i965/blorp: Use genxml for gen7 state setup
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
parent
344841fcba
commit
e198983c61
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@ -49,11 +49,19 @@ brw_nir_trig_workarounds.c: brw_nir_trig_workarounds.py $(top_srcdir)/src/compil
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$(AM_V_GEN) PYTHONPATH=$(top_srcdir)/src/compiler/nir $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/brw_nir_trig_workarounds.py > $@ || ($(RM) $@; false)
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I965_PERGEN_LIBS = \
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libi965_gen6.la
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libi965_gen6.la \
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libi965_gen7.la \
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libi965_gen75.la
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libi965_gen6_la_SOURCES = $(i965_gen6_FILES)
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libi965_gen6_la_CFLAGS = $(AM_CFLAGS) -DGEN_VERSIONx10=60
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libi965_gen7_la_SOURCES = $(i965_gen7_FILES)
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libi965_gen7_la_CFLAGS = $(AM_CFLAGS) -DGEN_VERSIONx10=70
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libi965_gen75_la_SOURCES = $(i965_gen75_FILES)
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libi965_gen75_la_CFLAGS = $(AM_CFLAGS) -DGEN_VERSIONx10=75
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noinst_LTLIBRARIES = \
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libi965_dri.la \
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libi965_compiler.la \
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@ -192,7 +192,6 @@ i965_FILES = \
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gen6_viewport_state.c \
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gen6_vs_state.c \
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gen6_wm_state.c \
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gen7_blorp.c \
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gen7_cs_state.c \
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gen7_ds_state.c \
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gen7_gs_state.c \
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@ -263,3 +262,9 @@ i965_FILES = \
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i965_gen6_FILES = \
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genX_blorp_exec.c
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i965_gen7_FILES = \
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genX_blorp_exec.c
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i965_gen75_FILES = \
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genX_blorp_exec.c
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@ -315,7 +315,10 @@ retry:
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gen6_blorp_exec(brw, params);
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break;
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case 7:
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gen7_blorp_exec(brw, params);
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if (brw->is_haswell)
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gen75_blorp_exec(brw, params);
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else
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gen7_blorp_exec(brw, params);
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break;
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case 8:
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case 9:
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@ -196,6 +196,10 @@ void
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gen7_blorp_exec(struct brw_context *brw,
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const struct brw_blorp_params *params);
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void
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gen75_blorp_exec(struct brw_context *brw,
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const struct brw_blorp_params *params);
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void
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gen8_blorp_exec(struct brw_context *brw, const struct brw_blorp_params *params);
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@ -1,540 +0,0 @@
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/*
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* Copyright © 2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include "intel_batchbuffer.h"
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#include "intel_mipmap_tree.h"
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#include "brw_context.h"
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#include "brw_defines.h"
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#include "brw_state.h"
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#include "blorp_priv.h"
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/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
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*
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* The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
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*/
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static void
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gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
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uint32_t depthstencil_offset)
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{
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
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OUT_BATCH(depthstencil_offset | 1);
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ADVANCE_BATCH();
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}
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/* Hardware seems to try to fetch the constants even though the corresponding
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* stage gets disabled. Therefore make sure the settings for the constant
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* buffer are valid.
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*/
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static void
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gen7_blorp_disable_constant_state(struct brw_context *brw,
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unsigned opcode)
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{
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BEGIN_BATCH(7);
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OUT_BATCH(opcode << 16 | (7 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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/* 3DSTATE_VS
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*
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* Disable vertex shader.
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*/
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static void
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gen7_blorp_emit_vs_disable(struct brw_context *brw)
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{
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BEGIN_BATCH(6);
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OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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/* 3DSTATE_HS
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*
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* Disable the hull shader.
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*/
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static void
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gen7_blorp_emit_hs_disable(struct brw_context *brw)
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{
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BEGIN_BATCH(7);
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OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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/* 3DSTATE_DS
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*
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* Disable the domain shader.
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*/
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static void
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gen7_blorp_emit_ds_disable(struct brw_context *brw)
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{
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BEGIN_BATCH(6);
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OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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/* 3DSTATE_GS
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*
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* Disable the geometry shader.
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*/
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static void
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gen7_blorp_emit_gs_disable(struct brw_context *brw)
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{
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/**
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* From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
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* Geometry > Geometry Shader > State:
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*
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* "Note: Because of corruption in IVB:GT2, software needs to flush the
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* whole fixed function pipeline when the GS enable changes value in
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* the 3DSTATE_GS."
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*
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* The hardware architects have clarified that in this context "flush the
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* whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
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* Stall" bit set.
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*/
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if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
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gen7_emit_cs_stall_flush(brw);
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BEGIN_BATCH(7);
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OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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brw->gs.enabled = false;
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}
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/* 3DSTATE_STREAMOUT
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*
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* Disable streamout.
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*/
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static void
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gen7_blorp_emit_streamout_disable(struct brw_context *brw)
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{
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BEGIN_BATCH(3);
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OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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static void
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gen7_blorp_emit_sf_config(struct brw_context *brw,
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const struct brw_blorp_params *params)
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{
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/* 3DSTATE_SF
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*
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* Disable ViewportTransformEnable (dw1.1)
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*
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* From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
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* Primitives Overview":
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* RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
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* use of screen- space coordinates).
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*
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* A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
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* and BackFaceFillMode (dw1.4:3) to SOLID(0).
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*
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* From the Sandy Bridge PRM, Volume 2, Part 1, Section
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* 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
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* SOLID: Any triangle or rectangle object found to be front-facing
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* is rendered as a solid object. This setting is required when
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* (rendering rectangle (RECTLIST) objects.
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*/
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{
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BEGIN_BATCH(7);
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OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
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OUT_BATCH(params->depth_format <<
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GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
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OUT_BATCH(params->dst.surf.samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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/* 3DSTATE_SBE */
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{
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const unsigned num_varyings =
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params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
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const unsigned urb_read_length =
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brw_blorp_get_urb_length(params->wm_prog_data);
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BEGIN_BATCH(14);
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OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
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/* There is no need for swizzling (GEN7_SBE_SWIZZLE_ENABLE). All the
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* vertex data coming from vertex fetcher is taken as unmodified
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* (i.e., passed through). Vertex shader state is disabled and vertex
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* fetcher builds complete vertex entries including VUE header.
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* This is for unknown reason really needed to be disabled when more
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* than one vec4 worth of vertex attributes are needed.
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*/
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OUT_BATCH(num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
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urb_read_length << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
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BRW_SF_URB_ENTRY_READ_OFFSET <<
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GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
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for (int i = 0; i < 9; ++i)
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OUT_BATCH(0);
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OUT_BATCH(params->wm_prog_data ? params->wm_prog_data->flat_inputs : 0);
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OUT_BATCH(0);
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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}
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/**
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* Disable thread dispatch (dw5.19) and enable the HiZ op.
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*/
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static void
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gen7_blorp_emit_wm_config(struct brw_context *brw,
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const struct brw_blorp_params *params)
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{
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const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
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uint32_t dw1 = 0, dw2 = 0;
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switch (params->hiz_op) {
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case GEN6_HIZ_OP_DEPTH_CLEAR:
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dw1 |= GEN7_WM_DEPTH_CLEAR;
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break;
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case GEN6_HIZ_OP_DEPTH_RESOLVE:
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dw1 |= GEN7_WM_DEPTH_RESOLVE;
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break;
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case GEN6_HIZ_OP_HIZ_RESOLVE:
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dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
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break;
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case GEN6_HIZ_OP_NONE:
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break;
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default:
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unreachable("not reached");
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}
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dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
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if (params->wm_prog_data)
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dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
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if (params->src.bo)
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dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
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if (params->dst.surf.samples > 1) {
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dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
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if (prog_data && prog_data->persample_msaa_dispatch)
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dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
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else
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dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
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} else {
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dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
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dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
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}
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BEGIN_BATCH(3);
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OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
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OUT_BATCH(dw1);
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OUT_BATCH(dw2);
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ADVANCE_BATCH();
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}
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/**
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* 3DSTATE_PS
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*
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* Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
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* that, thread dispatch info must still be specified.
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* - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
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* valid range for this field is [0x3, 0x2f].
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* - A dispatch mode must be given; that is, at least one of the
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* "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
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* discovered through simulator error messages.
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*/
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static void
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gen7_blorp_emit_ps_config(struct brw_context *brw,
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const struct brw_blorp_params *params)
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{
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const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
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uint32_t dw2, dw4, dw5, ksp0, ksp2;
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const int max_threads_shift = brw->is_haswell ?
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HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
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dw2 = dw4 = dw5 = ksp0 = ksp2 = 0;
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dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
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if (brw->is_haswell)
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dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
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if (params->wm_prog_data) {
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dw5 |= prog_data->first_curbe_grf_0 << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
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dw5 |= prog_data->first_curbe_grf_2 << GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
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ksp0 = params->wm_prog_kernel;
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ksp2 = params->wm_prog_kernel + params->wm_prog_data->ksp_offset_2;
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if (params->wm_prog_data->dispatch_8)
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dw4 |= GEN7_PS_8_DISPATCH_ENABLE;
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if (params->wm_prog_data->dispatch_16)
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dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
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if (params->wm_prog_data->num_varying_inputs)
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dw4 |= GEN7_PS_ATTRIBUTE_ENABLE;
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} else {
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/* The hardware gets angry if we don't enable at least one dispatch
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* mode, so just enable 16-pixel dispatch if we don't have a program.
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*/
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dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
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}
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if (params->src.bo)
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dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
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dw4 |= params->fast_clear_op;
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BEGIN_BATCH(8);
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OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
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OUT_BATCH(ksp0);
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OUT_BATCH(dw2);
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OUT_BATCH(0);
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OUT_BATCH(dw4);
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OUT_BATCH(dw5);
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OUT_BATCH(0); /* kernel 1 pointer */
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OUT_BATCH(ksp2);
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ADVANCE_BATCH();
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}
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static void
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gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
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const struct brw_blorp_params *params)
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{
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const uint8_t mocs = GEN7_MOCS_L3;
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uint32_t surftype;
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switch (params->depth.surf.dim) {
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case ISL_SURF_DIM_1D:
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surftype = BRW_SURFACE_1D;
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break;
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case ISL_SURF_DIM_2D:
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surftype = BRW_SURFACE_2D;
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break;
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case ISL_SURF_DIM_3D:
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surftype = BRW_SURFACE_3D;
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break;
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}
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/* 3DSTATE_DEPTH_BUFFER */
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{
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brw_emit_depth_stall_flushes(brw);
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unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth,
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params->depth.surf.logical_level0_px.array_len);
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BEGIN_BATCH(7);
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OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
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OUT_BATCH((params->depth.surf.row_pitch - 1) |
|
||||
params->depth_format << 18 |
|
||||
1 << 22 | /* hiz enable */
|
||||
1 << 28 | /* depth write */
|
||||
surftype << 29);
|
||||
OUT_RELOC(params->depth.bo,
|
||||
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
|
||||
params->depth.offset);
|
||||
OUT_BATCH((params->depth.surf.logical_level0_px.width - 1) << 4 |
|
||||
(params->depth.surf.logical_level0_px.height - 1) << 18 |
|
||||
params->depth.view.base_level);
|
||||
OUT_BATCH(((depth - 1) << 21) |
|
||||
(params->depth.view.base_array_layer << 10) |
|
||||
mocs);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH((depth - 1) << 21);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_HIER_DEPTH_BUFFER */
|
||||
{
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
|
||||
OUT_BATCH((mocs << 25) |
|
||||
(params->depth.aux_surf.row_pitch - 1));
|
||||
OUT_RELOC(params->depth.aux_bo,
|
||||
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
|
||||
params->depth.aux_offset);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
/* 3DSTATE_STENCIL_BUFFER */
|
||||
{
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
gen7_blorp_emit_depth_disable(struct brw_context *brw)
|
||||
{
|
||||
brw_emit_depth_stall_flushes(brw);
|
||||
|
||||
BEGIN_BATCH(7);
|
||||
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
|
||||
OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
|
||||
BEGIN_BATCH(3);
|
||||
OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
|
||||
OUT_BATCH(0);
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \copydoc gen6_blorp_exec()
|
||||
*/
|
||||
void
|
||||
gen7_blorp_exec(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params)
|
||||
{
|
||||
if (brw->gen >= 8)
|
||||
return;
|
||||
|
||||
uint32_t cc_blend_state_offset = 0;
|
||||
uint32_t cc_state_offset = 0;
|
||||
uint32_t depthstencil_offset;
|
||||
uint32_t wm_bind_bo_offset = 0;
|
||||
|
||||
brw_upload_state_base_address(brw);
|
||||
gen6_blorp_emit_vertices(brw, params);
|
||||
gen7_blorp_emit_urb_config(brw, params);
|
||||
if (params->wm_prog_data) {
|
||||
cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
|
||||
cc_state_offset = gen6_blorp_emit_cc_state(brw);
|
||||
gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
|
||||
gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
|
||||
}
|
||||
depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
|
||||
gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
|
||||
|
||||
gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_VS);
|
||||
gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_HS);
|
||||
gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_DS);
|
||||
gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_GS);
|
||||
gen7_blorp_disable_constant_state(brw, _3DSTATE_CONSTANT_PS);
|
||||
|
||||
if (brw->use_resource_streamer)
|
||||
gen7_disable_hw_binding_tables(brw);
|
||||
if (params->wm_prog_data) {
|
||||
uint32_t wm_surf_offset_renderbuffer;
|
||||
uint32_t wm_surf_offset_texture = 0;
|
||||
|
||||
wm_surf_offset_renderbuffer =
|
||||
brw_blorp_emit_surface_state(brw, ¶ms->dst,
|
||||
I915_GEM_DOMAIN_RENDER,
|
||||
I915_GEM_DOMAIN_RENDER,
|
||||
true /* is_render_target */);
|
||||
if (params->src.bo) {
|
||||
wm_surf_offset_texture =
|
||||
brw_blorp_emit_surface_state(brw, ¶ms->src,
|
||||
I915_GEM_DOMAIN_SAMPLER, 0,
|
||||
false /* is_render_target */);
|
||||
}
|
||||
wm_bind_bo_offset =
|
||||
gen6_blorp_emit_binding_table(brw,
|
||||
wm_surf_offset_renderbuffer,
|
||||
wm_surf_offset_texture);
|
||||
gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
|
||||
}
|
||||
|
||||
if (params->src.bo) {
|
||||
const uint32_t sampler_offset =
|
||||
gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
|
||||
gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
|
||||
}
|
||||
|
||||
gen6_emit_3dstate_multisample(brw, params->dst.surf.samples);
|
||||
gen6_emit_3dstate_sample_mask(brw,
|
||||
params->dst.surf.samples > 1 ?
|
||||
(1 << params->dst.surf.samples) - 1 : 1);
|
||||
|
||||
gen7_blorp_emit_vs_disable(brw);
|
||||
gen7_blorp_emit_hs_disable(brw);
|
||||
gen7_blorp_emit_te_disable(brw);
|
||||
gen7_blorp_emit_ds_disable(brw);
|
||||
gen7_blorp_emit_gs_disable(brw);
|
||||
gen7_blorp_emit_streamout_disable(brw);
|
||||
gen6_blorp_emit_clip_disable(brw);
|
||||
gen7_blorp_emit_sf_config(brw, params);
|
||||
gen7_blorp_emit_wm_config(brw, params);
|
||||
gen7_blorp_emit_ps_config(brw, params);
|
||||
gen7_blorp_emit_cc_viewport(brw);
|
||||
|
||||
if (params->depth.bo)
|
||||
gen7_blorp_emit_depth_stencil_config(brw, params);
|
||||
else
|
||||
gen7_blorp_emit_depth_disable(brw);
|
||||
gen7_blorp_emit_clear_params(brw, params);
|
||||
gen6_blorp_emit_drawing_rectangle(brw, params);
|
||||
gen7_blorp_emit_primitive(brw, params);
|
||||
}
|
|
@ -106,6 +106,76 @@ __gen_combine_address(struct brw_context *brw, void *location,
|
|||
_dw + 1; /* Array starts at dw[1] */ \
|
||||
})
|
||||
|
||||
/* Once vertex fetcher has written full VUE entries with complete
|
||||
* header the space requirement is as follows per vertex (in bytes):
|
||||
*
|
||||
* Header Position Program constants
|
||||
* +--------+------------+-------------------+
|
||||
* | 16 | 16 | n x 16 |
|
||||
* +--------+------------+-------------------+
|
||||
*
|
||||
* where 'n' stands for number of varying inputs expressed as vec4s.
|
||||
*
|
||||
* The URB size is in turn expressed in 64 bytes (512 bits).
|
||||
*/
|
||||
static inline unsigned
|
||||
gen7_blorp_get_vs_entry_size(const struct brw_blorp_params *params)
|
||||
{
|
||||
const unsigned num_varyings =
|
||||
params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
|
||||
const unsigned total_needed = 16 + 16 + num_varyings * 16;
|
||||
|
||||
return DIV_ROUND_UP(total_needed, 64);
|
||||
}
|
||||
|
||||
/* 3DSTATE_URB
|
||||
/* 3DSTATE_URB_VS
|
||||
* 3DSTATE_URB_HS
|
||||
* 3DSTATE_URB_DS
|
||||
* 3DSTATE_URB_GS
|
||||
*
|
||||
* Assign the entire URB to the VS. Even though the VS disabled, URB space
|
||||
* is still needed because the clipper loads the VUE's from the URB. From
|
||||
* the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
|
||||
* Dword 1.15:0 "VS Number of URB Entries":
|
||||
* This field is always used (even if VS Function Enable is DISABLED).
|
||||
*
|
||||
* The warning below appears in the PRM (Section 3DSTATE_URB), but we can
|
||||
* safely ignore it because this batch contains only one draw call.
|
||||
* Because of URB corruption caused by allocating a previous GS unit
|
||||
* URB entry to the VS unit, software is required to send a “GS NULL
|
||||
* Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
|
||||
* plus a dummy DRAW call before any case where VS will be taking over
|
||||
* GS URB space.
|
||||
*
|
||||
* If the 3DSTATE_URB_VS is emitted, than the others must be also.
|
||||
* From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
|
||||
*
|
||||
* 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
|
||||
* programmed in order for the programming of this state to be
|
||||
* valid.
|
||||
*/
|
||||
static void
|
||||
emit_urb_config(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params)
|
||||
{
|
||||
#if GEN_GEN >= 7
|
||||
const unsigned vs_entry_size = gen7_blorp_get_vs_entry_size(params);
|
||||
|
||||
if (!(brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) &&
|
||||
brw->urb.vsize >= vs_entry_size)
|
||||
return;
|
||||
|
||||
brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE;
|
||||
|
||||
gen7_upload_urb(brw, vs_entry_size, false, false);
|
||||
#else
|
||||
blorp_emit(brw, GENX(3DSTATE_URB), urb) {
|
||||
urb.VSNumberofURBEntries = brw->urb.max_vs_entries;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
blorp_emit_vertex_data(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params,
|
||||
|
@ -182,10 +252,20 @@ blorp_emit_vertex_buffers(struct brw_context *brw,
|
|||
|
||||
unsigned num_buffers = 1;
|
||||
|
||||
#if GEN_GEN == 7
|
||||
uint32_t mocs = 1 /* GEN7_MOCS_L3 */;
|
||||
#else
|
||||
uint32_t mocs = 0;
|
||||
#endif
|
||||
|
||||
uint32_t size;
|
||||
blorp_emit_vertex_data(brw, params, &vb[0].BufferStartingAddress, &size);
|
||||
vb[0].VertexBufferIndex = 0;
|
||||
vb[0].BufferPitch = 2 * sizeof(float);
|
||||
vb[0].VertexBufferMOCS = mocs;
|
||||
#if GEN_GEN >= 7
|
||||
vb[0].AddressModifyEnable = true;
|
||||
#endif
|
||||
vb[0].BufferAccessType = VERTEXDATA;
|
||||
vb[0].EndAddress = vb[0].BufferStartingAddress;
|
||||
vb[0].EndAddress.offset += size - 1;
|
||||
|
@ -196,6 +276,10 @@ blorp_emit_vertex_buffers(struct brw_context *brw,
|
|||
vb[1].VertexBufferIndex = 1;
|
||||
vb[1].BufferPitch = 0;
|
||||
vb[1].BufferAccessType = INSTANCEDATA;
|
||||
vb[1].VertexBufferMOCS = mocs;
|
||||
#if GEN_GEN >= 7
|
||||
vb[1].AddressModifyEnable = true;
|
||||
#endif
|
||||
vb[1].EndAddress = vb[1].BufferStartingAddress;
|
||||
vb[1].EndAddress.offset += size;
|
||||
num_buffers++;
|
||||
|
@ -329,6 +413,35 @@ blorp_emit_sf_config(struct brw_context *brw,
|
|||
* is rendered as a solid object. This setting is required when
|
||||
* (rendering rectangle (RECTLIST) objects.
|
||||
*/
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
|
||||
blorp_emit(brw, GENX(3DSTATE_SF), sf) {
|
||||
sf.FrontFaceFillMode = FILL_MODE_SOLID;
|
||||
sf.BackFaceFillMode = FILL_MODE_SOLID;
|
||||
|
||||
sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
|
||||
MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
|
||||
|
||||
#if GEN_GEN == 7
|
||||
sf.DepthBufferSurfaceFormat = params->depth_format;
|
||||
#endif
|
||||
}
|
||||
|
||||
blorp_emit(brw, GENX(3DSTATE_SBE), sbe) {
|
||||
sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
|
||||
if (prog_data) {
|
||||
sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
|
||||
sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
|
||||
sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
|
||||
} else {
|
||||
sbe.NumberofSFOutputAttributes = 0;
|
||||
sbe.VertexURBEntryReadLength = 1;
|
||||
}
|
||||
}
|
||||
|
||||
#else /* GEN_GEN <= 6 */
|
||||
|
||||
blorp_emit(brw, GENX(3DSTATE_SF), sf) {
|
||||
sf.FrontFaceFillMode = FILL_MODE_SOLID;
|
||||
sf.BackFaceFillMode = FILL_MODE_SOLID;
|
||||
|
@ -346,10 +459,12 @@ blorp_emit_sf_config(struct brw_context *brw,
|
|||
sf.VertexURBEntryReadLength = 1;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* GEN_GEN */
|
||||
}
|
||||
|
||||
static void
|
||||
blorp_emit_wm_config(struct brw_context *brw,
|
||||
blorp_emit_ps_config(struct brw_context *brw,
|
||||
const struct brw_blorp_params *params)
|
||||
{
|
||||
const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
|
||||
|
@ -362,6 +477,86 @@ blorp_emit_wm_config(struct brw_context *brw,
|
|||
* To be safe (and to minimize extraneous code) we go ahead and fully
|
||||
* configure the WM state whether or not there is a WM program.
|
||||
*/
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
|
||||
blorp_emit(brw, GENX(3DSTATE_WM), wm) {
|
||||
switch (params->hiz_op) {
|
||||
case GEN6_HIZ_OP_DEPTH_CLEAR:
|
||||
wm.DepthBufferClear = true;
|
||||
break;
|
||||
case GEN6_HIZ_OP_DEPTH_RESOLVE:
|
||||
wm.DepthBufferResolveEnable = true;
|
||||
break;
|
||||
case GEN6_HIZ_OP_HIZ_RESOLVE:
|
||||
wm.HierarchicalDepthBufferResolveEnable = true;
|
||||
break;
|
||||
case GEN6_HIZ_OP_NONE:
|
||||
break;
|
||||
default:
|
||||
unreachable("not reached");
|
||||
}
|
||||
|
||||
if (prog_data)
|
||||
wm.ThreadDispatchEnable = true;
|
||||
|
||||
if (params->src.bo)
|
||||
wm.PixelShaderKillPixel = true;
|
||||
|
||||
if (params->dst.surf.samples > 1) {
|
||||
wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
|
||||
wm.MultisampleDispatchMode =
|
||||
(prog_data && prog_data->persample_msaa_dispatch) ?
|
||||
MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
|
||||
} else {
|
||||
wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
|
||||
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
|
||||
}
|
||||
}
|
||||
|
||||
blorp_emit(brw, GENX(3DSTATE_PS), ps) {
|
||||
ps.MaximumNumberofThreads = brw->max_wm_threads - 1;
|
||||
|
||||
#if GEN_IS_HASWELL
|
||||
ps.SampleMask = 1;
|
||||
#endif
|
||||
|
||||
if (prog_data) {
|
||||
ps.DispatchGRFStartRegisterforConstantSetupData0 =
|
||||
prog_data->first_curbe_grf_0;
|
||||
ps.DispatchGRFStartRegisterforConstantSetupData2 =
|
||||
prog_data->first_curbe_grf_2;
|
||||
|
||||
ps.KernelStartPointer0 = params->wm_prog_kernel;
|
||||
ps.KernelStartPointer2 =
|
||||
params->wm_prog_kernel + prog_data->ksp_offset_2;
|
||||
|
||||
ps._8PixelDispatchEnable = prog_data->dispatch_8;
|
||||
ps._16PixelDispatchEnable = prog_data->dispatch_16;
|
||||
|
||||
ps.AttributeEnable = prog_data->num_varying_inputs > 0;
|
||||
} else {
|
||||
/* Gen7 hardware gets angry if we don't enable at least one dispatch
|
||||
* mode, so just enable 16-pixel dispatch if we don't have a program.
|
||||
*/
|
||||
ps._16PixelDispatchEnable = true;
|
||||
}
|
||||
|
||||
if (params->src.bo)
|
||||
ps.SamplerCount = 1; /* Up to 4 samplers */
|
||||
|
||||
switch (params->fast_clear_op) {
|
||||
case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
|
||||
ps.RenderTargetResolveEnable = true;
|
||||
break;
|
||||
case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE */
|
||||
ps.RenderTargetFastClearEnable = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#else /* GEN_GEN <= 6 */
|
||||
|
||||
blorp_emit(brw, GENX(3DSTATE_WM), wm) {
|
||||
wm.MaximumNumberofThreads = brw->max_wm_threads - 1;
|
||||
|
||||
|
@ -414,6 +609,8 @@ blorp_emit_wm_config(struct brw_context *brw,
|
|||
wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* GEN_GEN */
|
||||
}
|
||||
|
||||
|
||||
|
@ -423,6 +620,12 @@ blorp_emit_depth_stencil_config(struct brw_context *brw,
|
|||
{
|
||||
brw_emit_depth_stall_flushes(brw);
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
const uint32_t mocs = 1; /* GEN7_MOCS_L3 */
|
||||
#else
|
||||
const uint32_t mocs = 0;
|
||||
#endif
|
||||
|
||||
blorp_emit(brw, GENX(3DSTATE_DEPTH_BUFFER), db) {
|
||||
switch (params->depth.surf.dim) {
|
||||
case ISL_SURF_DIM_1D:
|
||||
|
@ -438,12 +641,18 @@ blorp_emit_depth_stencil_config(struct brw_context *brw,
|
|||
|
||||
db.SurfaceFormat = params->depth_format;
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
db.DepthWriteEnable = true;
|
||||
#endif
|
||||
|
||||
#if GEN_GEN <= 6
|
||||
db.TiledSurface = true;
|
||||
db.TileWalk = TILEWALK_YMAJOR;
|
||||
db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
|
||||
db.SeparateStencilBufferEnable = true;
|
||||
#endif
|
||||
|
||||
db.HierarchicalDepthBufferEnable = true;
|
||||
db.SeparateStencilBufferEnable = true;
|
||||
|
||||
db.Width = params->depth.surf.logical_level0_px.width - 1;
|
||||
db.Height = params->depth.surf.logical_level0_px.height - 1;
|
||||
|
@ -461,6 +670,7 @@ blorp_emit_depth_stencil_config(struct brw_context *brw,
|
|||
.write_domain = I915_GEM_DOMAIN_RENDER,
|
||||
.offset = params->depth.offset,
|
||||
};
|
||||
db.DepthBufferMOCS = mocs;
|
||||
}
|
||||
|
||||
blorp_emit(brw, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) {
|
||||
|
@ -471,6 +681,7 @@ blorp_emit_depth_stencil_config(struct brw_context *brw,
|
|||
.write_domain = I915_GEM_DOMAIN_RENDER,
|
||||
.offset = params->depth.aux_offset,
|
||||
};
|
||||
hiz.HierarchicalDepthBufferMOCS = mocs;
|
||||
}
|
||||
|
||||
blorp_emit(brw, GENX(3DSTATE_STENCIL_BUFFER), sb);
|
||||
|
@ -499,6 +710,12 @@ blorp_emit_blend_state(struct brw_context *brw,
|
|||
GENX(BLEND_STATE_length) * 4, 64, &offset);
|
||||
GENX(BLEND_STATE_pack)(NULL, state, &blend);
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
blorp_emit(brw, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
|
||||
sp.BlendStatePointer = offset;
|
||||
}
|
||||
#endif
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
|
@ -511,6 +728,12 @@ blorp_emit_color_calc_state(struct brw_context *brw,
|
|||
GENX(COLOR_CALC_STATE_length) * 4, 64, &offset);
|
||||
memset(state, 0, GENX(COLOR_CALC_STATE_length) * 4);
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
blorp_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
|
||||
sp.ColorCalcStatePointer = offset;
|
||||
}
|
||||
#endif
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
|
@ -538,6 +761,12 @@ blorp_emit_depth_stencil_state(struct brw_context *brw,
|
|||
&offset);
|
||||
GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds);
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
blorp_emit(brw, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) {
|
||||
sp.PointertoDEPTH_STENCIL_STATE = offset;
|
||||
}
|
||||
#endif
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
|
@ -561,10 +790,16 @@ blorp_emit_surface_states(struct brw_context *brw,
|
|||
I915_GEM_DOMAIN_SAMPLER, 0, false);
|
||||
}
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
blorp_emit(brw, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
|
||||
bt.PointertoPSBindingTable = bind_offset;
|
||||
}
|
||||
#else
|
||||
blorp_emit(brw, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
|
||||
bt.PSBindingTableChange = true;
|
||||
bt.PointertoPSBindingTable = bind_offset;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -595,12 +830,18 @@ blorp_emit_sampler_state(struct brw_context *brw,
|
|||
GENX(SAMPLER_STATE_length) * 4, 32, &offset);
|
||||
GENX(SAMPLER_STATE_pack)(NULL, state, &sampler);
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
blorp_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
|
||||
ssp.PointertoPSSamplerState = offset;
|
||||
}
|
||||
#else
|
||||
blorp_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
|
||||
ssp.VSSamplerStateChange = true;
|
||||
ssp.GSSamplerStateChange = true;
|
||||
ssp.PSSamplerStateChange = true;
|
||||
ssp.PointertoPSSamplerState = offset;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/* 3DSTATE_VIEWPORT_STATE_POINTERS */
|
||||
|
@ -620,10 +861,16 @@ blorp_emit_viewport_state(struct brw_context *brw,
|
|||
.MaximumDepth = 1.0,
|
||||
});
|
||||
|
||||
#if GEN_GEN >= 7
|
||||
blorp_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
|
||||
vsp.CCViewportPointer = cc_vp_offset;
|
||||
}
|
||||
#else
|
||||
blorp_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
|
||||
vsp.CCViewportStateChange = true;
|
||||
vsp.PointertoCC_VIEWPORT = cc_vp_offset;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -644,33 +891,17 @@ genX(blorp_exec)(struct brw_context *brw,
|
|||
uint32_t color_calc_state_offset = 0;
|
||||
uint32_t depth_stencil_state_offset;
|
||||
|
||||
#if GEN_GEN == 6
|
||||
/* Emit workaround flushes when we switch from drawing to blorping. */
|
||||
brw_emit_post_sync_nonzero_flush(brw);
|
||||
#endif
|
||||
|
||||
brw_upload_state_base_address(brw);
|
||||
|
||||
blorp_emit_vertex_buffers(brw, params);
|
||||
blorp_emit_vertex_elements(brw, params);
|
||||
|
||||
/* 3DSTATE_URB
|
||||
*
|
||||
* Assign the entire URB to the VS. Even though the VS disabled, URB space
|
||||
* is still needed because the clipper loads the VUE's from the URB. From
|
||||
* the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
|
||||
* Dword 1.15:0 "VS Number of URB Entries":
|
||||
* This field is always used (even if VS Function Enable is DISABLED).
|
||||
*
|
||||
* The warning below appears in the PRM (Section 3DSTATE_URB), but we can
|
||||
* safely ignore it because this batch contains only one draw call.
|
||||
* Because of URB corruption caused by allocating a previous GS unit
|
||||
* URB entry to the VS unit, software is required to send a “GS NULL
|
||||
* Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
|
||||
* plus a dummy DRAW call before any case where VS will be taking over
|
||||
* GS URB space.
|
||||
*/
|
||||
blorp_emit(brw, GENX(3DSTATE_URB), urb) {
|
||||
urb.VSNumberofURBEntries = brw->urb.max_vs_entries;
|
||||
}
|
||||
emit_urb_config(brw, params);
|
||||
|
||||
if (params->wm_prog_data) {
|
||||
blend_state_offset = blorp_emit_blend_state(brw, params);
|
||||
|
@ -678,12 +909,17 @@ genX(blorp_exec)(struct brw_context *brw,
|
|||
}
|
||||
depth_stencil_state_offset = blorp_emit_depth_stencil_state(brw, params);
|
||||
|
||||
#if GEN_GEN <= 6
|
||||
/* 3DSTATE_CC_STATE_POINTERS
|
||||
*
|
||||
* The pointer offsets are relative to
|
||||
* CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
|
||||
*
|
||||
* The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
|
||||
*
|
||||
* The dynamic state emit helpers emit their own STATE_POINTERS packets on
|
||||
* gen7+. However, on gen6 and earlier, they're all lumpped together in
|
||||
* one CC_STATE_POINTERS packet so we have to emit that here.
|
||||
*/
|
||||
blorp_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
|
||||
cc.BLEND_STATEChange = true;
|
||||
|
@ -693,11 +929,23 @@ genX(blorp_exec)(struct brw_context *brw,
|
|||
cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;
|
||||
cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
|
||||
}
|
||||
#else
|
||||
(void)blend_state_offset;
|
||||
(void)color_calc_state_offset;
|
||||
(void)depth_stencil_state_offset;
|
||||
#endif
|
||||
|
||||
blorp_emit(brw, GENX(3DSTATE_CONSTANT_VS), vs);
|
||||
#if GEN_GEN >= 7
|
||||
blorp_emit(brw, GENX(3DSTATE_CONSTANT_HS), hs);
|
||||
blorp_emit(brw, GENX(3DSTATE_CONSTANT_DS), DS);
|
||||
#endif
|
||||
blorp_emit(brw, GENX(3DSTATE_CONSTANT_GS), gs);
|
||||
blorp_emit(brw, GENX(3DSTATE_CONSTANT_PS), ps);
|
||||
|
||||
if (brw->use_resource_streamer)
|
||||
gen7_disable_hw_binding_tables(brw);
|
||||
|
||||
if (params->wm_prog_data)
|
||||
blorp_emit_surface_states(brw, params);
|
||||
|
||||
|
@ -721,6 +969,12 @@ genX(blorp_exec)(struct brw_context *brw,
|
|||
* We've already done one at the start of the BLORP operation.
|
||||
*/
|
||||
blorp_emit(brw, GENX(3DSTATE_VS), vs);
|
||||
#if GEN_GEN >= 7
|
||||
blorp_emit(brw, GENX(3DSTATE_HS), hs);
|
||||
blorp_emit(brw, GENX(3DSTATE_TE), te);
|
||||
blorp_emit(brw, GENX(3DSTATE_DS), DS);
|
||||
blorp_emit(brw, GENX(3DSTATE_STREAMOUT), so);
|
||||
#endif
|
||||
blorp_emit(brw, GENX(3DSTATE_GS), gs);
|
||||
|
||||
blorp_emit(brw, GENX(3DSTATE_CLIP), clip) {
|
||||
|
@ -728,7 +982,7 @@ genX(blorp_exec)(struct brw_context *brw,
|
|||
}
|
||||
|
||||
blorp_emit_sf_config(brw, params);
|
||||
blorp_emit_wm_config(brw, params);
|
||||
blorp_emit_ps_config(brw, params);
|
||||
|
||||
blorp_emit_viewport_state(brw, params);
|
||||
|
||||
|
|
Loading…
Reference in New Issue