mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Let's use the new gl_state_index16 type everywhere and remove the typecasts. This helps reduce the size of gl_program_parameter. Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
parent
a7882013d3
commit
e149a0253c
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@ -397,7 +397,7 @@ depth_layout_string(ir_depth_layout layout);
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* \sa ir_variable::state_slots
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*/
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struct ir_state_slot {
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int tokens[5];
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gl_state_index16 tokens[5];
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int swizzle;
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};
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@ -975,7 +975,7 @@ static void
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read_shader_parameters(struct blob_reader *metadata,
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struct gl_program_parameter_list *params)
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{
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gl_state_index state_indexes[STATE_LENGTH];
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gl_state_index16 state_indexes[STATE_LENGTH];
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uint32_t i = 0;
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uint32_t num_parameters = blob_read_uint32(metadata);
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@ -100,13 +100,13 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
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}
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GLbitfield
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_mesa_program_state_flags(UNUSED const gl_state_index state[STATE_LENGTH])
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_mesa_program_state_flags(UNUSED const gl_state_index16 state[STATE_LENGTH])
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{
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return 0;
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}
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char *
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_mesa_program_state_string(UNUSED const gl_state_index state[STATE_LENGTH])
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_mesa_program_state_string(UNUSED const gl_state_index16 state[STATE_LENGTH])
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{
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return NULL;
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}
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@ -69,11 +69,11 @@ _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
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const char *msg);
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extern "C" GLbitfield
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_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
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_mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
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extern "C" char *
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_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
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_mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
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static inline gl_shader_stage
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_mesa_shader_enum_to_shader_stage(GLenum v)
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@ -89,7 +89,7 @@ struct nir_instr;
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* \sa nir_variable::state_slots
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*/
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typedef struct {
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int tokens[5];
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gl_state_index16 tokens[5];
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int swizzle;
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} nir_state_slot;
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@ -2653,7 +2653,7 @@ void nir_lower_passthrough_edgeflags(nir_shader *shader);
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void nir_lower_tes_patch_vertices(nir_shader *tes, unsigned patch_vertices);
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typedef struct nir_lower_wpos_ytransform_options {
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int state_tokens[5];
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gl_state_index16 state_tokens[5];
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bool fs_coord_origin_upper_left :1;
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bool fs_coord_origin_lower_left :1;
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bool fs_coord_pixel_center_integer :1;
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@ -2665,9 +2665,9 @@ bool nir_lower_wpos_ytransform(nir_shader *shader,
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bool nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading);
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typedef struct nir_lower_drawpixels_options {
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int texcoord_state_tokens[5];
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int scale_state_tokens[5];
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int bias_state_tokens[5];
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gl_state_index16 texcoord_state_tokens[5];
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gl_state_index16 scale_state_tokens[5];
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gl_state_index16 bias_state_tokens[5];
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unsigned drawpix_sampler;
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unsigned pixelmap_sampler;
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bool pixel_maps :1;
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@ -67,7 +67,8 @@ get_texcoord(lower_drawpixels_state *state)
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}
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static nir_variable *
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create_uniform(nir_shader *shader, const char *name, const int state_tokens[5])
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create_uniform(nir_shader *shader, const char *name,
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const gl_state_index16 state_tokens[5])
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{
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nir_variable *var = nir_variable_create(shader,
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nir_var_uniform,
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@ -48,6 +48,8 @@ typedef enum
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MESA_SHADER_COMPUTE = 5,
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} gl_shader_stage;
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typedef short gl_state_index16; /* see enum gl_state_index */
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const char *gl_shader_stage_name(gl_shader_stage stage);
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/**
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@ -319,8 +319,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
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assert(var->state_slots != NULL);
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for (unsigned int i = 0; i < var->num_state_slots; i++) {
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_mesa_add_state_reference(prog->Parameters,
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(gl_state_index *)slots[i].tokens);
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_mesa_add_state_reference(prog->Parameters, slots[i].tokens);
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}
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}
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}
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@ -40,7 +40,7 @@ brw_nir_setup_glsl_builtin_uniform(nir_variable *var,
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* get the same index back here.
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*/
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int index = _mesa_add_state_reference(prog->Parameters,
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(gl_state_index *)slots[i].tokens);
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slots[i].tokens);
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/* Add each of the unique swizzles of the element as a parameter.
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* This'll end up matching the expected layout of the
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@ -127,7 +127,7 @@ brw_create_nir(struct brw_context *brw,
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NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
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if (progress) {
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_mesa_add_state_reference(prog->Parameters,
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(gl_state_index *) wpos_options.state_tokens);
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wpos_options.state_tokens);
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}
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}
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@ -456,7 +456,7 @@ static GLboolean r200_translate_vertex_program(struct gl_context *ctx, struct r2
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if ((mesa_vp->info.outputs_written & (1 << VARYING_SLOT_FOGC)) &&
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!vp->fogpidx) {
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struct gl_program_parameter_list *paramList;
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gl_state_index tokens[STATE_LENGTH] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
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gl_state_index16 tokens[STATE_LENGTH] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
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paramList = mesa_vp->Parameters;
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vp->fogpidx = _mesa_add_state_reference(paramList, tokens);
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}
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@ -413,7 +413,7 @@ static struct ureg register_param5(struct tnl_program *p,
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GLint s3,
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GLint s4)
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{
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gl_state_index tokens[STATE_LENGTH];
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gl_state_index16 tokens[STATE_LENGTH];
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GLint idx;
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tokens[0] = s0;
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tokens[1] = s1;
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@ -30,7 +30,7 @@
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TEST(program_state_string, depth_range)
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{
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const gl_state_index state[STATE_LENGTH] = {
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const gl_state_index16 state[STATE_LENGTH] = {
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STATE_DEPTH_RANGE
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};
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@ -505,7 +505,7 @@ _mesa_flush_vertices_for_uniforms(struct gl_context *ctx,
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struct gl_builtin_uniform_element {
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const char *field;
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int tokens[STATE_LENGTH];
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gl_state_index16 tokens[STATE_LENGTH];
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int swizzle;
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};
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@ -663,7 +663,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir)
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for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) {
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int index = _mesa_add_state_reference(this->prog->Parameters,
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(gl_state_index *)slots[i].tokens);
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slots[i].tokens);
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if (storage->file == PROGRAM_STATE_VAR) {
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if (storage->index == -1) {
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@ -232,7 +232,7 @@ _mesa_add_parameter(struct gl_program_parameter_list *paramList,
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gl_register_file type, const char *name,
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GLuint size, GLenum datatype,
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const gl_constant_value *values,
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const gl_state_index state[STATE_LENGTH])
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const gl_state_index16 state[STATE_LENGTH])
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{
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assert(0 < size && size <=4);
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const GLuint oldNum = paramList->NumParameters;
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@ -352,7 +352,7 @@ _mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
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*/
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GLint
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_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
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const gl_state_index stateTokens[STATE_LENGTH])
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const gl_state_index16 stateTokens[STATE_LENGTH])
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{
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const GLuint size = 4; /* XXX fix */
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char *name;
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/* Check if the state reference is already in the list */
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for (index = 0; index < (GLint) paramList->NumParameters; index++) {
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if (!memcmp(paramList->Parameters[index].StateIndexes,
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stateTokens, STATE_LENGTH * sizeof(gl_state_index))) {
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stateTokens,
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sizeof(paramList->Parameters[index].StateIndexes))) {
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return index;
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}
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}
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name = _mesa_program_state_string(stateTokens);
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index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
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size, GL_NONE,
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NULL, (gl_state_index *) stateTokens);
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size, GL_NONE, NULL, stateTokens);
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paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
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/* free name string here since we duplicated it in add_parameter() */
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@ -72,7 +72,7 @@ struct gl_program_parameter
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/**
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* A sequence of STATE_* tokens and integers to identify GL state.
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*/
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gl_state_index StateIndexes[STATE_LENGTH];
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gl_state_index16 StateIndexes[STATE_LENGTH];
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};
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gl_register_file type, const char *name,
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GLuint size, GLenum datatype,
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const gl_constant_value *values,
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const gl_state_index state[STATE_LENGTH]);
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const gl_state_index16 state[STATE_LENGTH]);
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extern GLint
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_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
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extern GLint
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_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
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const gl_state_index stateTokens[STATE_LENGTH]);
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const gl_state_index16 stateTokens[]);
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static inline GLint
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@ -54,7 +54,7 @@
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* The program parser will produce the state[] values.
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*/
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static void
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_mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
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_mesa_fetch_state(struct gl_context *ctx, const gl_state_index16 state[],
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gl_constant_value *val)
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{
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GLfloat *value = &val->f;
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* some GL state has changed.
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*/
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GLbitfield
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_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
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_mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH])
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{
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switch (state[0]) {
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case STATE_MATERIAL:
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@ -948,7 +948,7 @@ append_index(char *dst, GLint index)
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* Use free() to deallocate the string.
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*/
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char *
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_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
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_mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH])
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{
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char str[1000] = "";
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char tmp[30];
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@ -138,18 +138,17 @@ typedef enum gl_state_index_ {
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} gl_state_index;
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extern void
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_mesa_load_state_parameters(struct gl_context *ctx,
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struct gl_program_parameter_list *paramList);
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extern GLbitfield
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_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
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_mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
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extern char *
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_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
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_mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
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@ -45,13 +45,13 @@ static struct asm_symbol *declare_variable(struct asm_parser_state *state,
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char *name, enum asm_type t, struct YYLTYPE *locp);
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static int add_state_reference(struct gl_program_parameter_list *param_list,
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const gl_state_index tokens[STATE_LENGTH]);
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const gl_state_index16 tokens[STATE_LENGTH]);
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static int initialize_symbol_from_state(struct gl_program *prog,
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struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
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struct asm_symbol *param_var, const gl_state_index16 tokens[STATE_LENGTH]);
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static int initialize_symbol_from_param(struct gl_program *prog,
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struct asm_symbol *param_var, const gl_state_index tokens[STATE_LENGTH]);
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struct asm_symbol *param_var, const gl_state_index16 tokens[STATE_LENGTH]);
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static int initialize_symbol_from_const(struct gl_program *prog,
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struct asm_symbol *param_var, const struct asm_vector *vec,
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unsigned attrib;
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int integer;
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float real;
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gl_state_index state[STATE_LENGTH];
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gl_state_index16 state[STATE_LENGTH];
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int negate;
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struct asm_vector vector;
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enum prog_opcode opcode;
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@ -2299,7 +2299,7 @@ declare_variable(struct asm_parser_state *state, char *name, enum asm_type t,
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int add_state_reference(struct gl_program_parameter_list *param_list,
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const gl_state_index tokens[STATE_LENGTH])
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const gl_state_index16 tokens[STATE_LENGTH])
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{
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const GLuint size = 4; /* XXX fix */
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char *name;
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@ -2320,10 +2320,10 @@ int add_state_reference(struct gl_program_parameter_list *param_list,
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int
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initialize_symbol_from_state(struct gl_program *prog,
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struct asm_symbol *param_var,
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const gl_state_index tokens[STATE_LENGTH])
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const gl_state_index16 tokens[STATE_LENGTH])
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{
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int idx = -1;
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gl_state_index state_tokens[STATE_LENGTH];
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gl_state_index16 state_tokens[STATE_LENGTH];
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memcpy(state_tokens, tokens, sizeof(state_tokens));
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@ -2372,10 +2372,10 @@ initialize_symbol_from_state(struct gl_program *prog,
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int
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initialize_symbol_from_param(struct gl_program *prog,
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struct asm_symbol *param_var,
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const gl_state_index tokens[STATE_LENGTH])
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const gl_state_index16 tokens[STATE_LENGTH])
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{
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int idx = -1;
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gl_state_index state_tokens[STATE_LENGTH];
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gl_state_index16 state_tokens[STATE_LENGTH];
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memcpy(state_tokens, tokens, sizeof(state_tokens));
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@ -57,7 +57,7 @@ insert_mvp_dp4_code(struct gl_context *ctx, struct gl_program *vprog)
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* Setup state references for the modelview/projection matrix.
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* XXX we should check if these state vars are already declared.
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*/
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static const gl_state_index mvpState[4][STATE_LENGTH] = {
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static const gl_state_index16 mvpState[4][STATE_LENGTH] = {
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{ STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
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{ STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */
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{ STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */
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* Setup state references for the modelview/projection matrix.
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* XXX we should check if these state vars are already declared.
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*/
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static const gl_state_index mvpState[4][STATE_LENGTH] = {
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static const gl_state_index16 mvpState[4][STATE_LENGTH] = {
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{ STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE },
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{ STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE },
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{ STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE },
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@ -247,9 +247,9 @@ void
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_mesa_append_fog_code(struct gl_context *ctx, struct gl_program *fprog,
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GLenum fog_mode, GLboolean saturate)
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{
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static const gl_state_index fogPStateOpt[STATE_LENGTH]
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static const gl_state_index16 fogPStateOpt[STATE_LENGTH]
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= { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
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static const gl_state_index fogColorState[STATE_LENGTH]
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static const gl_state_index16 fogColorState[STATE_LENGTH]
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= { STATE_FOG_COLOR, 0, 0, 0, 0};
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struct prog_instruction *newInst, *inst;
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const GLuint origLen = fprog->arb.NumInstructions;
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@ -544,9 +544,9 @@ st_init_atifs_prog(struct gl_context *ctx, struct gl_program *prog)
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unsigned pass, i, r, optype, arg;
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static const gl_state_index fog_params_state[STATE_LENGTH] =
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static const gl_state_index16 fog_params_state[STATE_LENGTH] =
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{STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0};
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static const gl_state_index fog_color[STATE_LENGTH] =
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static const gl_state_index16 fog_color[STATE_LENGTH] =
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{STATE_FOG_COLOR, 0, 0, 0, 0};
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prog->info.inputs_read = 0;
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@ -247,7 +247,7 @@ st_nir_assign_uniform_locations(struct gl_program *prog,
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else
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loc = imageidx++;
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} else if (strncmp(uniform->name, "gl_", 3) == 0) {
|
||||
const gl_state_index *const stateTokens = (gl_state_index *)uniform->state_slots[0].tokens;
|
||||
const gl_state_index16 *const stateTokens = uniform->state_slots[0].tokens;
|
||||
/* This state reference has already been setup by ir_to_mesa, but we'll
|
||||
* get the same index back here.
|
||||
*/
|
||||
|
@ -365,7 +365,7 @@ st_glsl_to_nir_post_opts(struct st_context *st, struct gl_program *prog,
|
|||
|
||||
for (unsigned int i = 0; i < var->num_state_slots; i++) {
|
||||
_mesa_add_state_reference(prog->Parameters,
|
||||
(gl_state_index *)slots[i].tokens);
|
||||
slots[i].tokens);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -598,7 +598,7 @@ st_link_nir(struct gl_context *ctx,
|
|||
|
||||
/* fragment shaders may need : */
|
||||
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
|
||||
static const gl_state_index wposTransformState[STATE_LENGTH] = {
|
||||
static const gl_state_index16 wposTransformState[STATE_LENGTH] = {
|
||||
STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM
|
||||
};
|
||||
nir_lower_wpos_ytransform_options wpos_options = { { 0 } };
|
||||
|
|
|
@ -1135,7 +1135,6 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir)
|
|||
|
||||
for (unsigned int i = 0; i < ir->get_num_state_slots(); i++) {
|
||||
int index = _mesa_add_state_reference(this->prog->Parameters,
|
||||
(gl_state_index *)
|
||||
slots[i].tokens);
|
||||
|
||||
if (storage->file == PROGRAM_STATE_VAR) {
|
||||
|
@ -1497,7 +1496,7 @@ glsl_to_tgsi_visitor::visit_expression(ir_expression* ir, st_src_reg *op)
|
|||
* is a FBO or the window system buffer, respectively.
|
||||
* It is then multiplied with the source operand of DDY.
|
||||
*/
|
||||
static const gl_state_index transform_y_state[STATE_LENGTH]
|
||||
static const gl_state_index16 transform_y_state[STATE_LENGTH]
|
||||
= { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM };
|
||||
|
||||
unsigned transform_y_index =
|
||||
|
@ -2115,7 +2114,7 @@ glsl_to_tgsi_visitor::visit_expression(ir_expression* ir, st_src_reg *op)
|
|||
break;
|
||||
case ir_binop_interpolate_at_offset: {
|
||||
/* The y coordinate needs to be flipped for the default fb */
|
||||
static const gl_state_index transform_y_state[STATE_LENGTH]
|
||||
static const gl_state_index16 transform_y_state[STATE_LENGTH]
|
||||
= { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM };
|
||||
|
||||
unsigned transform_y_index =
|
||||
|
@ -6866,7 +6865,7 @@ get_mesa_program_tgsi(struct gl_context *ctx,
|
|||
if (shader->Stage == MESA_SHADER_FRAGMENT &&
|
||||
(prog->info.inputs_read & VARYING_BIT_POS ||
|
||||
prog->info.system_values_read & (1 << SYSTEM_VALUE_FRAG_COORD))) {
|
||||
static const gl_state_index wposTransformState[STATE_LENGTH] = {
|
||||
static const gl_state_index16 wposTransformState[STATE_LENGTH] = {
|
||||
STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM
|
||||
};
|
||||
|
||||
|
|
|
@ -622,7 +622,7 @@ emit_wpos_adjustment(struct gl_context *ctx,
|
|||
* Need to replace instances of INPUT[WPOS] with temp T
|
||||
* where T = INPUT[WPOS] by y is inverted.
|
||||
*/
|
||||
static const gl_state_index wposTransformState[STATE_LENGTH]
|
||||
static const gl_state_index16 wposTransformState[STATE_LENGTH]
|
||||
= { STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0 };
|
||||
|
||||
/* XXX: note we are modifying the incoming shader here! Need to
|
||||
|
|
|
@ -100,7 +100,7 @@ get_variable(lower_builtin_state *state, nir_deref_var *deref,
|
|||
const struct gl_builtin_uniform_element *element)
|
||||
{
|
||||
nir_shader *shader = state->shader;
|
||||
int tokens[STATE_LENGTH];
|
||||
gl_state_index16 tokens[STATE_LENGTH];
|
||||
|
||||
memcpy(tokens, element->tokens, sizeof(tokens));
|
||||
|
||||
|
@ -126,7 +126,7 @@ get_variable(lower_builtin_state *state, nir_deref_var *deref,
|
|||
}
|
||||
}
|
||||
|
||||
char *name = _mesa_program_state_string((gl_state_index *)tokens);
|
||||
char *name = _mesa_program_state_string(tokens);
|
||||
|
||||
nir_foreach_variable(var, &shader->uniforms) {
|
||||
if (strcmp(var->name, name) == 0) {
|
||||
|
|
|
@ -1013,11 +1013,11 @@ st_create_fp_variant(struct st_context *st,
|
|||
struct st_fp_variant *variant = CALLOC_STRUCT(st_fp_variant);
|
||||
struct pipe_shader_state tgsi = {0};
|
||||
struct gl_program_parameter_list *params = stfp->Base.Parameters;
|
||||
static const gl_state_index texcoord_state[STATE_LENGTH] =
|
||||
static const gl_state_index16 texcoord_state[STATE_LENGTH] =
|
||||
{ STATE_INTERNAL, STATE_CURRENT_ATTRIB, VERT_ATTRIB_TEX0 };
|
||||
static const gl_state_index scale_state[STATE_LENGTH] =
|
||||
static const gl_state_index16 scale_state[STATE_LENGTH] =
|
||||
{ STATE_INTERNAL, STATE_PT_SCALE };
|
||||
static const gl_state_index bias_state[STATE_LENGTH] =
|
||||
static const gl_state_index16 bias_state[STATE_LENGTH] =
|
||||
{ STATE_INTERNAL, STATE_PT_BIAS };
|
||||
|
||||
if (!variant)
|
||||
|
|
Loading…
Reference in New Issue