radesonsi: Remove unnecessary shader->selector NULL check.
shader->selector->info.stage == MESA_SHADER_COMPUTE at this case statement. Fix defect reported by Coverity Scan. Dereference before null check (REVERSE_INULL) check_after_deref: Null-checking shader->selector suggests that it may be null, but it has already been dereferenced on all paths leading to the check. Signed-off-by: Vinson Lee <vlee@freedesktop.org> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7266>
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@ -990,8 +990,7 @@ static void si_calculate_max_simd_waves(struct si_shader *shader)
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*/
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lds_per_wave = conf->lds_size * lds_increment + align(num_inputs * 48, lds_increment);
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break;
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case MESA_SHADER_COMPUTE:
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if (shader->selector) {
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case MESA_SHADER_COMPUTE: {
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unsigned max_workgroup_size = si_get_max_workgroup_size(shader);
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lds_per_wave = (conf->lds_size * lds_increment) /
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DIV_ROUND_UP(max_workgroup_size, sscreen->compute_wave_size);
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