brw->tess_eval_program->Base.nir->info.inputs_read;
brw->tess_eval_program->Base.nir->info->inputs_read;
uint32_t per_patch_slots =
brw->tess_eval_program->Base.nir->info.patch_inputs_read;
brw->tess_eval_program->Base.nir->info->patch_inputs_read;
struct brw_tess_ctrl_program *tcp =
(struct brw_tess_ctrl_program *) brw->tess_ctrl_program;
@ -331,9 +331,9 @@ brw_tcs_populate_key(struct brw_context *brw,
if (brw->tess_ctrl_program) {
per_vertex_slots |=
brw->tess_ctrl_program->Base.nir->info.outputs_written;
brw->tess_ctrl_program->Base.nir->info->outputs_written;
per_patch_slots |=
brw->tess_ctrl_program->Base.nir->info.patch_outputs_written;
brw->tess_ctrl_program->Base.nir->info->patch_outputs_written;
}
if (brw->gen < 8 || !tcp)
@ -355,7 +355,7 @@ brw_tcs_populate_key(struct brw_context *brw,
/* _NEW_TEXTURE */
brw_populate_sampler_prog_key_data(&brw->ctx, prog, &key->tex);
} else {
key->outputs_written = tep->program.Base.nir->info.inputs_read;
key->outputs_written = tep->program.Base.nir->info->inputs_read;
}
}
@ -428,8 +428,8 @@ brw_tcs_precompile(struct gl_context *ctx,
key.tes_primitive_mode = GL_TRIANGLES;
}
key.outputs_written = prog->nir->info.outputs_written;
key.patch_outputs_written = prog->nir->info.patch_outputs_written;
key.outputs_written = prog->nir->info->outputs_written;
key.patch_outputs_written = prog->nir->info->patch_outputs_written;
success = brw_codegen_tcs_prog(brw, shader_prog, btcp, &key);

View File

@ -235,9 +235,9 @@ brw_tes_populate_key(struct brw_context *brw,
{
uint64_t per_vertex_slots =
brw->tess_eval_program->Base.nir->info.inputs_read;
brw->tess_eval_program->Base.nir->info->inputs_read;
uint32_t per_patch_slots =
brw->tess_eval_program->Base.nir->info.patch_inputs_read;
brw->tess_eval_program->Base.nir->info->patch_inputs_read;
struct brw_tess_eval_program *tep =
(struct brw_tess_eval_program *) brw->tess_eval_program;
@ -253,9 +253,9 @@ brw_tes_populate_key(struct brw_context *brw,
*/
if (brw->tess_ctrl_program) {
per_vertex_slots |=
brw->tess_ctrl_program->Base.nir->info.outputs_written;
brw->tess_ctrl_program->Base.nir->info->outputs_written;
per_patch_slots |=
brw->tess_ctrl_program->Base.nir->info.patch_outputs_written;
brw->tess_ctrl_program->Base.nir->info->patch_outputs_written;
}
/* Ignore gl_TessLevelInner/Outer - we treat them as system values,
@ -316,14 +316,14 @@ brw_tes_precompile(struct gl_context *ctx,
memset(&key, 0, sizeof(key));
key.program_string_id = btep->id;
key.inputs_read = prog->nir->info.inputs_read;
key.patch_inputs_read = prog->nir->info.patch_inputs_read;
key.inputs_read = prog->nir->info->inputs_read;
key.patch_inputs_read = prog->nir->info->patch_inputs_read;
if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
struct gl_program *tcp =
shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
key.inputs_read |= tcp->nir->info.outputs_written;
key.patch_inputs_read |= tcp->nir->info.patch_outputs_written;
key.inputs_read |= tcp->nir->info->outputs_written;
key.patch_inputs_read |= tcp->nir->info->patch_outputs_written;
}
/* Ignore gl_TessLevelInner/Outer - they're system values. */

View File

@ -1988,7 +1988,7 @@ vec4_visitor::run()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
char filename[64]; \
snprintf(filename, 64, "%s-%s-%02d-%02d-" #pass, \
stage_abbrev, nir->info.name, iteration, pass_num); \
stage_abbrev, nir->info->name, iteration, pass_num); \
\
backend_shader::dump_instructions(filename); \
} \
@ -2001,7 +2001,7 @@ vec4_visitor::run()
if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
char filename[64];
snprintf(filename, 64, "%s-%s-00-00-start",
stage_abbrev, nir->info.name);
stage_abbrev, nir->info->name);
backend_shader::dump_instructions(filename);
}
@ -2126,7 +2126,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
/* gl_VertexID and gl_InstanceID are system values, but arrive via an
* incoming vertex attribute. So, add an extra slot.
*/
if (shader->info.system_values_read &
if (shader->info->system_values_read &
(BITFIELD64_BIT(SYSTEM_VALUE_BASE_VERTEX) |
BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
@ -2135,13 +2135,14 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
}
/* gl_DrawID has its very own vec4 */
if (shader->info.system_values_read & BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) {
if (shader->info->system_values_read &
BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID)) {
nr_attributes++;
}
unsigned nr_attribute_slots =
nr_attributes +
_mesa_bitcount_64(shader->info.double_inputs_read);
_mesa_bitcount_64(shader->info->double_inputs_read);
/* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
* Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in
@ -2190,8 +2191,9 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
if (INTEL_DEBUG & DEBUG_VS) {
const char *debug_name =
ralloc_asprintf(mem_ctx, "%s vertex shader %s",
shader->info.label ? shader->info.label : "unnamed",
shader->info.name);
shader->info->label ? shader->info->label :
"unnamed",
shader->info->name);
g.enable_debug(debug_name);
}

View File

@ -2045,8 +2045,8 @@ generate_code(struct brw_codegen *p,
if (unlikely(debug_flag)) {
fprintf(stderr, "Native code for %s %s shader %s:\n",
nir->info.label ? nir->info.label : "unnamed",
_mesa_shader_stage_to_string(nir->stage), nir->info.name);
nir->info->label ? nir->info->label : "unnamed",
_mesa_shader_stage_to_string(nir->stage), nir->info->name);
fprintf(stderr, "%s vec4 shader: %d instructions. %d loops. %u cycles. %d:%d "
"spills:fills. Compacted %d to %d bytes (%.0f%%)\n",

View File

@ -84,7 +84,7 @@ vec4_gs_visitor::setup_varying_inputs(int payload_reg, int *attribute_map,
* so the total number of input slots that will be delivered to the GS (and
* thus the stride of the input arrays) is urb_read_length * 2.
*/
const unsigned num_input_vertices = nir->info.gs.vertices_in;
const unsigned num_input_vertices = nir->info->gs.vertices_in;
assert(num_input_vertices <= MAX_GS_INPUT_VERTICES);
unsigned input_array_stride = prog_data->urb_read_length * 2;
@ -454,7 +454,7 @@ vec4_gs_visitor::gs_emit_vertex(int stream_id)
* be recorded by transform feedback, we can simply discard all geometry
* bound to these streams when transform feedback is disabled.
*/
if (stream_id > 0 && !nir->info.has_transform_feedback_varyings)
if (stream_id > 0 && !nir->info->has_transform_feedback_varyings)
return;
/* If we're outputting 32 control data bits or less, then we can wait
@ -614,10 +614,10 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
* written by previous stages and shows up via payload magic.
*/
GLbitfield64 inputs_read =
shader->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID;
shader->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID;
brw_compute_vue_map(compiler->devinfo,
&c.input_vue_map, inputs_read,
shader->info.separate_shader);
shader->info->separate_shader);
shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex,
is_scalar);
@ -626,15 +626,15 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar);
prog_data->include_primitive_id =
(shader->info.inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0;
(shader->info->inputs_read & VARYING_BIT_PRIMITIVE_ID) != 0;
prog_data->invocations = shader->info.gs.invocations;
prog_data->invocations = shader->info->gs.invocations;
if (compiler->devinfo->gen >= 8)
prog_data->static_vertex_count = nir_gs_count_vertices(shader);
if (compiler->devinfo->gen >= 7) {
if (shader->info.gs.output_primitive == GL_POINTS) {
if (shader->info->gs.output_primitive == GL_POINTS) {
/* When the output type is points, the geometry shader may output data
* to multiple streams, and EndPrimitive() has no effect. So we
* configure the hardware to interpret the control data as stream ID.
@ -659,20 +659,20 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
* EndPrimitive().
*/
c.control_data_bits_per_vertex =
shader->info.gs.uses_end_primitive ? 1 : 0;
shader->info->gs.uses_end_primitive ? 1 : 0;
}
} else {
/* There are no control data bits in gen6. */
c.control_data_bits_per_vertex = 0;
/* If it is using transform feedback, enable it */
if (shader->info.has_transform_feedback_varyings)
if (shader->info->has_transform_feedback_varyings)
prog_data->gen6_xfb_enabled = true;
else
prog_data->gen6_xfb_enabled = false;
}
c.control_data_header_size_bits =
shader->info.gs.vertices_out * c.control_data_bits_per_vertex;
shader->info->gs.vertices_out * c.control_data_bits_per_vertex;
/* 1 HWORD = 32 bytes = 256 bits */
prog_data->control_data_header_size_hwords =
@ -767,7 +767,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
unsigned output_size_bytes;
if (compiler->devinfo->gen >= 7) {
output_size_bytes =
prog_data->output_vertex_size_hwords * 32 * shader->info.gs.vertices_out;
prog_data->output_vertex_size_hwords * 32 * shader->info->gs.vertices_out;
output_size_bytes += 32 * prog_data->control_data_header_size_hwords;
} else {
output_size_bytes = prog_data->output_vertex_size_hwords * 32;
@ -796,9 +796,9 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 128) / 128;
prog_data->output_topology =
get_hw_prim_for_gl_prim(shader->info.gs.output_primitive);
get_hw_prim_for_gl_prim(shader->info->gs.output_primitive);
prog_data->vertices_in = shader->info.gs.vertices_in;
prog_data->vertices_in = shader->info->gs.vertices_in;
/* GS inputs are read from the VUE 256 bits (2 vec4's) at a time, so we
* need to program a URB read length of ceiling(num_slots / 2).
@ -827,9 +827,9 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
false, MESA_SHADER_GEOMETRY);
if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
const char *label =
shader->info.label ? shader->info.label : "unnamed";
shader->info->label ? shader->info->label : "unnamed";
char *name = ralloc_asprintf(mem_ctx, "%s geometry shader %s",
label, shader->info.name);
label, shader->info->name);
g.enable_debug(name);
}
g.generate_code(v.cfg, 8);

View File

@ -473,7 +473,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ssbo_start +
nir->info.num_ssbos - 1);
nir->info->num_ssbos - 1);
}
/* Offset */
@ -615,7 +615,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ssbo_start +
nir->info.num_ssbos - 1);
nir->info->num_ssbos - 1);
}
src_reg offset_reg;
@ -802,7 +802,7 @@ vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ubo_start +
nir->info.num_ubos - 1);
nir->info->num_ubos - 1);
}
src_reg offset;
@ -881,7 +881,7 @@ vec4_visitor::nir_emit_ssbo_atomic(int op, nir_intrinsic_instr *instr)
*/
brw_mark_surface_used(&prog_data->base,
prog_data->base.binding_table.ssbo_start +
nir->info.num_ssbos - 1);
nir->info->num_ssbos - 1);
}
src_reg offset = get_nir_src(instr->src[1], 1);

View File

@ -94,9 +94,9 @@ vec4_tcs_visitor::emit_prolog()
* HS instance dispatched will only have its bottom half doing real
* work, and so we need to disable the upper half:
*/
if (nir->info.tcs.vertices_out % 2) {
if (nir->info->tcs.vertices_out % 2) {
emit(CMP(dst_null_d(), invocation_id,
brw_imm_ud(nir->info.tcs.vertices_out), BRW_CONDITIONAL_L));
brw_imm_ud(nir->info->tcs.vertices_out), BRW_CONDITIONAL_L));
/* Matching ENDIF is in emit_thread_end() */
emit(IF(BRW_PREDICATE_NORMAL));
@ -110,7 +110,7 @@ vec4_tcs_visitor::emit_thread_end()
vec4_instruction *inst;
current_annotation = "thread end";
if (nir->info.tcs.vertices_out % 2) {
if (nir->info->tcs.vertices_out % 2) {
emit(BRW_OPCODE_ENDIF);
}
@ -456,17 +456,17 @@ brw_compile_tcs(const struct brw_compiler *compiler,
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_CTRL];
nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
nir->info.outputs_written = key->outputs_written;
nir->info.patch_outputs_written = key->patch_outputs_written;
nir->info->outputs_written = key->outputs_written;
nir->info->patch_outputs_written = key->patch_outputs_written;
struct brw_vue_map input_vue_map;
brw_compute_vue_map(devinfo, &input_vue_map,
nir->info.inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
nir->info->inputs_read & ~VARYING_BIT_PRIMITIVE_ID,
true);
brw_compute_tess_vue_map(&vue_prog_data->vue_map,
nir->info.outputs_written,
nir->info.patch_outputs_written);
nir->info->outputs_written,
nir->info->patch_outputs_written);
nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
brw_nir_lower_vue_inputs(nir, is_scalar, &input_vue_map);
@ -477,9 +477,9 @@ brw_compile_tcs(const struct brw_compiler *compiler,
nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
if (is_scalar)
prog_data->instances = DIV_ROUND_UP(nir->info.tcs.vertices_out, 8);
prog_data->instances = DIV_ROUND_UP(nir->info->tcs.vertices_out, 8);
else
prog_data->instances = DIV_ROUND_UP(nir->info.tcs.vertices_out, 2);
prog_data->instances = DIV_ROUND_UP(nir->info->tcs.vertices_out, 2);
/* Compute URB entry size. The maximum allowed URB entry size is 32k.
* That divides up as follows:
@ -498,7 +498,7 @@ brw_compile_tcs(const struct brw_compiler *compiler,
unsigned output_size_bytes = 0;
/* Note that the patch header is counted in num_per_patch_slots. */
output_size_bytes += num_per_patch_slots * 16;
output_size_bytes += nir->info.tcs.vertices_out * num_per_vertex_slots * 16;
output_size_bytes += nir->info->tcs.vertices_out * num_per_vertex_slots * 16;
assert(output_size_bytes >= 1);
if (output_size_bytes > GEN7_MAX_HS_URB_ENTRY_SIZE_BYTES)
@ -539,9 +539,9 @@ brw_compile_tcs(const struct brw_compiler *compiler,
if (unlikely(INTEL_DEBUG & DEBUG_TCS)) {
g.enable_debug(ralloc_asprintf(mem_ctx,
"%s tessellation control shader %s",
nir->info.label ? nir->info.label
nir->info->label ? nir->info->label
: "unnamed",
nir->info.name));
nir->info->name));
}
g.generate_code(v.cfg, 8);

View File

@ -151,8 +151,8 @@ brw_codegen_vs_prog(struct brw_context *brw,
uint64_t outputs_written =
brw_vs_outputs_written(brw, key,
vp->program.Base.nir->info.outputs_written);
prog_data.inputs_read = vp->program.Base.nir->info.inputs_read;
vp->program.Base.nir->info->outputs_written);
prog_data.inputs_read = vp->program.Base.nir->info->inputs_read;
if (key->copy_edgeflag) {
prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
@ -340,7 +340,7 @@ brw_vs_populate_key(struct brw_context *brw,
}
}
if (prog->nir->info.outputs_written &
if (prog->nir->info->outputs_written &
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1)) {
/* _NEW_LIGHT | _NEW_BUFFERS */
@ -401,7 +401,7 @@ brw_vs_precompile(struct gl_context *ctx,
brw_setup_tex_for_precompile(brw, &key.tex, prog);
key.program_string_id = bvp->id;
key.clamp_vertex_color =
(prog->nir->info.outputs_written &
(prog->nir->info->outputs_written &
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1));

View File

@ -61,7 +61,7 @@ assign_fs_binding_table_offsets(const struct gen_device_info *devinfo,
shader_prog, prog, &prog_data->base,
next_binding_table_offset);
if (prog->nir->info.outputs_read && !key->coherent_fb_fetch) {
if (prog->nir->info->outputs_read && !key->coherent_fb_fetch) {
prog_data->binding_table.render_target_read_start =
next_binding_table_offset;
next_binding_table_offset += key->nr_color_regions;
@ -357,7 +357,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
* a shader w/a on IVB; fixable with just SCS on HSW.
*/
if (brw->gen == 7 && !brw->is_haswell &&
prog->nir->info.uses_texture_gather) {
prog->nir->info->uses_texture_gather) {
if (img->InternalFormat == GL_RG32F)
key->gather_channel_quirk_mask |= 1 << s;
}
@ -365,7 +365,7 @@ brw_populate_sampler_prog_key_data(struct gl_context *ctx,
/* Gen6's gather4 is broken for UINT/SINT; we treat them as
* UNORM/FLOAT instead and fix it in the shader.
*/
if (brw->gen == 6 && prog->nir->info.uses_texture_gather) {
if (brw->gen == 6 && prog->nir->info->uses_texture_gather) {
key->gen6_gather_wa[s] = gen6_gather_workaround(img->InternalFormat);
}
@ -448,12 +448,12 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
*/
if (brw->gen < 6) {
/* _NEW_COLOR */
if (fp->program.Base.nir->info.fs.uses_discard ||
if (fp->program.Base.nir->info->fs.uses_discard ||
ctx->Color.AlphaEnabled) {
lookup |= IZ_PS_KILL_ALPHATEST_BIT;
}
if (fp->program.Base.nir->info.outputs_written &
if (fp->program.Base.nir->info->outputs_written &
BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
}
@ -544,7 +544,7 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key)
/* BRW_NEW_VUE_MAP_GEOM_OUT */
if (brw->gen < 6 ||
_mesa_bitcount_64(fp->program.Base.nir->info.inputs_read &
_mesa_bitcount_64(fp->program.Base.nir->info->inputs_read &
BRW_FS_VARYING_INPUT_MASK) > 16) {
key->input_slots_valid = brw->vue_map_geom_out.slots_valid;
}
@ -606,10 +606,10 @@ brw_fs_precompile(struct gl_context *ctx,
memset(&key, 0, sizeof(key));
uint64_t outputs_written = fp->Base.nir->info.outputs_written;
uint64_t outputs_written = fp->Base.nir->info->outputs_written;
if (brw->gen < 6) {
if (fp->Base.nir->info.fs.uses_discard)
if (fp->Base.nir->info->fs.uses_discard)
key.iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT;
if (outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
@ -620,10 +620,10 @@ brw_fs_precompile(struct gl_context *ctx,
key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
}
if (brw->gen < 6 || _mesa_bitcount_64(fp->Base.nir->info.inputs_read &
if (brw->gen < 6 || _mesa_bitcount_64(fp->Base.nir->info->inputs_read &
BRW_FS_VARYING_INPUT_MASK) > 16) {
key.input_slots_valid =
fp->Base.nir->info.inputs_read | VARYING_BIT_POS;
fp->Base.nir->info->inputs_read | VARYING_BIT_POS;
}
brw_setup_tex_for_precompile(brw, &key.tex, &fp->Base);

View File

@ -143,7 +143,7 @@ void fs_visitor::setup_fs_payload_gen4()
}
prog_data->uses_src_depth =
(nir->info.inputs_read & (1 << VARYING_SLOT_POS)) != 0;
(nir->info->inputs_read & (1 << VARYING_SLOT_POS)) != 0;
if (wm_iz_table[lookup].sd_present || prog_data->uses_src_depth ||
kill_stats_promoted_workaround) {
payload.source_depth_reg = reg;

View File

@ -54,7 +54,7 @@ brw_color_buffer_write_enabled(struct brw_context *brw)
/* _NEW_BUFFERS */
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
uint64_t outputs_written = fp->Base.nir->info.outputs_written;
uint64_t outputs_written = fp->Base.nir->info->outputs_written;
/* _NEW_COLOR */
if (rb && (outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
@ -168,7 +168,7 @@ brw_upload_wm_unit(struct brw_context *brw)
/* BRW_NEW_FRAGMENT_PROGRAM */
wm->wm5.program_uses_depth = prog_data->uses_src_depth;
wm->wm5.program_computes_depth = (fp->Base.nir->info.outputs_written &
wm->wm5.program_computes_depth = (fp->Base.nir->info->outputs_written &
BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
/* _NEW_BUFFERS
* Override for NULL depthbuffer case, required by the Pixel Shader Computed

View File

@ -1147,7 +1147,7 @@ update_renderbuffer_read_surfaces(struct brw_context *brw)
/* BRW_NEW_FRAGMENT_PROGRAM */
if (!ctx->Extensions.MESA_shader_framebuffer_fetch &&
brw->fragment_program &&
brw->fragment_program->Base.nir->info.outputs_read) {
brw->fragment_program->Base.nir->info->outputs_read) {
/* _NEW_BUFFERS */
const struct gl_framebuffer *fb = ctx->DrawBuffer;
@ -1292,15 +1292,15 @@ brw_update_texture_surfaces(struct brw_context *brw)
* allows the surface format to be overriden for only the
* gather4 messages. */
if (brw->gen < 8) {
if (vs && vs->nir->info.uses_texture_gather)
if (vs && vs->nir->info->uses_texture_gather)
update_stage_texture_surfaces(brw, vs, &brw->vs.base, true, 0);
if (tcs && tcs->nir->info.uses_texture_gather)
if (tcs && tcs->nir->info->uses_texture_gather)
update_stage_texture_surfaces(brw, tcs, &brw->tcs.base, true, 0);
if (tes && tes->nir->info.uses_texture_gather)
if (tes && tes->nir->info->uses_texture_gather)
update_stage_texture_surfaces(brw, tes, &brw->tes.base, true, 0);
if (gs && gs->nir->info.uses_texture_gather)
if (gs && gs->nir->info->uses_texture_gather)
update_stage_texture_surfaces(brw, gs, &brw->gs.base, true, 0);
if (fs && fs->nir->info.uses_texture_gather)
if (fs && fs->nir->info->uses_texture_gather)
update_stage_texture_surfaces(brw, fs, &brw->wm.base, true, 0);
}
@ -1345,7 +1345,7 @@ brw_update_cs_texture_surfaces(struct brw_context *brw)
* gather4 messages.
*/
if (brw->gen < 8) {
if (cs && cs->nir->info.uses_texture_gather)
if (cs && cs->nir->info->uses_texture_gather)
update_stage_texture_surfaces(brw, cs, &brw->cs.base, true, 0);
}

View File

@ -64,7 +64,7 @@ gen6_gs_visitor::emit_prolog()
this->vertex_output = src_reg(this,
glsl_type::uint_type,
(prog_data->vue_map.num_slots + 1) *
nir->info.gs.vertices_out);
nir->info->gs.vertices_out);
this->vertex_output_offset = src_reg(this, glsl_type::uint_type);
emit(MOV(dst_reg(this->vertex_output_offset), brw_imm_ud(0u)));
@ -178,7 +178,7 @@ gen6_gs_visitor::gs_emit_vertex(int stream_id)
dst_reg dst(this->vertex_output);
dst.reladdr = ralloc(mem_ctx, src_reg);
memcpy(dst.reladdr, &this->vertex_output_offset, sizeof(src_reg));
if (nir->info.gs.output_primitive == GL_POINTS) {
if (nir->info->gs.output_primitive == GL_POINTS) {
/* If we are outputting points, then every vertex has PrimStart and
* PrimEnd set.
*/
@ -207,7 +207,7 @@ gen6_gs_visitor::gs_end_primitive()
/* Calling EndPrimitive() is optional for point output. In this case we set
* the PrimEnd flag when we process EmitVertex().
*/
if (nir->info.gs.output_primitive == GL_POINTS)
if (nir->info->gs.output_primitive == GL_POINTS)
return;
/* Otherwise we know that the last vertex we have processed was the last
@ -219,7 +219,7 @@ gen6_gs_visitor::gs_end_primitive()
* comparison below (hence the num_output_vertices + 1 in the comparison
* below).
*/
unsigned num_output_vertices = nir->info.gs.vertices_out;
unsigned num_output_vertices = nir->info->gs.vertices_out;
emit(CMP(dst_null_ud(), this->vertex_count,
brw_imm_ud(num_output_vertices + 1), BRW_CONDITIONAL_L));
vec4_instruction *inst = emit(CMP(dst_null_ud(),
@ -323,7 +323,7 @@ gen6_gs_visitor::emit_thread_end()
* first_vertex is not zero. This is only relevant for outputs other than
* points because in the point case we set PrimEnd on all vertices.
*/
if (nir->info.gs.output_primitive != GL_POINTS) {
if (nir->info->gs.output_primitive != GL_POINTS) {
emit(CMP(dst_null_ud(), this->first_vertex, brw_imm_ud(0u), BRW_CONDITIONAL_Z));
emit(IF(BRW_PREDICATE_NORMAL));
gs_end_primitive();
@ -625,7 +625,7 @@ gen6_gs_visitor::xfb_write()
emit(BRW_OPCODE_ENDIF);
/* Write transform feedback data for all processed vertices. */
for (int i = 0; i < (int)nir->info.gs.vertices_out; i++) {
for (int i = 0; i < (int)nir->info->gs.vertices_out; i++) {
emit(MOV(dst_reg(sol_temp), brw_imm_d(i)));
emit(CMP(dst_null_d(), sol_temp, this->vertex_count,
BRW_CONDITIONAL_L));

View File

@ -178,7 +178,7 @@ calculate_attr_overrides(const struct brw_context *brw,
*/
bool fs_needs_vue_header =
brw->fragment_program->Base.nir->info.inputs_read &
brw->fragment_program->Base.nir->info->inputs_read &
(VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT);
*urb_entry_read_offset = fs_needs_vue_header ? 0 : 1;

View File

@ -95,7 +95,7 @@ upload_sbe(struct brw_context *brw)
/* prepare the active component dwords */
int input_index = 0;
for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if (!(brw->fragment_program->Base.nir->info.inputs_read &
if (!(brw->fragment_program->Base.nir->info->inputs_read &
BITFIELD64_BIT(attr))) {
continue;
}

View File

@ -60,7 +60,8 @@ void cmod_propagation_test::SetUp()
compiler->devinfo = devinfo;
prog_data = ralloc(NULL, struct brw_wm_prog_data);
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL);
nir_shader *shader =
nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL, NULL);
v = new cmod_propagation_fs_visitor(compiler, prog_data, shader);

View File

@ -60,7 +60,8 @@ void saturate_propagation_test::SetUp()
compiler->devinfo = devinfo;
prog_data = ralloc(NULL, struct brw_wm_prog_data);
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL);
nir_shader *shader =
nir_shader_create(NULL, MESA_SHADER_FRAGMENT, NULL, NULL);
v = new saturate_propagation_fs_visitor(compiler, prog_data, shader);

View File

@ -102,7 +102,8 @@ void cmod_propagation_test::SetUp()
prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
compiler->devinfo = devinfo;
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
nir_shader *shader =
nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
v = new cmod_propagation_vec4_visitor(compiler, shader, prog_data);

View File

@ -95,7 +95,8 @@ void copy_propagation_test::SetUp()
prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
compiler->devinfo = devinfo;
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
nir_shader *shader =
nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
v = new copy_propagation_vec4_visitor(compiler, shader, prog_data);

View File

@ -98,7 +98,8 @@ void register_coalesce_test::SetUp()
prog_data = (struct brw_vue_prog_data *)calloc(1, sizeof(*prog_data));
compiler->devinfo = devinfo;
nir_shader *shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL);
nir_shader *shader =
nir_shader_create(NULL, MESA_SHADER_VERTEX, NULL, NULL);
v = new register_coalesce_vec4_visitor(compiler, shader, prog_data);

View File

@ -1044,23 +1044,23 @@ prog_to_nir(const struct gl_program *prog,
ptn_add_output_stores(c);
s->info.name = ralloc_asprintf(s, "ARB%d", prog->Id);
s->info.num_textures = util_last_bit(prog->SamplersUsed);
s->info.num_ubos = 0;
s->info.num_abos = 0;
s->info.num_ssbos = 0;
s->info.num_images = 0;
s->info.inputs_read = prog->InputsRead;
s->info.outputs_written = prog->OutputsWritten;
s->info.system_values_read = prog->SystemValuesRead;
s->info.uses_texture_gather = false;
s->info.uses_clip_distance_out = false;
s->info.separate_shader = false;
s->info->name = ralloc_asprintf(s, "ARB%d", prog->Id);
s->info->num_textures = util_last_bit(prog->SamplersUsed);
s->info->num_ubos = 0;
s->info->num_abos = 0;
s->info->num_ssbos = 0;
s->info->num_images = 0;
s->info->inputs_read = prog->InputsRead;
s->info->outputs_written = prog->OutputsWritten;
s->info->system_values_read = prog->SystemValuesRead;
s->info->uses_texture_gather = false;
s->info->uses_clip_distance_out = false;
s->info->separate_shader = false;
if (stage == MESA_SHADER_FRAGMENT) {
struct gl_fragment_program *fp = (struct gl_fragment_program *)prog;
s->info.fs.uses_discard = fp->UsesKill;
s->info->fs.uses_discard = fp->UsesKill;
}
fail: