i965simple: use u_reduced_prim() function

This commit is contained in:
Brian Paul 2009-06-19 09:48:43 -06:00
parent d2e4643767
commit e164210f65
1 changed files with 3 additions and 16 deletions

View File

@ -35,6 +35,7 @@
#include "pipe/p_context.h"
#include "pipe/internal/p_winsys_screen.h"
#include "util/u_prim.h"
static unsigned hw_prim[PIPE_PRIM_POLYGON+1] = {
_3DPRIM_POINTLIST,
@ -50,20 +51,6 @@ static unsigned hw_prim[PIPE_PRIM_POLYGON+1] = {
};
static const int reduced_prim[PIPE_PRIM_POLYGON+1] = {
PIPE_PRIM_POINTS,
PIPE_PRIM_LINES,
PIPE_PRIM_LINES,
PIPE_PRIM_LINES,
PIPE_PRIM_TRIANGLES,
PIPE_PRIM_TRIANGLES,
PIPE_PRIM_TRIANGLES,
PIPE_PRIM_TRIANGLES,
PIPE_PRIM_TRIANGLES,
PIPE_PRIM_TRIANGLES
};
/* When the primitive changes, set a state bit and re-validate. Not
* the nicest and would rather deal with this by having all the
* programs be immune to the active primitive (ie. cope with all
@ -85,8 +72,8 @@ static void brw_set_prim(struct brw_context *brw, int prim)
brw->primitive = prim;
brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
if (reduced_prim[prim] != brw->reduced_primitive) {
brw->reduced_primitive = reduced_prim[prim];
if (u_reduced_prim(prim) != brw->reduced_primitive) {
brw->reduced_primitive = u_reduced_prim(prim);
brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
}